fix(gen2): honor mod move-grid navigation

This commit is contained in:
AverageConsumer
2026-08-17 20:33:07 +02:00
parent ce2afb83f1
commit e0e030003b
4 changed files with 62 additions and 3 deletions
+3 -2
View File
@@ -540,8 +540,9 @@ gains a field instead of the name gaining a prefix.
`battle.crit`, `battle.accuracy`, `battle.turn_order`,
`battle.enemy_action`, `battle.run`, `battle.exp_award`, `exp.gain`,
`catch.rate`, `trainer.party`, `battle.overlay`, `battle.low_health_alarm`,
`battle.catch_exp`, `battle.bottom_ui_visible` and
`battle.status_hud_visible`. One payload difference: Gen 1's vanilla
`battle.catch_exp`, `battle.bottom_ui_visible`,
`battle.status_hud_visible` and `battle.move_grid_navigation`. One payload
difference: Gen 1's vanilla
`battle.low_health_alarm` link reads `ctx.battle.data`, and Gold's battle
screen has no `.data` field, so the Gen 2 site **adds** `ctx.data` beside the
Gen 1 keys. A mod that calls `nextFn` is unaffected; one that reaches through