yellow alpha

This commit is contained in:
bryanthaboi
2026-07-29 11:46:32 -04:00
parent d6e36d457f
commit dde25ec7d0
54 changed files with 55593 additions and 698 deletions
+52 -45
View File
@@ -14,15 +14,15 @@ local bit = require("bit")
local ChipSynth = {}
local SAMPLE_RATE = 22050
local SAMPLE_RATE = 44100
local TICKS_PER_SECOND = 15360
local FRAME_TICKS = 256
local GB_CLOCK = 4194304
-- one 4096-sample stereo SoundData is the unit both the worker hands off and
-- one 8192-sample stereo SoundData is the unit both the worker hands off and
-- the synchronous fallback queues; the source keeps MUSIC_BUFFER_COUNT of them
-- (~6s) for stall tolerance (window resize, a long GC pause)
local MUSIC_BUFFER_SAMPLES = 4096
-- (~6s at 44100) for stall tolerance (window resize, a long GC pause)
local MUSIC_BUFFER_SAMPLES = 8192
local MUSIC_BUFFER_COUNT = 32
ChipSynth.SAMPLE_RATE = SAMPLE_RATE
@@ -33,7 +33,13 @@ local PITCHES = {
0xF82C, 0xF89D, 0xF907, 0xF96B, 0xF9CA, 0xFA23,
0xFA77, 0xFAC7, 0xFB12, 0xFB58, 0xFB9B, 0xFBDA,
}
local DUTY = { [0] = 0.125, [1] = 0.25, [2] = 0.5, [3] = 0.75 }
-- LuaGB / DMG 8-step duty tables (index 0-3); stored on channels as that index
local WAVE_PATTERN_TABLES = {
[0] = {0, 0, 0, 0, 0, 0, 0, 1},
[1] = {1, 0, 0, 0, 0, 0, 0, 1},
[2] = {1, 0, 0, 0, 0, 1, 1, 1},
[3] = {0, 1, 1, 1, 1, 1, 1, 0},
}
local WAVE_LEVEL = { [0] = 0, [1] = 1, [2] = 0.5, [3] = 0.25 }
local NOISE_DIVISORS = {
[0] = 8, [1] = 16, [2] = 32, [3] = 48,
@@ -41,7 +47,7 @@ local NOISE_DIVISORS = {
}
local function snapTicks(ticks)
return math.floor((ticks * 735 + 256) / 512)
return math.floor((ticks * 1470 + 256) / 512)
end
local cachedProgramFile
@@ -143,7 +149,7 @@ function Channel.new(engine, spec, options)
speed = 12,
volume = 12,
fade = 0,
duty = 0.5,
duty = 2,
octave = 4,
waveInstrument = 0,
waveLevel = 1,
@@ -317,7 +323,7 @@ function Channel:nextEvent()
target = self:frequency(bit.band(packed, 0x0F), octave),
}
elseif command == 0xEC then
self.duty = DUTY[bit.band(self:byte(), 3)] or 0.5
self.duty = bit.band(self:byte(), 3)
elseif command == 0xED then
self.engine.tempo = self:byte() * 0x100 + self:byte()
elseif command == 0xEE then
@@ -329,10 +335,10 @@ function Channel:nextEvent()
elseif command == 0xFC then
local packed = self:byte()
self.duty = {
DUTY[bit.band(bit.rshift(packed, 6), 3)],
DUTY[bit.band(bit.rshift(packed, 4), 3)],
DUTY[bit.band(bit.rshift(packed, 2), 3)],
DUTY[bit.band(packed, 3)],
bit.band(bit.rshift(packed, 6), 3),
bit.band(bit.rshift(packed, 4), 3),
bit.band(bit.rshift(packed, 2), 3),
bit.band(packed, 3),
}
elseif command == 0xFD then
self.callStack[#self.callStack + 1] = self.address + 2
@@ -423,27 +429,23 @@ function Channel:sampleNoise(parameter)
parameter = parameter or 0
local divisor = NOISE_DIVISORS[bit.band(parameter, 7)]
local shift = bit.rshift(parameter, 4)
local output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
if shift >= 14 then return output end
local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
local width7 = bit.band(parameter, 8) ~= 0
local remaining = cycles
local area = 0
while remaining > 0 do
local untilClock = 1 - self.noiseClock
local span = math.min(remaining, untilClock)
output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
area = area + output * span
self.noiseClock = self.noiseClock + span
remaining = remaining - span
if self.noiseClock >= 1 - 1e-12 then
