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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -573,9 +573,10 @@ end
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-- opened on the Gold tab used to offer a dozen controls that did nothing
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-- and hide the seven that the cart itself has.
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--
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-- The block lives in options.lua under `gold`, which is exactly where
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-- src/core/gen2/Save.lua loadOptions reads it, so an edit here is live on the
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-- next boot the same way a Gen 1 edit is. Ladders mirror
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-- The block lives in options.lua under `gold` (the historical key; Gold and
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-- Silver share it the way the Gen 1 games share the flat namespace), which is
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-- exactly where src/core/gen2/Save.lua loadOptions reads it, so an edit here
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-- is live on the next boot the same way a Gen 1 edit is. Ladders mirror
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-- src/ui/gen2/OptionsMenu.lua's ROWS; when editing one, keep the two in sync.
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local GEN2_KEY = "gold"
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@@ -722,7 +723,9 @@ end
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function LauncherSettings.open(hooks, version)
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local opts = SaveData.loadOptions()
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local sections
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if version == "gold" then
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local GameVersion = require("src.core.GameVersion")
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if GameVersion.VERSIONS[version]
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and GameVersion.generation(version) == 2 then
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local block = opts[GEN2_KEY]
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if type(block) ~= "table" then
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block = {}
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