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yellow alpha
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@@ -135,10 +135,10 @@ function closeEditor()
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end
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local function bootGame(version)
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-- The launcher hands us the chosen game (Red / Blue); scripted and headless
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-- runs fall back to POKEPORT_VERSION, then Red. Set the active version and
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-- overlay its extracted cache BEFORE anything requires generated data, so
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-- data/generated + assets/generated resolve to that version's files.
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-- The launcher hands us the chosen game (Red / Blue / Yellow); scripted and
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-- headless runs fall back to POKEPORT_VERSION, then Red. Set the active
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-- version and overlay its extracted cache BEFORE anything requires generated
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-- data, so data/generated + assets/generated resolve to that version's files.
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local GameVersion = require("src.core.GameVersion")
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GameVersion.set(version or os.getenv("POKEPORT_VERSION") or "red")
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require("src.import.CacheFs").mountVersion(GameVersion.get())
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@@ -231,11 +231,11 @@ function love.load(args)
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return
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end
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-- Interactive: the launcher always runs. Red and Blue are each live: a
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-- column shows Play when that game's ROM is already imported, or Choose ROM
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-- / drag-drop when it is not (Yellow is still a placeholder). Any dropped
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-- .gb is routed to Red or Blue by its SHA-1; pressing Play boots that game.
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-- Edit on a save row opens the bundled editor on that slot (openEditor).
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-- Interactive: the launcher always runs. Red, Blue, and Yellow are each
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-- live: a column shows Play when that game's ROM is already imported, or
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-- Choose ROM / drag-drop when it is not. Any dropped .gb is routed by its
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-- SHA-1 (GameVersion.forSha1); pressing Play boots that game. Edit on a
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-- save row opens the bundled editor on that slot (openEditor).
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Importer = RomImporter.new(function(version)
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Importer = nil
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bootGame(version)
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