self.noiseClock = 0
self:clockNoise(width7)
if shift < 14 then
local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
local width7 = bit.band(parameter, 8) ~= 0
local remaining = cycles
while remaining > 0 do
local untilClock = 1 - self.noiseClock
local span = math.min(remaining, untilClock)
self.noiseClock = self.noiseClock + span
remaining = remaining - span
if self.noiseClock >= 1 - 1e-12 then
self.noiseClock = 0
self:clockNoise(width7)
end
end
end
return area / cycles
-- LuaGB: instantaneous inverted LFSR LSB (high when bit0 == 0)
return bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
end
local function sweepCalculation(register, sweep)
@@ -481,7 +483,7 @@ function Channel:sampleDrum(event, sampleIndex)
end
local elapsed = (sampleIndex - segment.startSample) / SAMPLE_RATE
local volume = envelopeVolume(segment.volume, segment.fade, elapsed)
return self:sampleNoise(segment.parameter) * volume / 15 * 0.35
return self:sampleNoise(segment.parameter) * volume / 15
end
function Channel:sample()
@@ -502,7 +504,7 @@ function Channel:sample()
local volume = envelopeVolume(
event.volume or 0, event.fade or 0, event.elapsed)
if event.noise then
return self:sampleNoise(event.noiseParameter) * volume / 15 * 0.35
return self:sampleNoise(event.noiseParameter) * volume / 15
end
local register = event.register
@@ -537,13 +539,18 @@ function Channel:sample()
-- a def-local program may omit its wave table entirely
if not wave then return 0 end
local index = math.min(32, math.floor(phase * 32) + 1)
return wave[index] * event.waveLevel * 0.55
return wave[index] * event.waveLevel
end
local duty = event.duty
if type(duty) == "table" then
duty = duty[frame % 4 + 1]
end
return (phase < duty and 1 or -1) * volume / 15 * 0.5
local pattern = WAVE_PATTERN_TABLES[duty or 2] or WAVE_PATTERN_TABLES[2]
local step = math.floor(phase * 8) % 8
if pattern[step + 1] == 0 then
return -volume / 15
end
return volume / 15
end
local Engine = {}
@@ -597,8 +604,8 @@ local function readWaves(banks, audio, engineNumber)
for byteIndex = 0, 15 do
local packed = romByte(
banks, spec.bank, spec.address + wave * 16 + byteIndex)
values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
end
waves[#waves + 1] = values
end
@@ -606,8 +613,8 @@ local function readWaves(banks, audio, engineNumber)
for byteIndex = 0, 15 do
local packed = romByte(
banks, spec.bank, spec.address + 5 * 16 + byteIndex)
values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
end
for _ = 1, 4 do waves[#waves + 1] = values end
return waves
@@ -615,7 +622,7 @@ end
-- def-local waves are authored either as raw 0-15 nibbles (the ROM's own
-- units) or as the -1..1 samples readWaves produces; the synth wants the
-- latter
-- latter (LuaGB: (nibble - 8) / 8)
local function normalizeWaves(source)
local waves = {}
for index, values in ipairs(source) do
@@ -625,7 +632,7 @@ local function normalizeWaves(source)
end
local wave = {}
for position, value in ipairs(values) do
wave[position] = nibbles and (value - 7.5) / 7.5 or value
wave[position] = nibbles and (value - 8) / 8 or value
end
waves[index] = wave
end
@@ -690,7 +697,7 @@ end
function Engine:sample()
local value = 0
for _, channel in ipairs(self.channels) do value = value + channel:sample() end
return math.max(-1, math.min(1, value * 0.5))
return math.max(-1, math.min(1, value / 4))
end
function Engine:sampleStereo()
