Merge pull request #1852 from colsonrice/feat/gen2-save-export

Export Gen 2 cart saves
This commit is contained in:
bryanthaboi
2026-08-27 13:37:43 -04:00
committed by GitHub
12 changed files with 1858 additions and 136 deletions
+49 -8
View File
@@ -20,6 +20,37 @@ local GameVersion = require("src.core.GameVersion")
local SaveFileIO = {}
-- The cartridge image an imported Gen 2 slot came from, kept BESIDE the slot
-- rather than inside it: export needs the regions the codec does not model,
-- and 32 KB of binary in the serialized table is 40 KB of Lua source reparsed
-- on every save and load.
local function cartPath(version, slotId)
return ("saves/%s/%s.cart"):format(version, tostring(slotId))
end
local function cartFs()
local portable = SaveData.portableFs and SaveData.portableFs()
return portable or (love and love.filesystem)
end
local function writeCart(version, slotId, bytes)
local fs = cartFs()
if not (fs and fs.write and bytes) then return end
if fs.createDirectory then
fs.createDirectory("saves")
fs.createDirectory("saves/" .. version)
end
fs.write(cartPath(version, slotId), bytes)
end
local function readCart(version, slotId)
local fs = cartFs()
if not (fs and fs.read) then return nil end
local ok, bytes = pcall(fs.read, cartPath(version, slotId))
if ok and type(bytes) == "string" then return bytes end
return nil
end
local SAVE_SIZE = SaveConvert.SAVE_SIZE
-- Resolve raw save bytes from whatever the launcher hands us:
@@ -78,14 +109,17 @@ function SaveFileIO.importToSlot(source, version, force)
version = version or GameVersion.get()
local bytes, readErr = readSource(source)
if not bytes then return false, readErr end
-- The GAME decides before the BYTES do. Everything below this line judges a
-- save by Gen 1's rules -- the size test, and mainChecksumValid, which is
-- pokered's checksum -- so a Gen 2 cart save reaching it is measured against
-- a rule that cannot match and comes back "checksum invalid" (#1832).
-- The GAME decides before the BYTES do. Everything below this line used to
-- judge a save by Gen 1's rules whatever game it was for, and a Gen 2 cart
-- is MBC3+TIMER: a real Gold/Silver/Crystal .sav carries an RTC footer, so
-- it is 32786 bytes, misses the size test, and was then measured against
-- pokered's checksum -- which is why a perfectly good Crystal save reported
-- as corrupt (#1832). mainChecksumValid now takes the game and asks that
-- generation's rule.
local supported, unsupportedWhy = SaveConvert.importSupported(version)
if not supported then return false, unsupportedWhy end
if #bytes ~= SAVE_SIZE then
local check = SaveConvert.mainChecksumValid(bytes)
local check = SaveConvert.mainChecksumValid(bytes, version)
if check == nil then
return false, ("A save file must be %d bytes (32 KB); this one is %d.")
:format(SAVE_SIZE, #bytes)
@@ -93,7 +127,12 @@ function SaveFileIO.importToSlot(source, version, force)
if check == false then
return false, "save data checksum invalid (main data checksum mismatch)"
end
if #bytes > SAVE_SIZE and not force then
-- The confirm exists because a Gen 1 save bigger than 32768 is a surprise
-- worth asking about. On a Gen 2 cart it is the normal shape -- every
-- real one has the footer -- so asking would be a prompt with one sensible
-- answer, on every import, forever.
if #bytes > SAVE_SIZE and not force
and not SaveConvert.isGen2Cart(version) then
return false, nil, { needsConfirm = true, size = #bytes }
end
bytes = #bytes > SAVE_SIZE and bytes:sub(1, SAVE_SIZE)
@@ -117,6 +156,7 @@ function SaveFileIO.importToSlot(source, version, force)
return false, "could not write the imported save: " .. tostring(writeErr)
end
SaveData.setActiveSlot(version, slotId)
if SaveConvert.isGen2Cart(version) then writeCart(version, slotId, bytes) end
return true, slotId
end
@@ -131,9 +171,10 @@ function SaveFileIO.exportActiveSlot(version)
version = version or GameVersion.get()
local save = SaveData.load(version)
if not save then return false, "this game has no save to export yet" end
local bytes, exportErr = SaveConvert.exportSav(save, version)
if not bytes then return false, exportErr end
local slotId = SaveData.activeSlot(version) or "save"
local bytes, exportErr = SaveConvert.exportSav(save, version,
readCart(version, slotId))
if not bytes then return false, exportErr end
-- Portable mode is the same seam SaveData's own persistFs uses: when
-- portable.txt marks the install every persistent write leaves the OS save
-- directory for the game folder, and an export is no exception. Writing
+335
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@@ -0,0 +1,335 @@
-- GENERATED by tools/gen2_sram_offsets.py. Do not edit by hand.
-- Regenerate from a pret/pokegold + pret/pokecrystal build; see that
-- script's header for the derivation and the assertion behind it.
local Gen2Layout = {}
Gen2Layout.goldSilver = {
sCheckValue1 = 0x2008,
sCheckValue2 = 0x2D6B,
sChecksum = 0x2D69,
sGameData = 0x2009,
sGameDataEnd = 0x2D69,
wPlayerName = 0x200B,
wPlayerID = 0x2009,
wMoney = 0x23DB,
wCoins = 0x23E2,
wBadges = 0x23E4,
wKantoBadges = 0x23E5,
wRivalName = 0x2021,
wMomsName = 0x2016,
wPartyCount = 0x288A,
wPartySpecies = 0x288B,
wPartyMons = 0x2892,
wPartyMonNicknames = 0x29F4,
wPartyMonOTs = 0x29B2,
wNumItems = 0x241F,
wItems = 0x2420,
wNumKeyItems = 0x2449,
wKeyItems = 0x244A,
wNumBalls = 0x2464,
wBalls = 0x2465,
wTMsHMs = 0x23E6,
wPokedexCaught = 0x2A4C,
wPokedexSeen = 0x2A6C,
wCurBox = 0x2724,
wBoxNames = 0x2727,
wMapGroup = 0x2868,
wMapNumber = 0x2869,
wXCoord = 0x286B,
wYCoord = 0x286A,
wEventFlags = 0x261F,
wPlayerState = 0x24EA,
wGameTimeHours = 0x2053,
wGameTimeMinutes = 0x2055,
-- The 14 archived boxes, listed rather than strided (see BOX_COUNT).
