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yellow alpha
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+20
-1
@@ -12,11 +12,18 @@
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-- different files can each add NPCs to the same map), and mod
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-- contributions from the map_scripts registry compose on top of it.
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local GameVersion = require("src.core.GameVersion")
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local MapScripts = require("src.script.MapScripts")
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-- OaksLab is a full Yellow rewrite (one Eevee ball + forced Pikachu);
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-- Red/Blue keep the three-starter choose flow.
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local oaksLab = GameVersion.isYellow()
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and "data.scripts.oaks_lab_yellow"
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or "data.scripts.oaks_lab"
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for _, mapEntry in ipairs({
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{ "PALLET_TOWN", "data.scripts.pallet_town" },
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{ "OAKS_LAB", "data.scripts.oaks_lab" },
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{ "OAKS_LAB", oaksLab },
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{ "REDS_HOUSE_1F", "data.scripts.reds_house" },
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{ "CELADON_MANSION_ROOF_HOUSE", "data.scripts.celadon_eevee" },
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}) do
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@@ -36,6 +43,18 @@ for _, file in ipairs({ "data.scripts.story", "data.scripts.story2",
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end
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end
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-- Yellow-only content on top of the shared tables (talk keys merge per
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-- TEXT constant): the Kanto-starter gift quests and Jessie & James.
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if GameVersion.isYellow() then
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for _, file in ipairs({ "data.scripts.yellow_gifts",
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"data.scripts.yellow_jessie_james",
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"data.scripts.yellow_beach_house" }) do
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for mapId, mod in pairs(require(file)) do
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MapScripts.attachBase(mapId, mod)
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end
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end
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end
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local M = {}
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function M.get(mapId)
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