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fix(ios): build releases with LÖVE 12
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-38
@@ -1,4 +1,4 @@
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# iOS build (LÖVE 11.5)
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# iOS build (LÖVE 12.0)
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> **Native ROM/mod/save import.** The iOS build ships a Swift
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> document-picker bridge (`native/GRPickerBridge.swift` + `GRBootstrap.m`)
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@@ -20,20 +20,17 @@
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> The note below about a missing "UIDocumentPicker handoff" is
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> resolved by this bridge.
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macOS + Xcode only. Pins the official **LÖVE 11.5** iOS Xcode tree
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(`love-11.5-ios-source.zip` from [love2d/love releases](https://github.com/love2d/love/releases/tag/11.5)),
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matching `conf.lua`'s `t.version = "11.5"`.
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macOS + Xcode only. Fetches the **LÖVE 12.0** source tree and matching Apple
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dependencies from the official [LÖVE source](https://github.com/love2d/love)
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and [Apple dependencies](https://github.com/love2d/love-apple-dependencies)
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repositories. `conf.lua` declares LÖVE 12.0 on iOS and 11.5 elsewhere.
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There is no separate `love2d/love-ios` GitHub repo for 11.5; the release zip
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**is** the vendored iOS project (Xcode project under
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`love-src/platform/xcode/love.xcodeproj`, target `love-ios`).
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Pin file: [`LOVE_VERSION`](./LOVE_VERSION) → `11.5`.
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Pin file: [`LOVE_VERSION`](./LOVE_VERSION) → `12.0`.
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## Quick start (simulator)
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```bash
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# Fetch LÖVE 11.5 iOS sources (once) + build for Simulator
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# Fetch LÖVE 12.0 iOS sources and dependencies (once) + build for Simulator
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scripts/build_ios.sh --fetch
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```
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@@ -80,10 +77,10 @@ Manual out-of-band steps:
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| Path | Role |
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|------|------|
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| `LOVE_VERSION` | Engine pin (`11.5`) |
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| `LOVE_VERSION` | Engine pin (`12.0`) |
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| `overlays/love-ios.plist` | Portrait-only Info.plist + display name **Pokemon Red** (copied over the upstream plist every build) |
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| `love-src/` | Downloaded `love-11.5-ios-source` tree (**gitignored**, do not commit) |
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| `cache/` | Downloaded zips (**gitignored**) |
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| `love-src/` | Downloaded LÖVE 12.0 source tree (**gitignored**, do not commit) |
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| `cache/` | Temporary source and dependency checkout data (**gitignored**) |
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| `build/` | `xcodebuild` derived data (**gitignored**) |
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Game payload lands at:
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@@ -94,28 +91,10 @@ and is fused into the built `.app` (LÖVE auto-runs any bundled `*.love`).
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## Apple libraries dependency
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The official `love-11.5-ios-source.zip` already ships prebuilt iOS
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xcframeworks under `platform/xcode/ios/libraries/` (SDL2, LuaJIT, freetype,
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ogg, vorbis, theora, modplug).
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If that folder is missing or incomplete (e.g. you cloned sources without
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libs), download the matching prebuilts and install them:
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```bash
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curl -fL -o mobile/ios/cache/love-11.5-apple-libraries.zip \
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https://github.com/love2d/love/releases/download/11.5/love-11.5-apple-libraries.zip
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unzip -q mobile/ios/cache/love-11.5-apple-libraries.zip -d mobile/ios/cache
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rm -rf mobile/ios/love-src/platform/xcode/ios/libraries
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cp -R mobile/ios/cache/love-apple-dependencies/iOS/libraries \
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mobile/ios/love-src/platform/xcode/ios/libraries
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```
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`scripts/build_ios.sh` checks for `libraries/SDL2.xcframework` and fails with
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these instructions if it is absent.
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Upstream also documents
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[love-apple-dependencies](https://github.com/love2d/love-apple-dependencies)
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as an alternate source of the same libraries.
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`scripts/build_ios.sh --fetch` retrieves the matching iOS libraries and the
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SDL3 framework from
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[love-apple-dependencies](https://github.com/love2d/love-apple-dependencies).
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Re-run it if either dependency directory is absent.
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## App identity
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@@ -134,7 +113,7 @@ so refreshing `love-src/` does not lose branding.
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| Flag | Meaning |
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|------|---------|
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| *(default)* | Simulator, Debug, no signing |
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| `--fetch` | Download/extract `love-11.5-ios-source.zip` if `love-src/` is missing |
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| `--fetch` | Fetch the LÖVE 12.0 source tree and Apple dependencies if `love-src/` is missing |
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| `--device` | Build against `iphoneos` instead of `iphonesimulator` |
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| `--release` | `Release` configuration instead of `Debug` |
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| `--package-only` | Zip `game.love` + apply plist overlay; skip `xcodebuild` |
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@@ -147,5 +126,5 @@ Also: `scripts/build.sh ios` delegates here (`--release` is forwarded).
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- iOS platform installed in Xcode (Settings → Platforms). `xcodebuild -showsdks`
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should list `iphonesimulator` / `iphoneos`. A partial install can fail IB/xib
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compiles with `iOS … Platform Not Installed` even when the SDK name appears.
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- `love-src/` present (`--fetch` or manual unzip of `love-11.5-ios-source.zip`)
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- iOS libraries under `love-src/platform/xcode/ios/libraries/` (see above)
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- `love-src/` present (`--fetch`)
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- iOS libraries under `love-src/platform/xcode/ios/libraries/` and SDL3 under `love-src/platform/xcode/shared/Frameworks/`
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