@@ -701,8 +708,8 @@ function Engine:sampleStereo()
if not event or event.panLeft ~= false then left = left + value end
if not event or event.panRight ~= false then right = right + value end
end
return math.max(-1, math.min(1, left * 0.5)),
math.max(-1, math.min(1, right * 0.5))
return math.max(-1, math.min(1, left / 4)),
math.max(-1, math.min(1, right / 4))
end
function Engine:sampleChannel(number)
@@ -711,7 +718,7 @@ function Engine:sampleChannel(number)
local value = channel:sample()
if channel.number == number then selected = value end
end
return math.max(-1, math.min(1, selected * 0.5))
return math.max(-1, math.min(1, selected / 4))
end
-- render `samples` frames into a fresh SoundData (mono or stereo). love.sound
+7
View File
@@ -85,6 +85,13 @@ function Data:seedDefaults()
for key, value in pairs(BOOT_DEFAULTS) do
if boot[key] == nil then boot[key] = copy(value) end
end
-- Yellow boots its own attract movie (engine/movie/intro_yellow.asm);
-- only the un-overridden default flips, so a total conversion that set
-- field.boot.screens.splash keeps its choice on any version.
if boot.screens.splash == BOOT_DEFAULTS.screens.splash
and require("src.core.GameVersion").isYellow() then
boot.screens.splash = "YellowIntro"
end
-- the naming screen presets the importer already extracts but nothing
-- ever read (field.presetNames)
if boot.namePresets == nil then
+7 -4
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@@ -90,10 +90,13 @@ function Game:load()
self.save.player.x, self.save.player.y, self.save.player.facing)
else
local titleState = self:makeTitleState()
-- the copyright splash + Nidorino-vs-Gengar attract movie plays
-- before the title (engine/movie/splash.asm + intro.asm); the ids come
-- from field.boot.screens so a total conversion owns the whole boot
Screens.push(self, bootScreens(self).splash or "IntroMovie", function()
-- the copyright splash + attract movie plays before the title
-- (engine/movie/splash.asm + intro.asm; Yellow swaps in its own
-- 18-scene movie, engine/movie/intro_yellow.asm); the ids come from
-- field.boot.screens so a total conversion owns the whole boot
local splash = require("src.core.GameVersion").isYellow()
and "YellowIntro" or "IntroMovie"
Screens.push(self, bootScreens(self).splash or splash, function()
StateStack:push(titleState)
end)
end
+25 -8
View File
@@ -1,12 +1,13 @@
-- Which Gen-1 game this process is running: Red (the historical default) or
-- Blue. One source of truth for everything that differs by version -- the
-- accepted ROM hash, the import manifest, where the extracted cache lives,
-- and the save-file suffix -- so the importer, cache mount, SaveData, title
-- screen and palette all agree.
-- Which Gen-1 game this process is running: Red (the historical default),
-- Blue, or Yellow. One source of truth for everything that differs by
-- version -- the accepted ROM hash, the import manifest, where the
-- extracted cache lives, and the save-file suffix -- so the importer,
-- cache mount, SaveData, title screen and palette all agree.
--
-- Red keeps every un-suffixed path it always used (save.lua, the root cache),
-- so existing installs are untouched; Blue is namespaced under blue/ and
-- _blue so both can be imported and played side by side.
-- _blue, Yellow under yellow/ and _yellow, so all three can be imported and
-- played side by side.
