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fix ttf text erased after a box, and type names outside battle
drawBox left the color white, which tiles ignore but ttf text does not, so every label after a box drew white on white. typechart only loaded on entering a battle, so the summary screen got raw type ids back instead of display names.
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@@ -75,6 +75,20 @@ T.eq(Font.encode("A")[1], BASE + 65, "and leaves the others on the TTF")
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Font.load({ font = { charmap = CHARMAP, ttf = {} } })
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T.eq(Font.encode("A")[1], BASE + 65, "no tiles list means the TTF takes it back")
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-- ------------------------------------------------- drawBox restores color
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-- drawBox fills its interior white and used to leave the color that way.
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-- Tile pages are black glyphs on transparent, so they draw black whatever the
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-- color is and the leak stayed invisible for as long as every glyph was a
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-- tile. TTF text draws in the current color, so every label printed after a
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-- box came out white on white -- the summary screen lost ATTACK/DEFENSE/
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-- SPEED/SPECIAL and TYPE1/TYPE2 while the numbers beside them survived.
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love.graphics.setColor(0, 0, 0, 1)
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Font.drawBox(0, 0, 4, 4)
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local r, g, b, a = love.graphics.getColor()
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T.eq(("%s,%s,%s,%s"):format(r, g, b, a), "0,0,0,1",
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"drawBox leaves the caller's color alone")
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-- metrics come straight from the font object (the stub: half the point
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-- size per codepoint, doubled from U+1000 up, mimicking Plain Pixel's
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-- single/double width split)
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