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test fixes
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@@ -38,7 +38,8 @@ local function makeGame(party)
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function stack:pop() return table.remove(self.states) end
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function stack:top() return self.states[#self.states] end
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return { data = Data, save = save, stack = stack,
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input = { wasPressed = function(_, b) return press[b] == true end } }
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input = { wasPressed = function(_, b) return press[b] == true end,
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isDown = function(_, b) return press[b] == true end } }
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end
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local function step(battle)
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