boxes = { 0x4000, 0x4450, 0x48A0, 0x4CF0, 0x5140, 0x5590, 0x59E0, 0x6000, 0x6450, 0x68A0, 0x6CF0, 0x7140, 0x7590, 0x79E0 },
}
Gen2Layout.crystal = {
sCheckValue1 = 0x2008,
sCheckValue2 = 0x2D0F,
sChecksum = 0x2D0D,
sGameData = 0x2009,
sGameDataEnd = 0x2B83,
wPlayerName = 0x200B,
wPlayerID = 0x2009,
wMoney = 0x23DC,
wCoins = 0x23E3,
wBadges = 0x23E5,
wKantoBadges = 0x23E6,
wRivalName = 0x2021,
wMomsName = 0x2016,
wPartyCount = 0x2865,
wPartySpecies = 0x2866,
wPartyMons = 0x286D,
wPartyMonNicknames = 0x29CF,
wPartyMonOTs = 0x298D,
wNumItems = 0x2420,
wItems = 0x2421,
wNumKeyItems = 0x244A,
wKeyItems = 0x244B,
wNumBalls = 0x2465,
wBalls = 0x2466,
wTMsHMs = 0x23E7,
wPokedexCaught = 0x2A27,
wPokedexSeen = 0x2A47,
wCurBox = 0x2700,
wBoxNames = 0x2703,
wMapGroup = 0x2843,
wMapNumber = 0x2844,
wXCoord = 0x2846,
wYCoord = 0x2845,
wEventFlags = 0x2600,
wPlayerState = 0x24EB,
wGameTimeHours = 0x2052,
wGameTimeMinutes = 0x2054,
-- The 14 archived boxes, listed rather than strided (see BOX_COUNT).
boxes = { 0x4000, 0x4450, 0x48A0, 0x4CF0, 0x5140, 0x5590, 0x59E0, 0x6000, 0x6450, 0x68A0, 0x6CF0, 0x7140, 0x7590, 0x79E0 },
-- The backup copy the game falls back to when the primary
-- checksum fails. Same shape, shifted.
backup = {
sCheckValue1 = 0x1208,
sCheckValue2 = 0x1F0F,
sChecksum = 0x1F0D,
sGameData = 0x1209,
sGameDataEnd = 0x1D83,
wPlayerName = 0x120B,
wPlayerID = 0x1209,
wMoney = 0x15DC,
wCoins = 0x15E3,
wBadges = 0x15E5,
wKantoBadges = 0x15E6,
wRivalName = 0x1221,
wMomsName = 0x1216,
wPartyCount = 0x1A65,
wPartySpecies = 0x1A66,
wPartyMons = 0x1A6D,
wPartyMonNicknames = 0x1BCF,
wPartyMonOTs = 0x1B8D,
wNumItems = 0x1620,
wItems = 0x1621,
wNumKeyItems = 0x164A,
wKeyItems = 0x164B,
wNumBalls = 0x1665,
wBalls = 0x1666,
wTMsHMs = 0x15E7,
wPokedexCaught = 0x1C27,
wPokedexSeen = 0x1C47,
wCurBox = 0x1900,
wBoxNames = 0x1903,
wMapGroup = 0x1A43,
wMapNumber = 0x1A44,
wXCoord = 0x1A46,
wYCoord = 0x1A45,
wEventFlags = 0x1800,
wPlayerState = 0x16EB,
wGameTimeHours = 0x1252,
wGameTimeMinutes = 0x1254,
boxes = { 0x4000, 0x4450, 0x48A0, 0x4CF0, 0x5140, 0x5590, 0x59E0, 0x6000, 0x6450, 0x68A0, 0x6CF0, 0x7140, 0x7590, 0x79E0 },
},
}
Gen2Layout.charmap = {
[0x05] = "",
[0x06] = "",
[0x07] = "",
[0x08] = "",
[0x09] = "",
[0x0A] = "",
[0x0B] = "",
[0x0C] = "",
[0x0D] = "",
[0x0E] = "",
[0x0F] = "",
[0x10] = "",
[0x11] = "",
[0x12] = "",
[0x13] = "",
[0x19] = "",
[0x1A] = "",
[0x1B] = "",
[0x1C] = "",
[0x26] = "",
[0x27] = "",
[0x28] = "",
[0x29] = "",
[0x2A] = "",
[0x2B] = "",
[0x2C] = "",
[0x2D] = "",
[0x2E] = "",
[0x2F] = "",
[0x30] = "",
[0x31] = "",
[0x32] = "",
[0x33] = "",
[0x34] = "",
[0x3A] = "",
[0x3B] = "",
[0x3C] = "",
[0x3D] = "",
[0x3E] = "",
[0x3F] = "",
[0x40] = "",
[0x41] = "",
[0x42] = "",
[0x43] = "",
[0x44] = "",
[0x45] = "",
[0x46] = "",
[0x47] = "",
[0x48] = "",
[0x50] = "@",
[0x54] = "#",
[0x60] = "",
[0x61] = "",
[0x62] = "",
[0x6E] = "",
[0x6F] = "",
[0x70] = "PO",
[0x71] = "KE",
[0x72] = "",
[0x73] = "",
[0x74] = "·",
[0x75] = "",
[0x76] = "",
[0x77] = "",
[0x78] = "",
[0x79] = "",
[0x7A] = "",
[0x7B] = "",
[0x7C] = "",
[0x7D] = "",
[0x7E] = "",
[0x7F] = " ",
[0x80] = "A",
[0x81] = "B",
[0x82] = "C",
[0x83] = "D",
[0x84] = "E",
[0x85] = "F",
[0x86] = "G",
[0x87] = "H",
[0x88] = "I",
[0x89] = "J",
[0x8A] = "K",
[0x8B] = "L",
[0x8C] = "M",
[0x8D] = "N",
[0x8E] = "O",
[0x8F] = "P",
[0x90] = "Q",
[0x91] = "R",
[0x92] = "S",
[0x93] = "T",
[0x94] = "U",
[0x95] = "V",
[0x96] = "W",
[0x97] = "X",
[0x98] = "Y",
[0x99] = "Z",
[0x9A] = "(",
[0x9B] = ")",
[0x9C] = ":",
[0x9D] = ";",
[0x9E] = "[",
[0x9F] = "]",
[0xA0] = "a",
[0xA1] = "b",
[0xA2] = "c",
[0xA3] = "d",
[0xA4] = "e",
[0xA5] = "f",
[0xA6] = "g",
[0xA7] = "h",
[0xA8] = "i",
[0xA9] = "j",
[0xAA] = "k",
[0xAB] = "l",
[0xAC] = "m",
[0xAD] = "n",
[0xAE] = "o",
[0xAF] = "p",
[0xB0] = "q",
[0xB1] = "r",
[0xB2] = "s",
[0xB3] = "t",
[0xB4] = "u",
[0xB5] = "v",
[0xB6] = "w",
[0xB7] = "x",
[0xB8] = "y",
[0xB9] = "z",
[0xBA] = "",
[0xBB] = "",
[0xBC] = "",
[0xBD] = "",
[0xBE] = "",
[0xBF] = "",
[0xC0] = "Ä",
[0xC1] = "Ö",
[0xC2] = "Ü",
[0xC3] = "ä",
[0xC4] = "ö",
[0xC5] = "ü",
[0xC6] = "",
[0xC7] = "",
[0xC8] = "",
[0xC9] = "",
[0xCA] = "",
[0xCB] = "",
[0xCC] = "",
[0xCD] = "",
[0xCE] = "",
[0xCF] = "",
[0xD0] = "'d",
[0xD1] = "'l",
[0xD2] = "'m",
[0xD3] = "'r",
[0xD4] = "'s",
[0xD5] = "'t",
[0xD6] = "'v",
[0xD7] = "",
[0xD8] = "",
[0xD9] = "",
[0xDA] = "",
[0xDB] = "",
[0xDC] = "",
[0xDD] = "",
[0xDE] = "",
[0xDF] = "",
[0xE0] = "'",
[0xE1] = "PK",
[0xE2] = "MN",
[0xE3] = "-",
[0xE4] = "",
[0xE5] = "",
[0xE6] = "?",
[0xE7] = "!",
[0xE8] = ".",
[0xE9] = "&",
[0xEA] = "é",
[0xEB] = "",
[0xEC] = "",
[0xED] = "",
[0xEE] = "",
[0xEF] = "",
[0xF0] = "¥",
[0xF1] = "×",
[0xF2] = "",
[0xF3] = "/",
[0xF4] = ",",
[0xF5] = "",
[0xF6] = "0",
[0xF7] = "1",
[0xF8] = "2",
[0xF9] = "3",
[0xFA] = "4",
[0xFB] = "5",
[0xFC] = "6",
[0xFD] = "7",
[0xFE] = "8",
[0xFF] = "9",
}
return Gen2Layout
+690
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@@ -0,0 +1,690 @@
-- Vanilla Gen 2 (Gold/Silver/Crystal) raw SRAM <-> src/core/gen2/Save.lua.
