mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 16:21:30 +02:00
yellow alpha
This commit is contained in:
+52
-45
@@ -14,15 +14,15 @@ local bit = require("bit")
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local ChipSynth = {}
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local SAMPLE_RATE = 22050
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local SAMPLE_RATE = 44100
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local TICKS_PER_SECOND = 15360
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local FRAME_TICKS = 256
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local GB_CLOCK = 4194304
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-- one 4096-sample stereo SoundData is the unit both the worker hands off and
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-- one 8192-sample stereo SoundData is the unit both the worker hands off and
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-- the synchronous fallback queues; the source keeps MUSIC_BUFFER_COUNT of them
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-- (~6s) for stall tolerance (window resize, a long GC pause)
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local MUSIC_BUFFER_SAMPLES = 4096
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-- (~6s at 44100) for stall tolerance (window resize, a long GC pause)
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local MUSIC_BUFFER_SAMPLES = 8192
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local MUSIC_BUFFER_COUNT = 32
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ChipSynth.SAMPLE_RATE = SAMPLE_RATE
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@@ -33,7 +33,13 @@ local PITCHES = {
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0xF82C, 0xF89D, 0xF907, 0xF96B, 0xF9CA, 0xFA23,
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0xFA77, 0xFAC7, 0xFB12, 0xFB58, 0xFB9B, 0xFBDA,
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}
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local DUTY = { [0] = 0.125, [1] = 0.25, [2] = 0.5, [3] = 0.75 }
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-- LuaGB / DMG 8-step duty tables (index 0-3); stored on channels as that index
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local WAVE_PATTERN_TABLES = {
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[0] = {0, 0, 0, 0, 0, 0, 0, 1},
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[1] = {1, 0, 0, 0, 0, 0, 0, 1},
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[2] = {1, 0, 0, 0, 0, 1, 1, 1},
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[3] = {0, 1, 1, 1, 1, 1, 1, 0},
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}
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local WAVE_LEVEL = { [0] = 0, [1] = 1, [2] = 0.5, [3] = 0.25 }
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local NOISE_DIVISORS = {
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[0] = 8, [1] = 16, [2] = 32, [3] = 48,
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@@ -41,7 +47,7 @@ local NOISE_DIVISORS = {
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}
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local function snapTicks(ticks)
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return math.floor((ticks * 735 + 256) / 512)
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return math.floor((ticks * 1470 + 256) / 512)
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end
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local cachedProgramFile
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@@ -143,7 +149,7 @@ function Channel.new(engine, spec, options)
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speed = 12,
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volume = 12,
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fade = 0,
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duty = 0.5,
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duty = 2,
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octave = 4,
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waveInstrument = 0,
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waveLevel = 1,
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@@ -317,7 +323,7 @@ function Channel:nextEvent()
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target = self:frequency(bit.band(packed, 0x0F), octave),
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}
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elseif command == 0xEC then
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self.duty = DUTY[bit.band(self:byte(), 3)] or 0.5
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self.duty = bit.band(self:byte(), 3)
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elseif command == 0xED then
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self.engine.tempo = self:byte() * 0x100 + self:byte()
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elseif command == 0xEE then
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@@ -329,10 +335,10 @@ function Channel:nextEvent()
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elseif command == 0xFC then
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local packed = self:byte()
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self.duty = {
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DUTY[bit.band(bit.rshift(packed, 6), 3)],
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DUTY[bit.band(bit.rshift(packed, 4), 3)],
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DUTY[bit.band(bit.rshift(packed, 2), 3)],
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DUTY[bit.band(packed, 3)],
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bit.band(bit.rshift(packed, 6), 3),
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bit.band(bit.rshift(packed, 4), 3),
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bit.band(bit.rshift(packed, 2), 3),
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bit.band(packed, 3),
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}
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elseif command == 0xFD then
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self.callStack[#self.callStack + 1] = self.address + 2
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@@ -423,27 +429,23 @@ function Channel:sampleNoise(parameter)
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parameter = parameter or 0
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local divisor = NOISE_DIVISORS[bit.band(parameter, 7)]
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local shift = bit.rshift(parameter, 4)
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local output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
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if shift >= 14 then return output end
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local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
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local width7 = bit.band(parameter, 8) ~= 0
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local remaining = cycles
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local area = 0
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while remaining > 0 do
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local untilClock = 1 - self.noiseClock
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local span = math.min(remaining, untilClock)
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output = bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