--
-- Zero requires, so it loads during love.conf and under plain Lua for tools
-- and tests. The active version is a process-global set once at boot from
@@ -19,6 +20,7 @@ GameVersion.VERSIONS = {
id = "red",
label = "Red",
displayName = "Pokemon Red",
launcherName = "Red", -- game-panel header in the launcher
sha1 = "ea9bcae617fdf159b045185467ae58b2e4a48b9a",
manifest = "tools/rom_manifest.json",
cachePrefix = "", -- Red owns the cache root (backwards compatible)
@@ -28,15 +30,26 @@ GameVersion.VERSIONS = {
id = "blue",
label = "Blue",
displayName = "Pokemon Blue",
launcherName = "Blue",
sha1 = "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2",
manifest = "tools/rom_manifest_blue.json",
cachePrefix = "blue/", -- blue/data/generated, blue/assets/generated
saveSuffix = "_blue", -- save_blue.lua / .bak / .tmp
},
yellow = {
id = "yellow",
label = "Yellow",
displayName = "Pokemon Yellow",
launcherName = "Yellow (alpha)",
sha1 = "cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1",
manifest = "tools/rom_manifest_yellow.json",
cachePrefix = "yellow/", -- yellow/data/generated, yellow/assets/generated
saveSuffix = "_yellow", -- save_yellow.lua / .bak / .tmp
},
}
-- Launcher column order (Yellow is still a placeholder, handled by the UI).
GameVersion.ORDER = { "red", "blue" }
-- Launcher column order.
GameVersion.ORDER = { "red", "blue", "yellow" }
GameVersion.current = "red"
@@ -53,6 +66,10 @@ function GameVersion.isBlue()
return GameVersion.current == "blue"
end
function GameVersion.isYellow()
return GameVersion.current == "yellow"
end
-- Metadata for a version id, defaulting to the active one.
function GameVersion.info(id)
return GameVersion.VERSIONS[id or GameVersion.current]
+44
View File
@@ -0,0 +1,44 @@
-- Game Boy Printer stand-in. Yellow's printer jobs
-- (engine/printer/printer.asm: PrintPokedexEntry and friends) drove a
-- serial thermal printer; this port renders the same printout into a PNG
-- under prints/ in the save directory instead, and the caller shows a
-- dialog with where it landed. Scaled up 4x so the "print" is legible
-- on a modern screen.
local Logger = require("src.core.Logger")
local Printer = {}
local SCALE = 4
-- Render drawFn (which draws a w x h GB-pixel image at 0,0) into
-- prints/<name>_<stamp>.png. Returns the save-dir-relative path, or nil
-- and an error string (headless / no canvas support degrades gracefully).
function Printer.save(name, w, h, drawFn)
if not (love.graphics and love.graphics.newCanvas) then
return nil, "no graphics"
end
local ok, canvas = pcall(love.graphics.newCanvas, w * SCALE, h * SCALE)
if not ok then return nil, tostring(canvas) end
love.graphics.push("all")
love.graphics.setCanvas(canvas)
love.graphics.origin()
love.graphics.scale(SCALE, SCALE)
love.graphics.clear(1, 1, 1, 1)
love.graphics.setColor(1, 1, 1, 1)
local drawOk, drawErr = pcall(drawFn)
love.graphics.pop()
if not drawOk then return nil, tostring(drawErr) end
local data
ok, data = pcall(canvas.newImageData, canvas)
if not ok then return nil, tostring(data) end
love.filesystem.createDirectory("prints")
local path = ("prints/%s_%s.png"):format(name, os.date("%Y-%m-%d_%H%M%S"))
local encOk, err = pcall(data.encode, data, "png", path)
if not encOk then return nil, tostring(err) end
Logger.info("printed %s -> %s/%s",
name, love.filesystem.getSaveDirectory(), path)
return path
end
return Printer
+15 -12
View File
@@ -24,10 +24,11 @@ local GameVersion = require("src.core.GameVersion")
local SaveData = {}
-- Progress files carry the game-version suffix so Red and Blue saves coexist:
-- Red keeps save.lua / .bak / .tmp exactly as before; Blue is save_blue.lua
-- (+ .bak/.tmp). options.lua is deliberately shared across versions (it holds
-- global preferences and the mod enable-state, not per-playthrough data).
