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CLOSES #604, CLOSES #666, CLOSES #716, CLOSES #727, CLOSES #763, CLOSES #781, CLOSES #784, CLOSES #799, CLOSES #801, CLOSES #810, CLOSES #828, CLOSES #834, CLOSES #838, CLOSES #849, CLOSES #852, CLOSES #857, CLOSES #863, CLOSES #864, CLOSES #867, CLOSES #869, CLOSES #870, CLOSES #872, CLOSES #839
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@@ -68,7 +68,14 @@ function TitleState:sgbPalettes(game)
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local top = game.stack and game.stack:top()
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local box = top and top.titleUiBox
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if box then
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z[#z + 1] = P.trueColorZone(box[1], box[2], box[3], box[4])
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-- A DMG-grays zone, not the trueColor opt-out: through the shade-remap
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-- shader GRAYS is the identity for the box's four shades, so SGB /
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-- ADVANCED / OG modes keep #133's white paper and black ink exactly,
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-- while effectiveColors still substitutes the mono and inverted display
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-- modes -- a trueColor rect skipped the shader entirely, leaving the
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-- main menu and CONTINUE info box a raw white hole over a CLASSIC
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-- pea-green title instead of matching it like the START menu does (#870).
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z[#z + 1] = P.zone(P.GRAYS, box[1], box[2], box[3], box[4])
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end
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return z[3] and z or nil
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end
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