-- Companion to GenSave.lua, which is Gen 1 only.
--
-- Offsets come from Gen2Layout.lua, generated by tools/gen2_sram_offsets.py.
-- Gold and Silver share a layout; Crystal does not.
--
-- Pure Lua, no love.* at require time, same as GenSave.
local Gen2Layout = require("src.save_convert.Gen2Layout")
local Gen2Save = {}
Gen2Save.SAVE_SIZE = 32768
Gen2Save.PARTY_STRUCT = 48
Gen2Save.NAME_LENGTH = 11
Gen2Save.PARTY_LENGTH = 6
function Gen2Save.layoutFor(gameVersion)
if gameVersion == "crystal" then return Gen2Layout.crystal end
if gameVersion == "gold" or gameVersion == "silver" then return Gen2Layout.goldSilver end
return nil
end
local function u8(b, o) return b:byte(o + 1) end
local function be(b, o, n)
local v = 0
for i = 0, n - 1 do v = v * 256 + b:byte(o + i + 1) end
return v
end
-- The cart's text encoding, from Gen2Layout.charmap. 0x50 terminates.
local function text(b, o, n)
local out = {}
for i = 0, n - 1 do
local c = b:byte(o + i + 1)
if not c or c == 0x50 then break end
out[#out + 1] = Gen2Layout.charmap[c] or "?"
end
return table.concat(out)
end
-- Both check values AND the 16-bit sum between them. A blank SRAM sums to a
-- valid 0 == 0, so the check values are what reject it.
function Gen2Save.checksumValid(bytes, L)
if #bytes < Gen2Save.SAVE_SIZE then return nil end
if u8(bytes, L.sCheckValue1) ~= 0x63 then return false end
if u8(bytes, L.sCheckValue2) ~= 0x7F then return false end
local sum = 0
for i = L.sGameData, L.sGameDataEnd - 1 do sum = (sum + u8(bytes, i)) % 65536 end
local stored = u8(bytes, L.sChecksum) + u8(bytes, L.sChecksum + 1) * 256
return sum == stored
end
-- The cart stores numbers, the engine is keyed by name. Same shape
-- GenSave.crosswalks builds for Gen 1. Without `data` the raw numbers survive.
local function byIndex(defs)
local out = {}
for id, def in pairs(defs or {}) do
if type(def) == "table" and def.index ~= nil then out[def.index] = id end
end
return out
end
local function toIndex(defs)
local out = {}
for id, def in pairs(defs or {}) do
if type(def) == "table" and def.index ~= nil then out[id] = def.index end
end
return out
end
function Gen2Save.crosswalks(data)
data = data or {}
local items = byIndex(data.items)
-- Maps are found by (group, number) rather than by a flat index.
local maps = {}
for id, def in pairs(data.maps or {}) do
if type(def) == "table" and def.group and def.map then
maps[def.group * 256 + def.map] = id
end
end
local mapIds = {}
for id, def in pairs(data.maps or {}) do
if type(def) == "table" and def.group and def.map then
mapIds[id] = { def.group, def.map }
end
end
return {
pokemon = byIndex(data.pokemon),
moves = byIndex(data.moves),
items = items,
maps = maps,
pokemonIndex = toIndex(data.pokemon),
moveIndex = toIndex(data.moves),
itemIndex = toIndex(data.items),
mapIds = mapIds,
itemDefs = data.items or {},
}
end
-- Name if the crosswalk knows it, the raw number if not. Never silently drops
-- a value: an id this build cannot name is still the player's.
local function named(map, index)
if index == nil or index == 0 then return nil end
return map[index] or index
end
-- constants/battle_constants.asm: SLP_MASK is bits 0-2, PSN=3 BRN=4 FRZ=5
-- PAR=6. Engine wants an ItemEffects.STATUS_CLASS key, nil when healthy.
local STATUS_BITS = { { 3, "psn" }, { 4, "brn" }, { 5, "frz" }, { 6, "par" } }
local function encodeStatus(name, turns)
if name == "slp" then return math.min(math.max(turns or 1, 1), 7) end
for _, row in ipairs(STATUS_BITS) do
if row[2] == name then return 2 ^ row[1] end
end
return 0
end
local function decodeStatus(byte)
local turns = byte % 8
if turns > 0 then return "slp", turns end
for _, row in ipairs(STATUS_BITS) do
if math.floor(byte / 2 ^ row[1]) % 2 == 1 then return row[2], nil end
end
return nil, nil
end
-- Four DVs as nibbles in two bytes; the HP DV is rebuilt from the low bit of
-- each (pokecrystal engine/pokemon/health.asm).
local function decodeDVs(bytes, o)
local hi, lo = u8(bytes, o), u8(bytes, o + 1)
local atk = math.floor(hi / 16)
local def = hi % 16
local spd = math.floor(lo / 16)
local spc = lo % 16
local hp = (atk % 2) * 8 + (def % 2) * 4 + (spd % 2) * 2 + (spc % 2)
return { hp = hp, attack = atk, defense = def, speed = spd, special = spc }
end
-- Five 16-bit stat experience words, in the cart's order.
local function decodeStatExp(bytes, o)
return {
hp = be(bytes, o, 2), attack = be(bytes, o + 2, 2),
defense = be(bytes, o + 4, 2), speed = be(bytes, o + 6, 2),
special = be(bytes, o + 8, 2),
}
end
-- The first 32 bytes, which a box mon and a party mon share.
