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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -366,6 +366,8 @@ cp "$IN/game.love" "$APPDIR/game.love"
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unzip -Z1 "$APPDIR/game.love" > "$WORK/love-listing.txt"
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grep -qxF "tools/rom_manifest_gold.json" "$WORK/love-listing.txt" \
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|| fail "game.love is missing tools/rom_manifest_gold.json"
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grep -qxF "tools/rom_manifest_silver.json" "$WORK/love-listing.txt" \
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|| fail "game.love is missing tools/rom_manifest_silver.json"
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# The .desktop's Icon= resolves against the AppDir root by basename, and
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# .DirIcon is what appimaged and file-manager thumbnailers read.
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cp "$IN/icon.png" "$APPDIR/$APP_NAME.png"
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