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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -386,11 +386,12 @@ function bootGame(version)
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love.window.setTitle(Version.title(
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GameVersion.info().displayName .. " (Gen 1 Recompilation Project)"))
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end
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-- Gold: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
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-- tables, save shape and screen registry -- so Gold boots its own service
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-- owner, which mounts src/world/gen2 (walk / warps / connections) and the
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-- Gen 2 screens instead of src/core/Game.lua's Gen 1 wiring.
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if GameVersion.isGold() then
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-- Gen 2: Gen 1 Game:load cannot consume a Gen 2 cache -- different generated
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-- tables, save shape and screen registry -- so Gold and Silver boot their
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-- own service owner, which mounts src/world/gen2 (walk / warps /
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-- connections) and the Gen 2 screens instead of src/core/Game.lua's Gen 1
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-- wiring.
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if GameVersion.generation() == 2 then
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Game = require("src.core.Game2").new()
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Game:load()
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else
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