-- Progress files carry the game-version suffix so Red / Blue / Yellow saves
-- coexist: Red keeps save.lua / .bak / .tmp exactly as before; Blue is
-- save_blue.lua and Yellow is save_yellow.lua (+ .bak/.tmp). options.lua is
-- deliberately shared across versions (it holds global preferences and the
-- mod enable-state, not per-playthrough data).
local OPTIONS_FILENAME = "options.lua"
-- Main / backup / staged-witness names for a version (defaults to the active
@@ -323,8 +324,9 @@ end
-- under options.saveSlots[version]; the active slot is also cached
-- process-wide (like GameVersion.current) so the hot saveNames path does
-- not re-read options every call. A false cache entry means "no slot in
-- use" and the flat legacy path (save.lua / save_blue.lua) is used, which
-- keeps a brand-new install and every pre-slots caller working unchanged.
-- use" and the flat legacy path (save.lua / save_blue.lua / save_yellow.lua)
-- is used, which keeps a brand-new install and every pre-slots caller
-- working unchanged.
local activeSlotCache = {} -- version -> slotId in use, or false when none
local slotsChecked = {} -- version -> true once resolved this process
@@ -336,17 +338,18 @@ local function slotNames(version, id)
end
-- the pre-slots flat names a version always used (save.lua for Red,
-- save_blue.lua for Blue); still the destination before any slot exists
-- save_blue.lua / save_yellow.lua for the others); still the destination
-- before any slot exists
local function legacyNames(version)
local main = "save" .. GameVersion.saveSuffix(version) .. ".lua"
return main, main .. ".bak", main .. ".tmp"
end
-- Slot resolution is only meaningful for versions GameVersion actually knows
-- (red/blue). The launcher also renders a locked placeholder tab ("yellow")
-- that has no info entry and therefore no saveSuffix; resolving its legacy
-- names would index a nil info table and crash. Treat any unknown version as
-- having no slots so the slot APIs degrade to empty/no-op instead.
-- (red / blue / yellow). An unknown id has no info entry and therefore no
-- saveSuffix; resolving its legacy names would index a nil info table and
-- crash. Treat any unknown version as having no slots so the slot APIs
-- degrade to empty/no-op instead.
local function knownVersion(version)
return GameVersion.info(version) ~= nil
end
@@ -892,7 +895,7 @@ end)
-- a .tmp witness before the swap, so a crash mid-write is recoverable.
function SaveData.save(data, mods)
-- write to the file matching this save's own version, not just the active
-- one, so a Blue playthrough always lands in save_blue.lua
-- one, so Blue/Yellow playthroughs land in save_blue.lua / save_yellow.lua
local FILENAME, BACKUP_FILENAME, TMP_FILENAME = saveNames(data.version)
if data.options then
SaveData.saveOptions(data.options)
+35
View File
@@ -192,10 +192,45 @@ local function newCrySource(data, species, def)
return newFileSource(resolved)
end
-- Yellow's voiced Pikachu clips (audio/pikachu_pcm.asm
-- PlayPikachuSoundClip): 1-bit PCM decoded to WAVs at import
-- (data.audio.pikaCries = clip count). Returns the source, nil when the
-- cache carries no clips (Red/Blue) or headless.
function Sound.playPikaCry(data, n)
if not love.audio then return nil end
local count = data.audio and data.audio.pikaCries
if not count then return nil end
n = math.max(1, math.min(count, n or 1))
local key = "pikacry:" .. n
local src = cache[key]
if src == false then return nil end
if not src then
local ok, s = pcall(love.audio.newSource,
("assets/generated/audio/pika_cries/cry_%02d.wav"):format(n), "static")
if not ok then
cache[key] = false
return nil
end
s:setVolume(BASE_VOLUME * volumeScale)
cache[key] = s
src = s
end
src:stop()
src:play()
played("cry", "PIKACHU_PCM_" .. n, "PIKACHU")
return src
end
-- returns the source (nil headless) so callers that block on the cry
-- like the original's PlayCry -> WaitForSoundToFinish can poll it
function Sound.playCry(data, species)
if not love.audio then return nil end
-- Yellow voices every Pikachu cry with the PCM clips (the chip cry is
-- never used for the species there); clip 1 is the everyday "Pika!"
if species == "PIKACHU" then
local src = Sound.playPikaCry(data, 1)
if src then return src end
end
local cries = data.audio and data.audio.cries
local def = cries and cries[species]
if not def then return nil end