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feat(mods): expose contextual field items
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@@ -240,7 +240,7 @@ resolves to the weaker claim:
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| `warned` | present, answers nil or degrades, and names itself once with the mod attributed |
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| `absent` | deliberately not served; a nil read is the honest failure |
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Today that is 288 backed, 32 warned and 161 absent across the fifteen modules.
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Today that is 291 backed, 32 warned and 161 absent across the fifteen modules.
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`notes` keys are documentation topics rather than a member list -- dotted paths
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(`save.money`), field names (`warpAt`), hook names (`hook ui.pc.items`) and
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bare topics (`identity`, `iteration`, `rawset`) all appear there. `members` is
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@@ -486,6 +486,9 @@ has its own entry points for (`start_battle "wild" species level`, `warp`,
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**by name, before the first row runs**, so a mod never gets a half-run queue.
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`marchInPlace` still has no Gen 2 equivalent (the Gen 2 movement stream has no
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byte for it) and returns `nil, reason` rather than approximating one.
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`availableFieldActions` and `useFieldAction` expose the same contextual
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bicycle and fishing records in both games. Each engine keeps ownership of its
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inventory, terrain, surfing, bike, and fishing rules.
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**Hooks and events that fire on Gold.** Every name below is the Gen 1 name
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carrying the Gen 1 payload keys, because Gold's call sites reuse them rather
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