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@@ -1,33 +1,88 @@
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-- Celadon Mansion 3F Game Designer (pokered/scripts/CeladonMansion3F.asm
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-- CeladonMansion3FGameDesignerText): text_asm counts set bits in
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-- wPokedexOwned and compares against NUM_POKEMON - 1 (discounts Mew).
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-- If the player owns >= 150 species, shows the "completed" text
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-- (originally followed by DisplayDiploma, which has no equivalent UI
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-- in this port, so we just show the congratulatory text); otherwise
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-- shows the normal encouragement text.
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-- Celadon Mansion 3F, the GAME FREAK dev floor
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-- (pokered+pokeyellow/scripts/CeladonMansion3F.asm). Every dev's
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-- text_asm counts set bits in wPokedexOwned against NUM_POKEMON - 1
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-- (150, discounting Mew). The game designer shows the diploma
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-- (DisplayDiploma -> src/ui/Diploma.lua) on a completed dex; Yellow's
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-- graphic artist then offers the printed copy (PrintDiploma, stood in
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-- by src/core/Printer.lua's PNG export like the Pokédex PRNT item).
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local function ownedCount(game)
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local dex = game.save.pokedex
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local owned = 0
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if dex and dex.owned then
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for _ in pairs(dex.owned) do owned = owned + 1 end
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end
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return owned
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end
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return {
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CELADON_MANSION_3F = {
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talk = {
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TEXT_CELADONMANSION3F_GAME_DESIGNER = function(game, ow, npc, done)
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local t = game.data.text
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local dex = game.save.pokedex
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local owned = 0
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if dex and dex.owned then
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for _ in pairs(dex.owned) do
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owned = owned + 1
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end
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end
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-- NUM_POKEMON - 1 = 150 (discounts Mew, per pokered)
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local label, fallback
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if owned >= 150 then
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label, fallback = "_CeladonMansion3FGameDesignerCompletedDexText",
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"Wow! Excellent!\nYou completed\nyour POKeDEX!\nCongratulations!"
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else
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label, fallback = "_CeladonMansion3FGameDesignerText",
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"Is that right?\nI'm the game\ndesigner!\nFilling up your\nPOKeDEX is tough,\nbut don't quit!\nWhen you finish,\ncome tell me!"
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end
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local TextBox = require("src.render.TextBox")
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game.stack:push(TextBox.new(game, t[label] or fallback, done))
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if ownedCount(game) < 150 then
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game.stack:push(TextBox.new(game,
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t._CeladonMansion3FGameDesignerText
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or "Is that right?\nI'm the game\ndesigner!\fFilling up your\nPOKéDEX is tough,\nbut don't quit!",
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done))
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return
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end
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game.stack:push(TextBox.new(game,
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t._CeladonMansion3FGameDesignerCompletedDexText
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or "Wow! Excellent!\nYou completed\nyour POKéDEX!\nCongratulations!",
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function()
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local Diploma = require("src.ui.Diploma")
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game.stack:push(Diploma.new(game, function()
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-- Yellow tags on the unlocked-printing line (CompletedDexText2)
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local after = require("src.core.GameVersion").isYellow()
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and (t._CeladonMansion3FGameDesignerCompletedDexText2
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or "You can print out\nyour diploma with\nthe GAME BOY\nPrinter!")
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or nil
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if after then
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game.stack:push(TextBox.new(game, after, done))
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else
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done()
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end
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end))
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end))
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end,
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TEXT_CELADONMANSION3F_GRAPHIC_ARTIST = function(game, ow, npc, done)
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local t = game.data.text
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local TextBox = require("src.render.TextBox")
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local yellow = require("src.core.GameVersion").isYellow()
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if not (yellow and ownedCount(game) >= 150) then
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game.stack:push(TextBox.new(game,
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t._CeladonMansion3FGraphicArtistText
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or "I'm the graphic\nartist!\nI drew you!", done))
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return
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end
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-- _CeladonMansion3FGraphicArtistText2: offer to print the diploma
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game.stack:push(TextBox.new(game,
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t._CeladonMansion3FGraphicArtistText2
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or "I'm the graphic\nartist!\fShould I print\nyour diploma?",
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function()
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local ChoiceBox = require("src.ui.ChoiceBox")
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game.stack:push(ChoiceBox.new(game, function(yes)
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if not yes then
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game.stack:push(TextBox.new(game,
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t._CeladonMansion3FGraphicArtistText3
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or "Oh. But it's a\nspecial diploma!", done))
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return
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end
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local Printer = require("src.core.Printer")
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local Diploma = require("src.ui.Diploma")
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local Strings = require("src.core.Strings")
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local saved, err = Printer.save("diploma", 160, 144, function()
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Diploma.render(game)
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end)
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-- the PRNT stand-in always reports where the PNG landed
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game.stack:push(TextBox.new(game, saved
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and Strings("There you go!\fSaved as\n%s\vin the save\nfolder.", saved)
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or Strings("Printer error!\n%s", tostring(err)), done))
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end))
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end))
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end,
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},
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},
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