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Pokemon Silver as a full launcher version, plus launcher mods-list and title-tempo fixes
Silver: derived import manifest (tools/make_silver_manifest.py re-resolves the Gold manifest's symbols from pokesilver.sym), silver GameVersion row, generation-keyed extractor routing, required-files override, edition save stamping (a Silver playthrough no longer writes into the Gold save), checkver-driven edition data, SILVER/KAMON/OSCAR/MAX presets, GOLD rival default, edition credits banner, Lugia title screen (OAM layouts, bob, trail, palettes as title.lua data keys with Gold defaults so old caches need no re-import), packaging for every build target, docs, and tests. Launcher: the installed-mods list is one continuous scroll (rows culled to the viewport) instead of a pager with an inner scroll viewport; the pad cursor's edge-scroll no longer runs it to the bottom. The game dropdown shows just the initial and caret. Find-tab behavior unchanged. Title tempo: a sprite-anim frame shows duration+1 ticks (engine/sprite_anims/core.asm GetSpriteAnimFrame), which locks both editions' 64-tick wing beat to the 64-tick sine bob; the title screens no longer run fast and out of phase.
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@@ -57,14 +57,14 @@ And before you say, "that's not a recomp", you're wrong. Recomp is an acronym. *
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This project does not include a ROM, emulate the Game Boy, transpile assembly,
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or download a disassembly. A canonical US Poke Red, Blue, Yellow, or Gold ROM
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is the only game content input.
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or download a disassembly. A canonical US Poke Red, Blue, Yellow, Gold, or
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Silver ROM is the only game content input.
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The ROM is verified, used during import, and then released from memory. It is
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not copied into the cache. Later launches load the private generated cache and
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do not ask for the ROM again. Red, Blue, Yellow, and Gold can all be imported
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side by side. Gold is Gen 2 Phase 1 (import + launcher; see
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`docs/gold-phase1.md`): the Gen 2 engine is still under construction.
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do not ask for the ROM again. Red, Blue, Yellow, Gold, and Silver can all be
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imported side by side. Gold and Silver are Gen 2 Phase 1 (import + launcher;
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see `docs/gold-phase1.md`): the Gen 2 engine is still under construction.
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## Quick Start
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@@ -72,13 +72,14 @@ Open the desktop app. On first boot, choose your legally obtained `.gb` /
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`.gbc` file or drop it onto the window. Import takes a few seconds and the
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game starts automatically.
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Only the canonical US Red, Blue, Yellow (1 MiB), and Gold (2 MiB) ROMs are
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accepted. The importer verifies SHA-1 before creating any game data:
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Only the canonical US Red, Blue, Yellow (1 MiB), Gold, and Silver (2 MiB)
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ROMs are accepted. The importer verifies SHA-1 before creating any game data:
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- Red: `ea9bcae617fdf159b045185467ae58b2e4a48b9a`
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- Blue: `d7037c83e1ae5b39bde3c30787637ba1d4c48ce2`
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- Yellow: `cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1`
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- Gold: `d8b8a3600a465308c9953dfa04f0081c05bdcb94`
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- Silver: `49b163f7e57702bc939d642a18f591de55d92dae`
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The packaged app contains neither a ROM nor pre-extracted game data. Music,
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sound effects, and cries are synthesized while the game runs from compact
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@@ -219,7 +220,7 @@ entry: a desktop shortcut per game, a Steam entry, or a handheld frontend.
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| Option | Effect |
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| --- | --- |
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| `--game=red` | boot Red, skipping the launcher (`blue` and `yellow` too, or just `r` / `b` / `y`) |
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| `--game=red` | boot Red, skipping the launcher (`blue`, `yellow`, `gold` and `silver` too, or just `r` / `b` / `y` / `g` / `s`) |
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| `--slot=2` | load that save slot; takes a slot number or a slot id |
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| `--launcher` | open the launcher anyway, so you can edit a shortcut you already made |
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