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area = area + output * span
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self.noiseClock = self.noiseClock + span
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remaining = remaining - span
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if self.noiseClock >= 1 - 1e-12 then
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self.noiseClock = 0
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self:clockNoise(width7)
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if shift < 14 then
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local cycles = GB_CLOCK / divisor / (2 ^ shift) / SAMPLE_RATE
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local width7 = bit.band(parameter, 8) ~= 0
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local remaining = cycles
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while remaining > 0 do
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local untilClock = 1 - self.noiseClock
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local span = math.min(remaining, untilClock)
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self.noiseClock = self.noiseClock + span
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remaining = remaining - span
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if self.noiseClock >= 1 - 1e-12 then
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self.noiseClock = 0
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self:clockNoise(width7)
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end
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end
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end
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return area / cycles
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-- LuaGB: instantaneous inverted LFSR LSB (high when bit0 == 0)
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return bit.band(self.noiseLfsr, 1) == 0 and 1 or -1
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end
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local function sweepCalculation(register, sweep)
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@@ -481,7 +483,7 @@ function Channel:sampleDrum(event, sampleIndex)
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end
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local elapsed = (sampleIndex - segment.startSample) / SAMPLE_RATE
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local volume = envelopeVolume(segment.volume, segment.fade, elapsed)
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return self:sampleNoise(segment.parameter) * volume / 15 * 0.35
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return self:sampleNoise(segment.parameter) * volume / 15
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end
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function Channel:sample()
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@@ -502,7 +504,7 @@ function Channel:sample()
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local volume = envelopeVolume(
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event.volume or 0, event.fade or 0, event.elapsed)
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if event.noise then
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return self:sampleNoise(event.noiseParameter) * volume / 15 * 0.35
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return self:sampleNoise(event.noiseParameter) * volume / 15
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end
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local register = event.register
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@@ -537,13 +539,18 @@ function Channel:sample()
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-- a def-local program may omit its wave table entirely
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if not wave then return 0 end
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local index = math.min(32, math.floor(phase * 32) + 1)
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return wave[index] * event.waveLevel * 0.55
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return wave[index] * event.waveLevel
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end
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local duty = event.duty
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if type(duty) == "table" then
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duty = duty[frame % 4 + 1]
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end
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return (phase < duty and 1 or -1) * volume / 15 * 0.5
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local pattern = WAVE_PATTERN_TABLES[duty or 2] or WAVE_PATTERN_TABLES[2]
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local step = math.floor(phase * 8) % 8
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if pattern[step + 1] == 0 then
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return -volume / 15
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end
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return volume / 15
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end
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local Engine = {}
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@@ -597,8 +604,8 @@ local function readWaves(banks, audio, engineNumber)
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for byteIndex = 0, 15 do
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local packed = romByte(
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banks, spec.bank, spec.address + wave * 16 + byteIndex)
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values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
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values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
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values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
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values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
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end
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waves[#waves + 1] = values
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end
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@@ -606,8 +613,8 @@ local function readWaves(banks, audio, engineNumber)
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for byteIndex = 0, 15 do
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local packed = romByte(
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banks, spec.bank, spec.address + 5 * 16 + byteIndex)
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values[#values + 1] = (bit.rshift(packed, 4) - 7.5) / 7.5
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values[#values + 1] = (bit.band(packed, 0x0F) - 7.5) / 7.5
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values[#values + 1] = (bit.rshift(packed, 4) - 8) / 8
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values[#values + 1] = (bit.band(packed, 0x0F) - 8) / 8
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end
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for _ = 1, 4 do waves[#waves + 1] = values end
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return waves
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@@ -615,7 +622,7 @@ end
