Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.

The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
This commit is contained in:
1jamie
2026-08-14 18:43:38 -05:00
parent fb738fa1ce
commit df0be1cba6
36 changed files with 3429 additions and 1632 deletions
+45 -8
View File
@@ -4,23 +4,40 @@ local Growth = require("src.pokemon.Growth")
local MonOps = {}
function MonOps.create(data, species, level)
function MonOps.create(data, species, level, gen)
if gen == 2 then
local Mon = require("src.battle.gen2.Mon")
local mon = Mon.new(data, species, level)
assert(mon, "unknown species " .. tostring(species))
return mon
end
return Pokemon.new(data, species, level)
end
function MonOps.recalc(data, mon)
function MonOps.recalc(data, mon, gen)
if gen == 2 or (mon.stats and mon.stats.specialAttack) or mon.experience then
require("src.battle.gen2.Mon").refreshStats(mon, data)
return
end
local def = data.pokemon[mon.species]
assert(def, "unknown species")
mon.stats = Stats.calc(def, mon.level, mon.dvs, mon.statExp)
mon.hp = math.max(0, math.min(mon.hp or mon.stats.hp, mon.stats.hp))
end
function MonOps.setLevel(data, mon, level)
function MonOps.setLevel(data, mon, level, gen)
level = math.max(1, math.min(100, math.floor(level)))
local def = data.pokemon[mon.species]
mon.level = level
if gen == 2 or mon.experience ~= nil then
local Mon = require("src.battle.gen2.Mon")
local growth = Mon.growthFor(data, def.growthRate)
mon.experience = Mon.experienceForLevel(growth, level)
Mon.refreshStats(mon, data)
return
end
mon.exp = Growth.expForLevel(def.growthRate, level)
MonOps.recalc(data, mon)
MonOps.recalc(data, mon, gen)
end
function MonOps.setMove(data, mon, slot, moveId)
@@ -32,6 +49,7 @@ function MonOps.setMove(data, mon, slot, moveId)
id = moveId,
pp = mdef.pp + ((mon.moves[slot] and mon.moves[slot].ppUps) or 0) * math.floor(mdef.pp / 5),
ppUps = mon.moves[slot] and mon.moves[slot].ppUps or nil,
maxPp = mdef.pp,
}
end
@@ -42,19 +60,38 @@ function MonOps.syncHpDv(dvs)
return dvs
end
function MonOps.setDv(data, mon, key, value)
function MonOps.setDv(data, mon, key, value, gen)
mon.dvs[key] = math.max(0, math.min(15, math.floor(value)))
if key ~= "hp" then
MonOps.syncHpDv(mon.dvs)
end
MonOps.recalc(data, mon)
if gen == 2 or (mon.stats and mon.stats.specialAttack) then
local Mon = require("src.battle.gen2.Mon")
mon.dvs.hp = Mon.hpDV(mon.dvs)
local def = data.pokemon[mon.species]
if def then
mon.gender = Mon.gender(def, mon.dvs, { species = mon.species, level = mon.level })
mon.shiny = Mon.isShiny(mon.dvs, { species = mon.species, def = def, level = mon.level })
local Unown = require("src.core.gen2.Unown")
if mon.species == Unown.SPECIES then
mon.unownLetter = Unown.letterFromDVs(mon.dvs)
end
end
end
MonOps.recalc(data, mon, gen)
end
-- Keep level; resync exp to the species growth curve (species changes).
function MonOps.setSpecies(data, mon, species)
-- Gold also copies def.name onto mon.name: the party list and SUMMARY print
-- that field when nickname is nil, so leaving the previous species' name
-- made a swapped mon still read as ABRA (or whoever was added first).
function MonOps.setSpecies(data, mon, species, gen)
assert(data.pokemon[species], "unknown species")
mon.species = species
MonOps.setLevel(data, mon, mon.level)
MonOps.setLevel(data, mon, mon.level, gen)
if gen == 2 or mon.experience ~= nil or (mon.stats and mon.stats.specialAttack) then
require("src.battle.gen2.Mon").syncIdentity(mon, data)
end
end
return MonOps