local function decodeSharedMon(bytes, o, x)
local moves, pp = {}, {}
for i = 0, 3 do
local id = named(x.moves, u8(bytes, o + 2 + i))
if id then moves[#moves + 1] = id end
end
for i = 0, 3 do pp[i + 1] = u8(bytes, o + 0x17 + i) % 64 end
return {
species = named(x.pokemon, u8(bytes, o)),
item = named(x.items, u8(bytes, o + 1)),
moves = moves, pp = pp,
otId = be(bytes, o + 6, 2),
experience = be(bytes, o + 8, 3),
statExp = decodeStatExp(bytes, o + 0x0B),
dvs = decodeDVs(bytes, o + 0x15),
happiness = u8(bytes, o + 0x1B),
pokerus = u8(bytes, o + 0x1C),
caughtData = be(bytes, o + 0x1D, 2),
level = u8(bytes, o + 0x1F),
}
end
local function decodeMon(bytes, o, x)
local mon = decodeSharedMon(bytes, o, x)
mon.status, mon.statusTurns = decodeStatus(u8(bytes, o + 0x20))
mon.hp = be(bytes, o + 0x22, 2)
mon.maxHp = be(bytes, o + 0x24, 2)
mon.stats = {
hp = mon.maxHp,
attack = be(bytes, o + 0x26, 2), defense = be(bytes, o + 0x28, 2),
speed = be(bytes, o + 0x2A, 2), specialAttack = be(bytes, o + 0x2C, 2),
specialDefense = be(bytes, o + 0x2E, 2),
}
return mon
end
-- box_struct: OTs come BEFORE nicknames, and a box mon is 32 bytes with none
-- of the party's computed stats.
Gen2Save.BOX_CAPACITY = 20
Gen2Save.BOX_MON_STRUCT = 32
local BOX_SPECIES, BOX_MONS, BOX_OTS, BOX_NICKS = 0x01, 0x16, 0x296, 0x372
local decodeBoxMon = decodeSharedMon
-- A count past BOX_CAPACITY means the wrong layout, not an odd save.
function Gen2Save.decodeBoxes(bytes, L, x)
local boxes = {}
for index, base in ipairs(L.boxes) do
local count = u8(bytes, base)
if count > Gen2Save.BOX_CAPACITY then
return nil, ("box %d reports %d Pokemon, which is impossible; this is the "
.. "wrong layout for this save"):format(index, count)
end
local mons = {}
for i = 0, count - 1 do
local mon = decodeBoxMon(bytes, base + BOX_MONS + i * Gen2Save.BOX_MON_STRUCT, x)
-- The species list beside the mons must agree, which is a free check
-- on the layout.
local listed = named(x.pokemon, u8(bytes, base + BOX_SPECIES + i))
if listed ~= mon.species then
return nil, ("box %d slot %d: the species list says %s and the stored "
.. "Pokemon says %s; wrong layout for this save")
:format(index, i + 1, tostring(listed), tostring(mon.species))
end
mon.ot = text(bytes, base + BOX_OTS + i * Gen2Save.NAME_LENGTH, Gen2Save.NAME_LENGTH)
mon.nickname = text(bytes, base + BOX_NICKS + i * Gen2Save.NAME_LENGTH, Gen2Save.NAME_LENGTH)
mons[#mons + 1] = mon
end
boxes[index] = mons
end
return boxes
end
-- The bag. Gen 2 splits it into four pockets, and they are not all shaped the
-- same: ITEM and BALL are (id, quantity) pairs, KEY_ITEM is bare ids because a
-- key item is unique, and TM_HM is a flat run of counts indexed by TM number.
-- All of the list pockets are terminated by 0xFF as well as counted, and the
-- count is trusted only as far as the terminator.
-- One bag keyed by item id; PackMenu buckets it by each item's `pocket`.
-- ITEM and BALL are (id, quantity) pairs, KEY_ITEM is bare ids.
local function addPairs(out, bytes, countAt, listAt, cap, x)
local n = u8(bytes, countAt)
if n > cap then n = cap end
for i = 0, n - 1 do
local raw = u8(bytes, listAt + i * 2)
if raw == 0xFF or raw == 0 then break end
local id = named(x.items, raw)
out[id] = (out[id] or 0) + u8(bytes, listAt + i * 2 + 1)
end
end
local function addIds(out, bytes, countAt, listAt, cap, x)
local n = u8(bytes, countAt)
if n > cap then n = cap end
for i = 0, n - 1 do
local raw = u8(bytes, listAt + i)
if raw == 0xFF or raw == 0 then break end
local id = named(x.items, raw)
out[id] = (out[id] or 0) + 1
end
end
-- TM_HM is a flat run of counts indexed by TM number.
local function addMachines(out, bytes, at, x, items)
local byNumber = {}
for id, def in pairs(items or {}) do
if type(def) == "table" and def.tmNumber then byNumber[def.tmNumber] = id end
end
for number, id in pairs(byNumber) do
local count = u8(bytes, at + number - 1)
if count > 0 then out[id] = (out[id] or 0) + count end
end
end
-- Byte index -> byte, which is what Save.scrubEvents validates.
local function decodeFlagBytes(bytes, at, count)
local out = {}
for i = 0, count - 1 do out[i] = u8(bytes, at + i) end
return out
end
-- A set keyed by species id: save.pokedex.caught[species] = true.
local function decodeDex(bytes, at, x)
local out = {}
for i = 0, Gen2Save.NUM_SPECIES - 1 do
local byte = u8(bytes, at + math.floor(i / 8))
if math.floor(byte / (2 ^ (i % 8))) % 2 == 1 then
out[named(x.pokemon, i + 1) or (i + 1)] = true
end
end
return out
end
-- Badges by NAME, which is how FieldMoves.hasBadge and Battle:hasBadge read
-- them. Bit position is accepted as a fallback key there, but the name is the
-- primary and is what a save written by this project carries.
Gen2Save.JOHTO_BADGES = {
"ZEPHYR", "HIVE", "PLAIN", "FOG", "MINERAL", "STORM", "GLACIER", "RISING",
}
Gen2Save.KANTO_BADGES = {
"BOULDER", "CASCADE", "THUNDER", "RAINBOW",
"SOUL", "MARSH", "VOLCANO", "EARTH",
}
local function decodeBadges(byte, order)
local out = {}
for bit, name in ipairs(order) do
if math.floor(byte / (2 ^ (bit - 1))) % 2 == 1 then out[name] = true end
end
return out
end
Gen2Save.NUM_SPECIES = 251
Gen2Save.EVENT_BYTES = 256
-- decode(bytes, gameVersion, data) -> partial save table, err
function Gen2Save.decode(bytes, gameVersion, data)
local L = Gen2Save.layoutFor(gameVersion)
if not L then return nil, "no Gen 2 layout for " .. tostring(gameVersion) end
if type(bytes) ~= "string" or #bytes < Gen2Save.SAVE_SIZE then
return nil, ("save must be at least %d bytes"):format(Gen2Save.SAVE_SIZE)
end
-- TryLoadSaveFile falls back to VerifyBackupChecksum and loads the backup
-- copy, so a save the real cartridge would open must not be refused here.
