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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 00:02:23 +02:00
feat(mods): expose contextual field items
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@@ -763,6 +763,27 @@ function OverworldState:bikeAllowed(mapId)
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return false
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end
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-- Field-item entry points keep presentation and state transitions in the
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-- owning world instead of asking a supported facade to reproduce either one.
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function OverworldState:useBicycle()
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local name = Game.save.player.name
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if Game.save.onBike then
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if Game.save.forcedBike then return false end
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Game.save.onBike = false
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require("src.core.Music").playMap(Game.data, self.map.id, false)
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Game.stack:push(TextBox.new(Game,
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Strings("%s got off\nthe BICYCLE.", name)))
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elseif self:bikeAllowed(self.map.id) and not self.player.surfing then
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Game.save.onBike = true
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require("src.core.Music").playMap(Game.data, self.map.id, true)
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Game.stack:push(TextBox.new(Game,
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Strings("%s got on\nthe BICYCLE!", name)))
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else
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return false
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end
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return true
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end
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-- The battle transition's dungeon wipe uses the explicit map lists in
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-- data/maps/dungeon_maps.asm (field.dungeonTransitionMaps): singles plus
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-- inclusive map-id ranges -- faithful to the original's omissions
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@@ -1726,6 +1747,12 @@ function OverworldState:goFishing(rod)
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end))
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end
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function OverworldState:useFishingRod(rod)
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if self.player.surfing or not self:facingIsShoreOrWater() then return false end
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self:goFishing(rod)
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return true
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end
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-- Fly to a visited town (called from the party menu).
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function OverworldState:flyTo(mapId)
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local spot = Game.data.field.flyWarps[mapId]
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