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yellow alpha
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@@ -78,8 +78,11 @@ PaletteFX.GBC_OBJ_BLUE = {
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-- playthrough, red otherwise. White (index 1) and black (index 4) are
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-- identical across versions, so callers that only touch the endpoints
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-- (e.g. BattleState's zone white/black snap) need no version branch.
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-- Yellow is CGB-enhanced (pokeyellow CGBBasePalettes) and has no extracted
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-- boot-ROM auto-palette here; keep the Red ramp -- never Blue's GBC_BG_BLUE.
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function PaletteFX.ogBg()
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if GameVersion.isBlue() then return PaletteFX.GBC_BG_BLUE end
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if GameVersion.isYellow() then return PaletteFX.GBC_BG end
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return PaletteFX.GBC_BG
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end
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@@ -88,8 +91,10 @@ end
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-- version-distinct cache-group string, because SpriteRenderer.getObpImage keys
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-- its baked-image cache by (image path, group): a shared group would collide a
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-- Red bake with a Blue one and one version would show the other's colors.
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-- Yellow: same Red OBJ green as above until Yellow-specific tables land.
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function PaletteFX.ogObj()
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if GameVersion.isBlue() then return PaletteFX.GBC_OBJ_BLUE, "gbcobj_blue" end
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if GameVersion.isYellow() then return PaletteFX.GBC_OBJ, "gbcobj" end
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return PaletteFX.GBC_OBJ, "gbcobj"
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end
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@@ -311,6 +316,9 @@ end
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-- Red-derived pokered-gbc pack, so under RED++ a Blue playthrough must
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-- read these from the ROM-imported table or the title ribbon stays red
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-- and the Game Corner reels keep Red's pink (issue #128).
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-- Yellow is intentionally NOT in BLUE_VERSIONED: skip Blue LOGO1/SLOTS*
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-- recolors. When CGBBasePalettes were imported (palettes.cgbBase), Yellow
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-- prefers those over SGB SuperPalettes for named zones.
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local BLUE_VERSIONED = {
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LOGO1 = true, SLOTS2 = true, SLOTS3 = true, SLOTS4 = true,
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}
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@@ -320,6 +328,11 @@ local function romNamedPal(data, name)
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return p and p.palettes and p.palettes[name]
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end
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local function yellowCgbNamedPal(data, name)
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local p = data and data.palettes
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return p and p.cgbBase and p.cgbBase[name]
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end
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-- named palette from the active pack (nil on stale builds / missing name).
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-- RED++ falls back to the ROM pack for names the gbc table omits (rare).
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-- OG RED short-circuits EVERY name to the one global GBC boot-ROM BG palette
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@@ -329,10 +342,16 @@ end
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-- GBC_OBJ green), so this stays a BG-only hook.
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function PaletteFX.pal(data, name)
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if PaletteFX.mode == "ogred" then return PaletteFX.ogBg() end
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-- Blue-only ROM override for versioned SuperPals. Yellow (isYellow) and
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-- Red keep the active pack / Red-like path -- do not apply Blue recolors.
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if GameVersion.isBlue() and BLUE_VERSIONED[name] then
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local fromRom = romNamedPal(data, name)
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if fromRom then return fromRom end
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end
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if GameVersion.isYellow() then
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local fromCgb = yellowCgbNamedPal(data, name)
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if fromCgb then return fromCgb end
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end
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local p = PaletteFX.pack(data)
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local c = p and p.palettes[name]
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if c then return c end
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@@ -644,7 +663,10 @@ function PaletteFX.modeLabel(mode)
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mode = mode or PaletteFX.mode
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-- The GBC boot-ROM mode wears the running game's name: it is red for Red and
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-- blue for Blue (see ogBg), so a Blue playthrough shows "OG BLUE".
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-- Yellow still uses the Red boot-ROM ramp (no Yellow table yet), so keep
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-- the "OG RED" label rather than inventing an "OG YELLOW" without colors.
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if mode == "ogred" and GameVersion.isBlue() then return "OG BLUE" end
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if mode == "ogred" and GameVersion.isYellow() then return "OG RED" end
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return PaletteFX.MODE_LABELS[mode] or "GBC"
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end
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