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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -249,10 +249,12 @@ function SwitchDiagnostics.probeAssets(version)
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end
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-- Shallow listing so we can see if the extract tree exists at all.
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local roots = { "yellow", "blue", "gold", "assets", "yellow/assets/generated",
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local roots = { "yellow", "blue", "gold", "silver", "assets",
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"yellow/assets/generated",
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"yellow/assets/generated/sprites", "blue/assets/generated/sprites",
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"gold/assets/generated", "gold/assets/generated/sprites",
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"gold/data/generated" }
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"gold/data/generated", "silver/assets/generated",
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"silver/data/generated" }
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for _, dir in ipairs(roots) do
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local info = filesystem.getInfo(dir)
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if info and info.type == "directory" and filesystem.getDirectoryItems then
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