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-- def-local waves are authored either as raw 0-15 nibbles (the ROM's own
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-- units) or as the -1..1 samples readWaves produces; the synth wants the
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-- latter
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-- latter (LuaGB: (nibble - 8) / 8)
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local function normalizeWaves(source)
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local waves = {}
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for index, values in ipairs(source) do
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@@ -625,7 +632,7 @@ local function normalizeWaves(source)
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end
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local wave = {}
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for position, value in ipairs(values) do
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wave[position] = nibbles and (value - 7.5) / 7.5 or value
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wave[position] = nibbles and (value - 8) / 8 or value
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end
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waves[index] = wave
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end
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@@ -690,7 +697,7 @@ end
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function Engine:sample()
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local value = 0
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for _, channel in ipairs(self.channels) do value = value + channel:sample() end
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return math.max(-1, math.min(1, value * 0.5))
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return math.max(-1, math.min(1, value / 4))
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end
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function Engine:sampleStereo()
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@@ -701,8 +708,8 @@ function Engine:sampleStereo()
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if not event or event.panLeft ~= false then left = left + value end
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if not event or event.panRight ~= false then right = right + value end
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end
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return math.max(-1, math.min(1, left * 0.5)),
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math.max(-1, math.min(1, right * 0.5))
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return math.max(-1, math.min(1, left / 4)),
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math.max(-1, math.min(1, right / 4))
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end
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function Engine:sampleChannel(number)
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@@ -711,7 +718,7 @@ function Engine:sampleChannel(number)
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local value = channel:sample()
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if channel.number == number then selected = value end
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end
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return math.max(-1, math.min(1, selected * 0.5))
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return math.max(-1, math.min(1, selected / 4))
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end
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-- render `samples` frames into a fresh SoundData (mono or stereo). love.sound
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@@ -85,6 +85,13 @@ function Data:seedDefaults()
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for key, value in pairs(BOOT_DEFAULTS) do
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if boot[key] == nil then boot[key] = copy(value) end
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end
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-- Yellow boots its own attract movie (engine/movie/intro_yellow.asm);
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-- only the un-overridden default flips, so a total conversion that set
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-- field.boot.screens.splash keeps its choice on any version.
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if boot.screens.splash == BOOT_DEFAULTS.screens.splash
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and require("src.core.GameVersion").isYellow() then
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boot.screens.splash = "YellowIntro"
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end
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-- the naming screen presets the importer already extracts but nothing
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-- ever read (field.presetNames)
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if boot.namePresets == nil then
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+7
-4
@@ -90,10 +90,13 @@ function Game:load()
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self.save.player.x, self.save.player.y, self.save.player.facing)
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else
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local titleState = self:makeTitleState()
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-- the copyright splash + Nidorino-vs-Gengar attract movie plays
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-- before the title (engine/movie/splash.asm + intro.asm); the ids come
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-- from field.boot.screens so a total conversion owns the whole boot
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Screens.push(self, bootScreens(self).splash or "IntroMovie", function()
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-- the copyright splash + attract movie plays before the title
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-- (engine/movie/splash.asm + intro.asm; Yellow swaps in its own
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-- 18-scene movie, engine/movie/intro_yellow.asm); the ids come from
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-- field.boot.screens so a total conversion owns the whole boot
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local splash = require("src.core.GameVersion").isYellow()
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and "YellowIntro" or "IntroMovie"
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Screens.push(self, bootScreens(self).splash or splash, function()
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StateStack:push(titleState)
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end)
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end
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@@ -1,12 +1,13 @@
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-- Which Gen-1 game this process is running: Red (the historical default) or
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-- Blue. One source of truth for everything that differs by version -- the
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-- accepted ROM hash, the import manifest, where the extracted cache lives,
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-- and the save-file suffix -- so the importer, cache mount, SaveData, title
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-- screen and palette all agree.