-- Crystal's backup is contiguous and laid out like the primary; Gold and
-- Silver split theirs across three sections and have none to offer.
if Gen2Save.checksumValid(bytes, L) ~= true then
if L.backup and Gen2Save.checksumValid(bytes, L.backup) == true then
L = L.backup
else
return nil, "save data checksum invalid (Gen 2 check values or sum mismatch)"
end
end
local x = Gen2Save.crosswalks(data)
local count = u8(bytes, L.wPartyCount)
if count > Gen2Save.PARTY_LENGTH then
return nil, ("party count %d is impossible; this is probably the wrong layout")
:format(count)
end
local party = {}
for i = 0, count - 1 do
local mon = decodeMon(bytes, L.wPartyMons + i * Gen2Save.PARTY_STRUCT, x)
mon.nickname = text(bytes, L.wPartyMonNicknames + i * Gen2Save.NAME_LENGTH,
Gen2Save.NAME_LENGTH)
mon.ot = text(bytes, L.wPartyMonOTs + i * Gen2Save.NAME_LENGTH,
Gen2Save.NAME_LENGTH)
party[#party + 1] = mon
end
local boxes, boxErr = Gen2Save.decodeBoxes(bytes, L, x)
if not boxes then return nil, boxErr end
local inventory = {}
addPairs(inventory, bytes, L.wNumItems, L.wItems, 20, x)
addIds(inventory, bytes, L.wNumKeyItems, L.wKeyItems, 25, x)
addPairs(inventory, bytes, L.wNumBalls, L.wBalls, 12, x)
if L.wTMsHMs then addMachines(inventory, bytes, L.wTMsHMs, x, (data or {}).items) end
return {
generation = 2,
version = gameVersion,
player = {
name = text(bytes, L.wPlayerName, Gen2Save.NAME_LENGTH),
id = be(bytes, L.wPlayerID, 2),
money = be(bytes, L.wMoney, 3),
coins = be(bytes, L.wCoins, 2),
badges = decodeBadges(u8(bytes, L.wBadges), Gen2Save.JOHTO_BADGES),
kantoBadges = decodeBadges(u8(bytes, L.wKantoBadges), Gen2Save.KANTO_BADGES),
},
rival = { name = text(bytes, L.wRivalName, Gen2Save.NAME_LENGTH) },
mom = { name = text(bytes, L.wMomsName, Gen2Save.NAME_LENGTH) },
party = party,
boxes = boxes,
currentBox = u8(bytes, L.wCurBox) % 16 + 1,
inventory = inventory,
-- Species ids, 1-based, so the set keys match save.pokedex.caught[species].
pokedex = {
caught = decodeDex(bytes, L.wPokedexCaught, x),
seen = decodeDex(bytes, L.wPokedexSeen, x),
},
events = decodeFlagBytes(bytes, L.wEventFlags, Gen2Save.EVENT_BYTES),
-- Save.summary does `save.position.map or save.spawn`.
position = {
map = x.maps[u8(bytes, L.wMapGroup) * 256 + u8(bytes, L.wMapNumber)],
mapGroup = u8(bytes, L.wMapGroup), mapNumber = u8(bytes, L.wMapNumber),
x = u8(bytes, L.wXCoord), y = u8(bytes, L.wYCoord),
},
playTime = {
hours = be(bytes, L.wGameTimeHours, 2),
minutes = u8(bytes, L.wGameTimeMinutes),
seconds = 0, frames = 0,
},
}
end
-- Everything the cart does not carry comes from a fresh game, exactly as
-- Gen 1's mergeDefaults does: the decode above models what the SRAM holds,
-- and mail, phone contacts, the unown dex, the hall of fame and the RTC are
-- left to the engine's own defaults rather than invented here.
--
-- Loaded lazily. src/core/gen2/Save.lua pulls in love.filesystem at require
-- time, and this module has to stay require-clean for the headless CLI and
-- the tests, same rule GenSave follows.
function Gen2Save.mergeDefaults(decoded, gameVersion)
local ok, Save = pcall(require, "src.core.gen2.Save")
if not ok then return decoded end
local base = Save.newGame({ playerName = decoded.player and decoded.player.name })
for k, v in pairs(decoded) do base[k] = v end
base.version = gameVersion
return base
end
-- ------------------------------------------------------------------
-- Export
-- ------------------------------------------------------------------
local function putU8(t, at, v) t[at] = v % 256 end
local function putBE(t, at, v, n)
for i = n - 1, 0, -1 do t[at + i] = v % 256; v = math.floor(v / 256) end
end
-- Engine id back to the cart's number. A raw number passes through, which is
-- how a save imported without a crosswalk round trips.
local function indexOf(map, id)
if id == nil then return 0 end
if type(id) == "number" then return id end
return map[id] or 0
end
local function charBytes(str, i)
local b = str:byte(i)
if not b then return 0 end
if b < 0x80 then return 1 end
if b >= 0xF0 then return 4 end
if b >= 0xE0 then return 3 end
if b >= 0xC0 then return 2 end
return 1
end
local function glyphChars(glyph)
local n, i = 0, 1
while i <= #glyph do i = i + charBytes(glyph, i); n = n + 1 end
return n
end
-- One-CHARACTER glyphs plus PK and MN. The cart's table also carries the
-- ligature halves PO and KE, and accepting those turns a name containing "PO"
-- into 0x70 where the cart had a plain P. #glyph counts BYTES, so a byte test
-- would also drop every multi-byte glyph and turn NIDORAN into NIDORAN?.
local REVERSE = nil
local function reverseCharmap()
if REVERSE then return REVERSE end
REVERSE = {}
for code, glyph in pairs(Gen2Layout.charmap) do
if glyphChars(glyph) == 1 then REVERSE[glyph] = code end
end
for code, glyph in pairs(Gen2Layout.charmap) do
if glyph == "PK" or glyph == "MN" then REVERSE[glyph] = code end
end
return REVERSE
end
local function putText(t, at, str, n)
local codes = reverseCharmap()
local i, written = 1, 0
while i <= #str and written < n - 1 do
local two = str:sub(i, i + 1)
if (two == "PK" or two == "MN") and codes[two] then
t[at + written] = codes[two]; i = i + 2
else
local w = charBytes(str, i)
t[at + written] = codes[str:sub(i, i + w - 1)] or 0xE6
i = i + w
end
written = written + 1
end
t[at + written] = 0x50
end
local function putBadges(t, at, owned, order)
local byte = 0
for bit, name in ipairs(order) do
if owned and owned[name] then byte = byte + 2 ^ (bit - 1) end
end
t[at] = byte
end
local function putSharedMon(t, o, mon, x)
putU8(t, o, indexOf(x.pokemonIndex, mon.species))
putU8(t, o + 1, indexOf(x.itemIndex, mon.item))
for i = 0, 3 do
putU8(t, o + 2 + i, indexOf(x.moveIndex, (mon.moves or {})[i + 1]))
end
putBE(t, o + 6, mon.otId or 0, 2)
putBE(t, o + 8, mon.experience or 0, 3)
local se = mon.statExp or {}
putBE(t, o + 0x0B, se.hp or 0, 2); putBE(t, o + 0x0D, se.attack or 0, 2)
putBE(t, o + 0x0F, se.defense or 0, 2); putBE(t, o + 0x11, se.speed or 0, 2)
putBE(t, o + 0x13, se.special or 0, 2)
local d = mon.dvs or {}
putU8(t, o + 0x15, (d.attack or 0) * 16 + (d.defense or 0))
putU8(t, o + 0x16, (d.speed or 0) * 16 + (d.special or 0))
for i = 0, 3 do
putU8(t, o + 0x17 + i, (mon.ppRaw or {})[i + 1] or (mon.pp or {})[i + 1] or 0)
end
putU8(t, o + 0x1B, mon.happiness or 0)
-- 0x1C-0x1E belong to the mon, not to the slot: leaving them to the template
-- means reordering the party gives slot 1 the previous occupant's pokerus
-- and caught data.
