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CLOSES #1091, CLOSES #1097, CLOSES #1100, CLOSES #1104, CLOSES #1135, CLOSES #1155, CLOSES #1157, CLOSES #1158, CLOSES #1159, CLOSES #1160, CLOSES #1167, CLOSES #1208
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@@ -0,0 +1,48 @@
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-- #1208: the launcher's save-slot line read a Gold save with Gen 1 eyes
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-- POKEPORT_GAME=gold POKEPORT_TOUCH=0 \
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-- POKEPORT_DRIVER=tests/drivers/gold_bug1208_test.lua love .
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local U = require("tests.drivers.util")
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local SaveData = require("src.core.SaveData")
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local GoldSave = require("src.core.gen2.Save")
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return function(game)
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U.wait(45)
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local save = game.save
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assert(save and save.player, "gold save did not boot")
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save.player.badges = { ZEPHYR = true, HIVE = true, PLAIN = true, FOG = true,
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STORM = true, MINERAL = true, GLACIER = true, RISING = true }
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save.player.kantoBadges = { BOULDER = true, CASCADE = true }
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save.pokedex = save.pokedex or {}
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save.pokedex.caught = { [155] = true, [158] = true, [152] = true }
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local ok, err = game:writeSave()
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if not ok then
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U.log("FAIL gold writeSave:", tostring(err))
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else
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local want = GoldSave.summary(save)
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local active = SaveData.activeSlot("gold")
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local row
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for _, slot in ipairs(SaveData.listSlots("gold")) do
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if slot.id == active then row = slot end
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end
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if not (row and row.meta) then
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U.log("FAIL launcher has no slot row for", tostring(active))
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else
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U.log(("launcher: %d badges - %s - %d caught"):format(
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row.meta.badges, row.meta.timeText, row.meta.dexCount))
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U.log(("continue: %d badges - %d:%02d - %d caught"):format(
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want.badges, want.hours, want.minutes, want.caught))
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if row.meta.badges == want.badges and row.meta.dexCount == want.caught then
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U.log("PASS launcher summary matches CONTINUE for slot", tostring(active))
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else
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U.log("FAIL launcher summary disagrees with CONTINUE")
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end
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end
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end
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while true do
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coroutine.yield()
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end
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end
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