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yellow alpha
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@@ -630,8 +630,22 @@ end
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-- player mon; the battle menu appears under the OLD MAN's name and a
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-- scripted cursor hovers FIGHT, hops to ITEM and forces the item menu
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-- (one POKé BALL x50). The throw always catches; nothing is kept.
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function BattleState:makeOldManDemo()
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-- Yellow's Pallet intro (BATTLE_TYPE_PIKACHU) is the same simulated
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-- script under "PROF.OAK" (pokeyellow core.asm .profOakName), so the
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-- displayed thrower name is a parameter.
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function BattleState:makeOldManDemo(name)
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self.demo = true
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self.demoName = name or "OLD MAN"
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-- Yellow's Pallet intro runs this before the player owns any mon
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-- (BATTLE_TYPE_PIKACHU precedes the lab gift), so newWild flagged the
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-- battle dead for lack of a party. The demo never sends out, draws, or
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-- acts with the player side; a hidden placeholder battler keeps the
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-- shared battle phases nil-safe.
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if not self.player then
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self.dead = false
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self.player = makeBattler(self.game.data,
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Pokemon.new(self.game.data, self.enemy.mon.species, 5), true)
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end
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end
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-- Safari Zone battles (engine/battle/core.asm safari sections +
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@@ -1046,6 +1060,10 @@ function BattleState:computeMusicKind()
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end
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end
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end
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-- init_battle.asm: challenging a gym leader (wGymLeaderNo, the badge
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-- fights only -- not Lance or the Champion) bumps the companion's
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-- happiness the moment the battle starts
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self.isGymLeader = isBoss
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if self.kind == "trainer" and self.trainer
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and self.trainer.id == "OPP_RIVAL3" then
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return "final"
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@@ -1086,6 +1104,10 @@ function BattleState:enter()
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end
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local Music = require("src.core.Music")
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self.musicKind = self:computeMusicKind()
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if self.isGymLeader then
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require("src.world.PikachuFollower")
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.modifyHappiness(self.game.save, "GYMLEADER")
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end
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-- normally already playing: the transition wipe starts the theme
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-- (audio/play_battle_music.asm runs before the transition, and
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-- Music.play no-ops on the same song); this covers battles pushed
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@@ -1711,7 +1733,7 @@ function BattleState:oldManThrow()
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self.phase = "messages"
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self.afterQueue = "finish"
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self.result = "run" -- nothing is kept; wBattleResult only ends the demo
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self:say(Strings("OLD MAN used\nPOKé BALL!"))
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self:say(Strings("%s used\nPOKé BALL!", self.demoName or "OLD MAN"))
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self:act(function()
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require("src.core.Sound").play(self.data, "Ball_Toss")
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-- ItemUseBall's beat before the toss chain (like throwBall)
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@@ -2986,6 +3008,17 @@ function BattleState:onFaint(battler)
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self.participants[battler.mon] = nil
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end
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Runtime.emit("battle.fainted", { battle = self, battler = battler })
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if battler.isPlayer then
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-- HandlePlayerMonFainted (core.asm:1070-1085): the companion loses
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-- happiness on its own faint; an enemy 30+ levels above it makes
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-- that the CARELESSTRAINER hit instead
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local enemyLevel = self.enemy and self.enemy.mon
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and self.enemy.mon.level or 0
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local reason = (enemyLevel - (battler.mon.level or 0)) >= 30
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and "CARELESSTRAINER" or "FAINTED"
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require("src.world.PikachuFollower")
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.modifyHappiness(self.game.save, reason, battler.mon)
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end
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-- the faint slide + cry ride the queue (after the move animation and
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-- the HP-bar drain, pokered's order); the slide finishes before the
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-- faint text via a queued hold
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@@ -3070,6 +3103,9 @@ function BattleState:enemyMonFainted()
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-- the move-learn checks (experience.asm:245-256)
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local game = self.game
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for _, lv in ipairs(levels) do
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-- experience.asm:248 fires per grew-level text
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require("src.world.PikachuFollower")
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.modifyHappiness(game.save, "LEVELUP", mon)
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self:sayNext(Strings("%s grew\nto level %d!", name, lv))
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self:uiNext(function()
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require("src.core.Sound").play(game.data, "Level_Up")
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@@ -3890,7 +3926,10 @@ function BattleState:finish()
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-- way back -- an unrecoverable state, not merely a wrong one.
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-- playerMonFainted is the path that should have caught this; if we land
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-- here it did not, so say so rather than silently papering over it.
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if self.result ~= "lose" and not Party.firstHealthy(self.game.save.party) then
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-- The old-man / PROF.OAK demo also skips it: the party never fought
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-- (Yellow's Pallet intro runs before the player owns a mon at all).
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if self.result ~= "lose" and not self.demo
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and not Party.firstHealthy(self.game.save.party) then
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Logger.warn("battle finished %s with no healthy party; forcing blackout",
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tostring(self.result))
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self.result = "lose"
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@@ -4802,7 +4841,9 @@ function BattleState:drawTextArea()
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Font.drawCode(Font.BORDER.br, 80, 96)
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love.graphics.setColor(0, 0, 0, 1)
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for i, mv in ipairs(self.player.curMoves) do
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Font.draw(self.data.moves[mv.id].name, 48, 96 + i * 8)
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-- unknown ids (mod-injected moves) print raw instead of crashing
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local def = self.data.moves[mv.id]
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Font.draw(def and def.name or tostring(mv.id), 48, 96 + i * 8)
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end
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Font.drawCode((self.moveSwapIndex == self.moveIndex) and 0xEC or 0xED,
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40, 96 + self.moveIndex * 8)
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@@ -4811,10 +4852,10 @@ function BattleState:drawTextArea()
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end
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local sel = self.player.curMoves[self.moveIndex]
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if sel then
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local def = self.data.moves[sel.id]
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if self.player.disabledSlot == self.moveIndex then
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Font.draw(Strings("disabled!"), 8, 80)
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else
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local def = self.data.moves[sel.id]
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elseif def then
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Font.draw(Strings("TYPE/"), 8, 72)
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-- the type record's display name (a mod type shows its name, and
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-- PSYCHIC_TYPE prints PSYCHIC like the original)
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