putU8(t, o + 0x1C, mon.pokerus or 0)
putBE(t, o + 0x1D, mon.caughtData or 0, 2)
putU8(t, o + 0x1F, mon.level or 0)
end
-- The bag back into its four pockets, by each item's own `pocket`.
local function putBag(t, L, inventory, x)
local buckets = { ITEM = {}, KEY_ITEM = {}, BALL = {}, TM_HM = {} }
for id, count in pairs(inventory or {}) do
local def = x.itemDefs[id]
local pocket = (type(def) == "table" and def.pocket) or "ITEM"
if buckets[pocket] == nil then pocket = "ITEM" end
buckets[pocket][#buckets[pocket] + 1] = { id = id, count = count, def = def }
end
-- By cart index, so the order is deterministic. A flat inventory has no
-- order of its own, so the pocket order a round trip produces is stable
-- rather than original.
for _, list in pairs(buckets) do
table.sort(list, function(a, b)
return indexOf(x.itemIndex, a.id) < indexOf(x.itemIndex, b.id)
end)
end
local overflow = nil
local function writePairs(countAt, listAt, cap, list, pocket)
if #list > cap then overflow = overflow or { pocket, #list, cap } end
local n = math.min(#list, cap)
putU8(t, countAt, n)
for i = 1, n do
putU8(t, listAt + (i - 1) * 2, indexOf(x.itemIndex, list[i].id))
putU8(t, listAt + (i - 1) * 2 + 1, math.min(list[i].count, 99))
end
putU8(t, listAt + n * 2, 0xFF)
end
local function writeIds(countAt, listAt, cap, list, pocket)
if #list > cap then overflow = overflow or { pocket, #list, cap } end
local n = math.min(#list, cap)
putU8(t, countAt, n)
for i = 1, n do putU8(t, listAt + i - 1, indexOf(x.itemIndex, list[i].id)) end
putU8(t, listAt + n, 0xFF)
end
writePairs(L.wNumItems, L.wItems, 20, buckets.ITEM, "ITEM")
writeIds(L.wNumKeyItems, L.wKeyItems, 25, buckets.KEY_ITEM, "KEY_ITEM")
writePairs(L.wNumBalls, L.wBalls, 12, buckets.BALL, "BALL")
if L.wTMsHMs then
for _, row in ipairs(buckets.TM_HM) do
local number = type(row.def) == "table" and row.def.tmNumber
if number then putU8(t, L.wTMsHMs + number - 1, math.min(row.count, 99)) end
end
end
return overflow
end
local function putFlagSet(t, at, set, count, indexFor)
for i = 0, count - 1 do
local byteAt = at + math.floor(i / 8)
local bit = 2 ^ (i % 8)
local cur = t[byteAt] or 0
local on = math.floor(cur / bit) % 2 == 1
local want = set and set[indexFor(i)] == true
if on ~= want then t[byteAt] = want and (cur + bit) or (cur - bit) end
end
end
-- encode(save, gameVersion, template, data) -> bytes, err
--
-- Writes into the cartridge image the save came from: Gen 2 SRAM holds a great
-- deal this codec does not model and the real game trusts it on CONTINUE, so a
-- save with no image behind it is refused rather than built from nothing.
--
-- Only the primary copy is written. TryLoadSaveFile rewrites the backup from
-- the primary on every successful load.
function Gen2Save.encode(save, gameVersion, template, data)
local L = Gen2Save.layoutFor(gameVersion)
if not L then return nil, "no Gen 2 layout for " .. tostring(gameVersion) end
if type(save) ~= "table" then return nil, "expected a save table" end
if type(template) ~= "string" or #template < Gen2Save.SAVE_SIZE then
return nil, "this save has no cartridge image to write back into, and a "
.. "Gen 2 save built from nothing does not boot on real hardware"
end
local x = Gen2Save.crosswalks(data)
local t = {}
for i = 0, Gen2Save.SAVE_SIZE - 1 do t[i] = template:byte(i + 1) end
local p = save.player or {}
putText(t, L.wPlayerName, p.name or "", Gen2Save.NAME_LENGTH)
putBE(t, L.wPlayerID, p.id or 0, 2)
putBE(t, L.wMoney, p.money or 0, 3)
putBE(t, L.wCoins, p.coins or 0, 2)
putBadges(t, L.wBadges, p.badges, Gen2Save.JOHTO_BADGES)
putBadges(t, L.wKantoBadges, p.kantoBadges, Gen2Save.KANTO_BADGES)
putText(t, L.wRivalName, (save.rival or {}).name or "", Gen2Save.NAME_LENGTH)
putText(t, L.wMomsName, (save.mom or {}).name or "", Gen2Save.NAME_LENGTH)
local party = save.party or {}
if #party > Gen2Save.PARTY_LENGTH then
return nil, ("a party of %d cannot be written to a cartridge"):format(#party)
end
putU8(t, L.wPartyCount, #party)
for i, mon in ipairs(party) do
putU8(t, L.wPartySpecies + i - 1, indexOf(x.pokemonIndex, mon.species))
local o = L.wPartyMons + (i - 1) * Gen2Save.PARTY_STRUCT
putSharedMon(t, o, mon, x)
putU8(t, o + 0x20, encodeStatus(mon.status, mon.statusTurns))
putBE(t, o + 0x22, mon.hp or 0, 2)
local st = mon.stats or {}
putBE(t, o + 0x24, mon.maxHp or st.hp or 0, 2)
putBE(t, o + 0x26, st.attack or 0, 2); putBE(t, o + 0x28, st.defense or 0, 2)
putBE(t, o + 0x2A, st.speed or 0, 2); putBE(t, o + 0x2C, st.specialAttack or 0, 2)
putBE(t, o + 0x2E, st.specialDefense or 0, 2)
putText(t, L.wPartyMonNicknames + (i - 1) * Gen2Save.NAME_LENGTH,
mon.nickname or "", Gen2Save.NAME_LENGTH)
putText(t, L.wPartyMonOTs + (i - 1) * Gen2Save.NAME_LENGTH,
mon.ot or "", Gen2Save.NAME_LENGTH)
end
putU8(t, L.wPartySpecies + #party, 0xFF)
for index, base in ipairs(L.boxes) do
local box = (save.boxes or {})[index] or {}
if #box > Gen2Save.BOX_CAPACITY then
return nil, ("box %d holds %d, which a cartridge cannot"):format(index, #box)
end
putU8(t, base, #box)
for i, mon in ipairs(box) do
putU8(t, base + BOX_SPECIES + i - 1, indexOf(x.pokemonIndex, mon.species))
putSharedMon(t, base + BOX_MONS + (i - 1) * Gen2Save.BOX_MON_STRUCT, mon, x)
putText(t, base + BOX_OTS + (i - 1) * Gen2Save.NAME_LENGTH,
mon.ot or "", Gen2Save.NAME_LENGTH)
putText(t, base + BOX_NICKS + (i - 1) * Gen2Save.NAME_LENGTH,
mon.nickname or "", Gen2Save.NAME_LENGTH)
end
putU8(t, base + BOX_SPECIES + #box, 0xFF)
end
-- Refuse rather than drop. Without item defs every item buckets into ITEM,
-- which holds 20, and a real bag is bigger than that.
