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Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.
The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
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@@ -98,10 +98,69 @@ function Mon.stats(baseStats, dvs, level, statExp)
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}
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end
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-- The species string is the source of truth. `mon.name` is a copy of that
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-- species' display name (GetPokemonName), kept so menus can print without a
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-- Data lookup. It is NOT the nickname: an un-nicknamed mon has nickname nil
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-- and prints this copy. Changing species without rewriting it leaves the
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-- previous species' name on the party list and the SUMMARY's top line.
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function Mon.syncIdentity(mon, data)
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if type(mon) ~= "table" then return mon end
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local def = data and data.pokemon and data.pokemon[mon.species]
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if not def then return mon end
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mon.name = def.name or mon.species
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if def.types then mon.types = def.types end
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if mon.dvs then
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mon.gender = Mon.gender(def, mon.dvs,
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{ species = mon.species, level = mon.level })
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mon.shiny = Mon.isShiny(mon.dvs,
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{ species = mon.species, def = def, level = mon.level })
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if mon.species == Unown.SPECIES then
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mon.unownLetter = Unown.letterFromDVs(mon.dvs)
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else
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mon.unownLetter = nil
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end
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end
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return mon
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end
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-- Every screen that prints a mon without a Data lookup should go through here:
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-- nickname if the player set one, otherwise the species display copy `name`.
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-- Skipping `name` and jumping to `species` is how a swapped mon can still
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-- read as ABRA on one menu and RAYQUAZA on another.
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function Mon.displayName(mon)
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if type(mon) ~= "table" then return "?" end
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return mon.nickname or mon.name or mon.species or "?"
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end
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-- Party, boxes, both Day-Care sides, and a pending egg. Editor CONTINUE and
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-- hydrate have to walk the same set: leaving dayCare.man.mon on the old
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-- `name` is the ABRA bug in a second closet.
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function Mon.eachSaveMon(save, fn)
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if type(save) ~= "table" or type(fn) ~= "function" then return end
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for _, mon in ipairs(save.party or {}) do fn(mon) end
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for _, box in pairs(save.boxes or {}) do
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if type(box) == "table" then
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for _, mon in ipairs(box) do fn(mon) end
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end
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end
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local dc = save.dayCare
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if type(dc) == "table" then
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if dc.man and dc.man.mon then fn(dc.man.mon) end
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if dc.lady and dc.lady.mon then fn(dc.lady.mon) end
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if dc.egg then fn(dc.egg) end
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end
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if save.daycare and save.daycare.mon then fn(save.daycare.mon) end
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end
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function Mon.syncSaveIdentity(save, data)
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Mon.eachSaveMon(save, function(mon) Mon.syncIdentity(mon, data) end)
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end
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function Mon.refreshStats(mon, data)
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if type(mon) ~= "table" then return mon end
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local def = data and data.pokemon and data.pokemon[mon.species]
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if not (def and def.baseStats) then return mon end
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Mon.syncIdentity(mon, data)
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-- engine/pokemon/move_mon.asm:1402
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local stats = Mon.stats(def.baseStats, mon.dvs, mon.level or 1, mon.statExp)
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mon.stats = stats
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