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-- Which Gen-1 game this process is running: Red (the historical default),
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-- Blue, or Yellow. One source of truth for everything that differs by
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-- version -- the accepted ROM hash, the import manifest, where the
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-- extracted cache lives, and the save-file suffix -- so the importer,
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-- cache mount, SaveData, title screen and palette all agree.
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--
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-- Red keeps every un-suffixed path it always used (save.lua, the root cache),
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-- so existing installs are untouched; Blue is namespaced under blue/ and
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-- _blue so both can be imported and played side by side.
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-- _blue, Yellow under yellow/ and _yellow, so all three can be imported and
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-- played side by side.
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--
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-- Zero requires, so it loads during love.conf and under plain Lua for tools
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-- and tests. The active version is a process-global set once at boot from
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@@ -19,6 +20,7 @@ GameVersion.VERSIONS = {
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id = "red",
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label = "Red",
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displayName = "Pokemon Red",
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launcherName = "Red", -- game-panel header in the launcher
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sha1 = "ea9bcae617fdf159b045185467ae58b2e4a48b9a",
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manifest = "tools/rom_manifest.json",
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cachePrefix = "", -- Red owns the cache root (backwards compatible)
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@@ -28,15 +30,26 @@ GameVersion.VERSIONS = {
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id = "blue",
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label = "Blue",
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displayName = "Pokemon Blue",
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launcherName = "Blue",
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sha1 = "d7037c83e1ae5b39bde3c30787637ba1d4c48ce2",
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manifest = "tools/rom_manifest_blue.json",
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cachePrefix = "blue/", -- blue/data/generated, blue/assets/generated
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saveSuffix = "_blue", -- save_blue.lua / .bak / .tmp
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},
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yellow = {
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id = "yellow",
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label = "Yellow",
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displayName = "Pokemon Yellow",
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launcherName = "Yellow (alpha)",
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sha1 = "cc7d03262ebfaf2f06772c1a480c7d9d5f4a38e1",
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manifest = "tools/rom_manifest_yellow.json",
|
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cachePrefix = "yellow/", -- yellow/data/generated, yellow/assets/generated
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saveSuffix = "_yellow", -- save_yellow.lua / .bak / .tmp
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},
|
||||
}
|
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|
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-- Launcher column order (Yellow is still a placeholder, handled by the UI).
|
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GameVersion.ORDER = { "red", "blue" }
|
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-- Launcher column order.
|
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GameVersion.ORDER = { "red", "blue", "yellow" }
|
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|
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GameVersion.current = "red"
|
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@@ -53,6 +66,10 @@ function GameVersion.isBlue()
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return GameVersion.current == "blue"
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end
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function GameVersion.isYellow()
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return GameVersion.current == "yellow"
|
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end
|
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|
||||
-- Metadata for a version id, defaulting to the active one.
|
||||
function GameVersion.info(id)
|
||||
return GameVersion.VERSIONS[id or GameVersion.current]
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
-- Game Boy Printer stand-in. Yellow's printer jobs
|
||||
-- (engine/printer/printer.asm: PrintPokedexEntry and friends) drove a
|
||||
-- serial thermal printer; this port renders the same printout into a PNG
|
||||
-- under prints/ in the save directory instead, and the caller shows a
|
||||
-- dialog with where it landed. Scaled up 4x so the "print" is legible
|
||||
-- on a modern screen.
|
||||
|
||||
local Logger = require("src.core.Logger")
|
||||
|
||||
local Printer = {}
|
||||
|
||||
local SCALE = 4
|
||||
|
||||
-- Render drawFn (which draws a w x h GB-pixel image at 0,0) into
|
||||
-- prints/<name>_<stamp>.png. Returns the save-dir-relative path, or nil
|
||||
-- and an error string (headless / no canvas support degrades gracefully).
