Add Gold save-editor support, rearrange the launcher, and ship a patch-notes modal.

The save editor now routes Gold vs RBY through a generation adapter so boxes, items, events, and maps write the right fields. The launcher layout is shuffled a bit, and patch notes can come from the updater, a packed file, or the iOS sidecar.
This commit is contained in:
1jamie
2026-08-14 18:43:38 -05:00
parent fb738fa1ce
commit df0be1cba6
36 changed files with 3429 additions and 1632 deletions
-22
View File
@@ -76,15 +76,6 @@ end
local editorHost, editorVersion, editorWindow
local closeEditor -- forward declaration: openEditor hands it to the editor
-- tools/save-editor/ models the Gen 1 save and nothing else: a Gen 2 party row
-- carries fields its MonOps and panels have no idea about (dvs, statExp,
-- happiness, pokerus, caughtLevel), and SaveIO.save writes the WHOLE table
-- back, so a Gold slot opened here comes out in a shape src/core/gen2/Save.lua
-- then has to quarantine on the next boot. Refuse by name, the same way the
-- .sav paths do (src/save_convert/SaveConvert.lua GEN2_SAV_UNSUPPORTED), so
-- Red/Blue/Yellow slots are untouched.
local GEN2_NO_EDITOR = { gold = "Pokemon Gold" }
-- The editor's modules use flat names (require("Kit"), require("Party")), so
-- their directories have to be on the require path. It must be
-- love.filesystem's path, not package.path: in a packaged build these files
@@ -137,11 +128,6 @@ local function openEditor(version, slotId)
Importer.saveNotice = Importer.saveNotice or {}
Importer.saveNotice[version] = { ok = false, text = text }
end
local gen2Name = GEN2_NO_EDITOR[version]
if gen2Name then
refuse(gen2Name .. " uses a Gen 2 save; the save editor does not read one yet.")
return
end
local SaveData = require("src.core.SaveData")
local path = SaveData.slotDiskPath(version, slotId)
if not path then
@@ -320,14 +306,6 @@ function love.load(args)
-- cache has to be mounted before the editor's Data:load.
if editorMode then
local version = os.getenv("POKEPORT_VERSION") or "red"
local gen2Name = GEN2_NO_EDITOR[version]
if gen2Name then
-- No launcher behind this run to carry a notice, so say it and stop
-- rather than open a Gen 2 slot on Gen 1 panels.
print(gen2Name .. " uses a Gen 2 save; the save editor does not read one yet.")
love.event.quit(1)
return
end
require("src.core.GameVersion").set(version)
require("src.import.CacheFs").mountVersion(version)
addEditorRequirePath()