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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -92,6 +92,7 @@ mkdir -p "$GAME_SRC"
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main.lua conf.lua src libs data assets tools/save-editor \
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tools/rom_manifest.json tools/rom_manifest_blue.json \
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tools/rom_manifest_yellow.json tools/rom_manifest_gold.json \
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tools/rom_manifest_silver.json \
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-x '*.DS_Store' 'data/generated/*' 'assets/generated/*')
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payload_list="$(unzip -Z1 "$WORK/game-payload.zip")"
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printf '%s\n' "$payload_list" \
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@@ -99,6 +100,8 @@ printf '%s\n' "$payload_list" \
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&& fail "payload unexpectedly contains generated ROM data"
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printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_gold.json" \
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|| fail "payload is missing tools/rom_manifest_gold.json"
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printf '%s\n' "$payload_list" | grep -qxF "tools/rom_manifest_silver.json" \
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|| fail "payload is missing tools/rom_manifest_silver.json"
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unzip -q "$WORK/game-payload.zip" -d "$GAME_SRC"
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rm -f "$WORK/game-payload.zip"
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