|
||||
function Printer.save(name, w, h, drawFn)
|
||||
if not (love.graphics and love.graphics.newCanvas) then
|
||||
return nil, "no graphics"
|
||||
end
|
||||
local ok, canvas = pcall(love.graphics.newCanvas, w * SCALE, h * SCALE)
|
||||
if not ok then return nil, tostring(canvas) end
|
||||
love.graphics.push("all")
|
||||
love.graphics.setCanvas(canvas)
|
||||
love.graphics.origin()
|
||||
love.graphics.scale(SCALE, SCALE)
|
||||
love.graphics.clear(1, 1, 1, 1)
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
local drawOk, drawErr = pcall(drawFn)
|
||||
love.graphics.pop()
|
||||
if not drawOk then return nil, tostring(drawErr) end
|
||||
local data
|
||||
ok, data = pcall(canvas.newImageData, canvas)
|
||||
if not ok then return nil, tostring(data) end
|
||||
love.filesystem.createDirectory("prints")
|
||||
local path = ("prints/%s_%s.png"):format(name, os.date("%Y-%m-%d_%H%M%S"))
|
||||
local encOk, err = pcall(data.encode, data, "png", path)
|
||||
if not encOk then return nil, tostring(err) end
|
||||
Logger.info("printed %s -> %s/%s",
|
||||
name, love.filesystem.getSaveDirectory(), path)
|
||||
return path
|
||||
end
|
||||
|
||||
return Printer
|
||||
+15
-12
@@ -24,10 +24,11 @@ local GameVersion = require("src.core.GameVersion")
|
||||
|
||||
local SaveData = {}
|
||||
|
||||
-- Progress files carry the game-version suffix so Red and Blue saves coexist:
|
||||
-- Red keeps save.lua / .bak / .tmp exactly as before; Blue is save_blue.lua
|
||||
-- (+ .bak/.tmp). options.lua is deliberately shared across versions (it holds
|
||||
-- global preferences and the mod enable-state, not per-playthrough data).
|
||||
-- Progress files carry the game-version suffix so Red / Blue / Yellow saves
|
||||
-- coexist: Red keeps save.lua / .bak / .tmp exactly as before; Blue is
|
||||
-- save_blue.lua and Yellow is save_yellow.lua (+ .bak/.tmp). options.lua is
|
||||
-- deliberately shared across versions (it holds global preferences and the
|
||||
-- mod enable-state, not per-playthrough data).
|
||||
local OPTIONS_FILENAME = "options.lua"
|
||||
|
||||
-- Main / backup / staged-witness names for a version (defaults to the active
|
||||
@@ -323,8 +324,9 @@ end
|
||||
-- under options.saveSlots[version]; the active slot is also cached
|
||||
-- process-wide (like GameVersion.current) so the hot saveNames path does
|
||||
-- not re-read options every call. A false cache entry means "no slot in
|
||||
-- use" and the flat legacy path (save.lua / save_blue.lua) is used, which
|
||||
-- keeps a brand-new install and every pre-slots caller working unchanged.
|
||||
-- use" and the flat legacy path (save.lua / save_blue.lua / save_yellow.lua)
|
||||
-- is used, which keeps a brand-new install and every pre-slots caller
|
||||
-- working unchanged.
|
||||
local activeSlotCache = {} -- version -> slotId in use, or false when none
|
||||
local slotsChecked = {} -- version -> true once resolved this process
|
||||
|
||||
@@ -336,17 +338,18 @@ local function slotNames(version, id)
|
||||
end
|
||||
|
||||
-- the pre-slots flat names a version always used (save.lua for Red,
|
||||
-- save_blue.lua for Blue); still the destination before any slot exists
|
||||
-- save_blue.lua / save_yellow.lua for the others); still the destination
|
||||
-- before any slot exists
|
||||
local function legacyNames(version)
|
||||
local main = "save" .. GameVersion.saveSuffix(version) .. ".lua"
|
||||
return main, main .. ".bak", main .. ".tmp"
|
||||
end
|
||||
|
||||
-- Slot resolution is only meaningful for versions GameVersion actually knows
|
||||
-- (red/blue). The launcher also renders a locked placeholder tab ("yellow")
|
||||
-- that has no info entry and therefore no saveSuffix; resolving its legacy
|
||||
-- names would index a nil info table and crash. Treat any unknown version as
|
||||
-- having no slots so the slot APIs degrade to empty/no-op instead.