local overflow = putBag(t, L, save.inventory, x)
if overflow then
return nil, ("the %s pocket would need %d slots and a cartridge has %d; "
.. "the item table for this game is needed to sort the bag")
:format(overflow[1], overflow[2], overflow[3])
end
if save.currentBox then putU8(t, L.wCurBox, (save.currentBox - 1) % 16) end
if save.boxNames and L.wBoxNames then
for i = 1, 14 do
putText(t, L.wBoxNames + (i - 1) * 9, save.boxNames[i] or "", 9)
end
end
if save.pokedex then
local function species(i) return x.pokemon[i + 1] or (i + 1) end
putFlagSet(t, L.wPokedexCaught, save.pokedex.caught, Gen2Save.NUM_SPECIES, species)
putFlagSet(t, L.wPokedexSeen, save.pokedex.seen, Gen2Save.NUM_SPECIES, species)
end
for i = 0, Gen2Save.EVENT_BYTES - 1 do
local byte = (save.events or {})[i]
if type(byte) == "number" then putU8(t, L.wEventFlags + i, byte) end
end
local pos = save.position
if pos then
local ids = pos.map and x.mapIds[pos.map]
putU8(t, L.wMapGroup, (ids and ids[1]) or pos.mapGroup or 0)
putU8(t, L.wMapNumber, (ids and ids[2]) or pos.mapNumber or 0)
putU8(t, L.wXCoord, pos.x or 0)
putU8(t, L.wYCoord, pos.y or 0)
end
local pt = save.playTime
if pt then
putBE(t, L.wGameTimeHours, pt.hours or 0, 2)
putU8(t, L.wGameTimeMinutes, pt.minutes or 0)
end
putU8(t, L.sCheckValue1, 0x63)
putU8(t, L.sCheckValue2, 0x7F)
local sum = 0
for i = L.sGameData, L.sGameDataEnd - 1 do sum = (sum + t[i]) % 65536 end
putU8(t, L.sChecksum, sum % 256)
putU8(t, L.sChecksum + 1, math.floor(sum / 256) % 256)
local out = {}
for i = 0, Gen2Save.SAVE_SIZE - 1 do out[i + 1] = string.char(t[i]) end
-- Whatever followed the 32 KiB of SRAM is the cart's RTC footer. Dropping it
-- resets the clock, which costs the player daily events and the bug contest
-- and earns them the clock-adjustment penalty.
return table.concat(out) .. template:sub(Gen2Save.SAVE_SIZE + 1)
end
return Gen2Save
+58 -19
View File
@@ -21,12 +21,23 @@
-- require alone cannot see them there (#420).
local GenSave = require("src.save_convert.GenSave")
local GameVersion = require("src.core.GameVersion")
local Gen2Save = require("src.save_convert.Gen2Save")
local SaveConvert = {}
SaveConvert.SAVE_SIZE = GenSave.SAVE_SIZE
SaveConvert.mainChecksumValid = GenSave.mainChecksumValid
-- Is this a real save for THIS GAME? Dispatches on the generation, because
-- the two do not share a rule: Gen 1 stores a complement checksum of its main
-- data block, Gen 2 stores two check values plus a 16-bit sum. Run one over
-- the other's bytes and the answer is always no.
--
-- gameVersion is optional and defaults to Gen 1's rule, which is what every
-- caller meant before Gen 2 had a codec.
function SaveConvert.mainChecksumValid(bytes, gameVersion)
local L = gameVersion and Gen2Save.layoutFor(gameVersion)
if L then return Gen2Save.checksumValid(bytes, L) end
return GenSave.mainChecksumValid(bytes)
end
-- ------------------------------------------------------------------
-- Crosswalk data loading (cached). Mirrors src/core/Data.lua: prefer
@@ -125,6 +136,24 @@ local function loadCacheTable(gameVersion, filePath)
return nil
end
-- The generated tables Gen2Save needs to turn cart numbers into the ids the
-- engine is keyed by. Deliberately not ensureData: that one also demands Gen
-- 1's charmap, event flags and hidden items, none of which a Gen 2 cache has
-- or a Gen 2 save uses.
local gen2Data = {}
local function ensureGen2Data(gameVersion)
local key = gameVersion or "*"
if gen2Data[key] == nil then
local out = {}
for _, name in ipairs({ "pokemon", "moves", "items", "maps" }) do
out[name] = loadCacheTable(gameVersion, "data/generated/" .. name .. ".lua")
or (loadTable("data.generated." .. name, "data/generated/" .. name .. ".lua"))
end
gen2Data[key] = out
end
return gen2Data[key]
end
-- Crosswalk sets keyed by the game whose cache they came from ("*" for the
-- require-resolved set): Yellow's tables are not Red's, so one import must
-- never be handed the previous import's data (#420).
@@ -228,13 +257,6 @@ SaveConvert.mergeDefaults = mergeDefaults
-- pokered's single sPlayerName..sMainDataCheckSum window), and no Gen 2
-- codec exists yet. Both directions answer with a plain message the
-- launcher's save card renders as-is, instead of pushing a Gen 2 save
-- table through Gen 1 offsets and surfacing a codec traceback.
local function gen2CartName(gameVersion)
if not GameVersion.VERSIONS[gameVersion] then return nil end
if GameVersion.generation(gameVersion) ~= 2 then return nil end
return GameVersion.info(gameVersion).displayName
end
-- Can a cart save for this game cross in or out at all? Public because the
-- launcher has to ask about the GAME before it measures the BYTES.