|
||||
-- (red / blue / yellow). An unknown id has no info entry and therefore no
|
||||
-- saveSuffix; resolving its legacy names would index a nil info table and
|
||||
-- crash. Treat any unknown version as having no slots so the slot APIs
|
||||
-- degrade to empty/no-op instead.
|
||||
local function knownVersion(version)
|
||||
return GameVersion.info(version) ~= nil
|
||||
end
|
||||
@@ -892,7 +895,7 @@ end)
|
||||
-- a .tmp witness before the swap, so a crash mid-write is recoverable.
|
||||
function SaveData.save(data, mods)
|
||||
-- write to the file matching this save's own version, not just the active
|
||||
-- one, so a Blue playthrough always lands in save_blue.lua
|
||||
-- one, so Blue/Yellow playthroughs land in save_blue.lua / save_yellow.lua
|
||||
local FILENAME, BACKUP_FILENAME, TMP_FILENAME = saveNames(data.version)
|
||||
if data.options then
|
||||
SaveData.saveOptions(data.options)
|
||||
|
||||
@@ -192,10 +192,45 @@ local function newCrySource(data, species, def)
|
||||
return newFileSource(resolved)
|
||||
end
|
||||
|
||||
-- Yellow's voiced Pikachu clips (audio/pikachu_pcm.asm
|
||||
-- PlayPikachuSoundClip): 1-bit PCM decoded to WAVs at import
|
||||
-- (data.audio.pikaCries = clip count). Returns the source, nil when the
|
||||
-- cache carries no clips (Red/Blue) or headless.
|
||||
function Sound.playPikaCry(data, n)
|
||||
if not love.audio then return nil end
|
||||
local count = data.audio and data.audio.pikaCries
|
||||
if not count then return nil end
|
||||
n = math.max(1, math.min(count, n or 1))
|
||||
local key = "pikacry:" .. n
|
||||
local src = cache[key]
|
||||
if src == false then return nil end
|
||||
if not src then
|
||||
local ok, s = pcall(love.audio.newSource,
|
||||
("assets/generated/audio/pika_cries/cry_%02d.wav"):format(n), "static")
|
||||
if not ok then
|
||||
cache[key] = false
|
||||
return nil
|
||||
end
|
||||
s:setVolume(BASE_VOLUME * volumeScale)
|
||||
cache[key] = s
|
||||
src = s
|
||||
end
|
||||
src:stop()
|
||||
src:play()
|
||||
played("cry", "PIKACHU_PCM_" .. n, "PIKACHU")
|
||||
return src
|
||||
end
|
||||
|
||||
-- returns the source (nil headless) so callers that block on the cry
|
||||
-- like the original's PlayCry -> WaitForSoundToFinish can poll it
|
||||
function Sound.playCry(data, species)
|
||||
if not love.audio then return nil end
|
||||
-- Yellow voices every Pikachu cry with the PCM clips (the chip cry is
|
||||
-- never used for the species there); clip 1 is the everyday "Pika!"
|
||||
if species == "PIKACHU" then
|
||||
local src = Sound.playPikaCry(data, 1)
|
||||
if src then return src end
|
||||
end
|
||||
local cries = data.audio and data.audio.cries
|
||||
local def = cries and cries[species]
|
||||
if not def then return nil end
|
||||
|
||||
Reference in New Issue
Block a user