--
@@ -248,19 +270,22 @@ end
-- Returns true, or false plus the same sentence importSav/exportSav would have
-- answered with, so a caller that asks early and a caller that does not cannot
-- describe the same game two different ways.
function SaveConvert.importSupported(gameVersion)
local gen2Name = gen2CartName(gameVersion)
if gen2Name then
return false, gen2Name .. " uses a Gen 2 cart save; importing one is not supported yet."
-- Does this game use a Gen 2 cart save? The RTC footer that follows one is
-- expected rather than surprising, which the import path needs to know.
function SaveConvert.isGen2Cart(gameVersion)
return Gen2Save.layoutFor(gameVersion) ~= nil
end
function SaveConvert.importSupported(gameVersion)
-- Gen 2 imports through Gen2Save now. Kept as a predicate rather than
-- deleted: SaveFileIO asks it before it measures the bytes, and export
-- still answers no.
return true
end
-- Gen 2 exports through Gen2Save now, but only for a save with a cartridge
-- image behind it; encode says so itself.
function SaveConvert.exportSupported(gameVersion)
local gen2Name = gen2CartName(gameVersion)
if gen2Name then
return false, gen2Name .. " uses a Gen 2 cart save; exporting one is not supported yet."
end
return true
end
@@ -278,6 +303,15 @@ function SaveConvert.importSav(bytes, version, gameVersion)
end
local supported, unsupportedWhy = SaveConvert.importSupported(gameVersion)
if not supported then return nil, unsupportedWhy end
-- Gen 2 is a different SRAM entirely: different bank map, different party
-- struct, its own check values. Gen2Save owns it, and it needs no crosswalk
-- tables because it decodes ids the engine already speaks.
if Gen2Save.layoutFor(gameVersion) then
local decoded, gen2Err = Gen2Save.decode(bytes, gameVersion,
ensureGen2Data(gameVersion))
if not decoded then return nil, gen2Err end
return Gen2Save.mergeDefaults(decoded, gameVersion)
end
if #bytes ~= GenSave.SAVE_SIZE then
return nil, ("save must be %d bytes, got %d"):format(GenSave.SAVE_SIZE, #bytes)
end
@@ -300,18 +334,23 @@ function SaveConvert.importSav(bytes, version, gameVersion)
return mergeDefaults(decoded, version)
end
-- exportSav(saveTable, gameVersion) -> bytes, err
-- exportSav(saveTable, gameVersion, cartImage) -> bytes, err
-- Encodes a save table back to a raw 32768-byte SRAM image. Template-aware:
-- if the table still carries the stashed import template (saveTable.rawImport)
-- GenSave reproduces every unmodeled region from it; otherwise those regions
-- are zero-filled. gameVersion selects the crosswalk tables exactly as in
-- importSav. On failure returns nil + a message (never raises).
function SaveConvert.exportSav(saveTable, gameVersion)
function SaveConvert.exportSav(saveTable, gameVersion, cartImage)
if type(saveTable) ~= "table" then
return nil, "expected a save table"
end
local supported, unsupportedWhy = SaveConvert.exportSupported(gameVersion)
if not supported then return nil, unsupportedWhy end
-- Gen 2 has its own SRAM and its own codec, and needs no Gen 1 crosswalks.
if Gen2Save.layoutFor(gameVersion) then
return Gen2Save.encode(saveTable, gameVersion, cartImage,
ensureGen2Data(gameVersion))
end
local data, derr = ensureData(gameVersion)
if not data then return nil, derr end
local ok, bytes = pcall(GenSave.encode, saveTable, data, nil)
+386
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@@ -0,0 +1,386 @@
-- Importing a Gen 2 cart save (Gold, Silver, Crystal).
-- luajit tests/gen2_save_import_test.lua
-- Also dofile'd by tests/run_tests.lua.
--
-- The save this builds is synthesized rather than checked in, the same rule
-- tests/save_convert_tests.lua follows for Gen 1: a real .sav is personal
-- data. Point POKEPORT_GEN2_SAV_FIXTURE at one to run the audit at the
-- bottom against your own Gold/Silver/Crystal save.
--
-- Every offset under test comes from src/save_convert/Gen2Layout.lua, which
-- tools/gen2_sram_offsets.py generates from a pret build. The reason that
-- matters is here in miniature: Gold and Crystal disagree on almost every
-- field, so reading one with the other's table is not a near miss, it is a
-- party count of 133.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
local T = require("tests.harness")
local check, eq = T.check, T.eq
local Gen2Save = require("src.save_convert.Gen2Save")
local Gen2Layout = require("src.save_convert.Gen2Layout")
local SaveConvert = require("src.save_convert.SaveConvert")
local SIZE = Gen2Save.SAVE_SIZE
-- A byte-addressable save under construction.
local function blank()
local b = {}
for i = 0, SIZE - 1 do b[i] = 0 end
return b
end
local function put(b, at, ...)
local vals = { ... }
for i, v in ipairs(vals) do b[at + i - 1] = v % 256 end
end
local function putName(b, at, name)
for i = 1, #name do b[at + i - 1] = 0x80 + (name:byte(i) - 65) end
b[at + #name] = 0x50
end
local function sealOne(b, L)
b[L.sCheckValue1] = 0x63
b[L.sCheckValue2] = 0x7F
local sum = 0
for i = L.sGameData, L.sGameDataEnd - 1 do sum = (sum + b[i]) % 65536 end
b[L.sChecksum] = sum % 256
b[L.sChecksum + 1] = math.floor(sum / 256) % 256
end
-- A real cart seals both copies, and the game rewrites the backup from the
-- primary on every successful load.
local function seal(b, L)
if L.backup then
for i = 0, (L.sGameDataEnd - L.sGameData) - 1 do
b[L.backup.sGameData + i] = b[L.sGameData + i]
end
sealOne(b, L.backup)
end
sealOne(b, L)
end
local function pack(b)
local out = {}
for i = 0, SIZE - 1 do out[i + 1] = string.char(b[i]) end
return table.concat(out)
end
-- A save with one known Pokemon in the party and one in box 3.
local function build(version)
local L = Gen2Save.layoutFor(version)
local b = blank()
putName(b, L.wPlayerName, "ASH")
putName(b, L.wRivalName, "GARY")
putName(b, L.wMomsName, "MOM")
put(b, L.wPlayerID, 0x12, 0x34) -- big-endian 0x1234
put(b, L.wMoney, 0x01, 0xE2, 0x40) -- 123456
put(b, L.wBadges, 0x05) -- ZEPHYR + PLAIN
put(b, L.wPartyCount, 1)
put(b, L.wPartySpecies, 155)
local mon = L.wPartyMons
put(b, mon, 155) -- species
put(b, mon + 1, 0) -- no held item
put(b, mon + 2, 33, 43, 0, 0) -- two moves
put(b, mon + 6, 0x12, 0x34) -- OT id
put(b, mon + 0x15, 0x9F, 0x6A) -- DVs: a=9 d=15 s=6 sp=10
put(b, mon + 0x1B, 200) -- happiness
put(b, mon + 0x1F, 42) -- level
put(b, mon + 0x20, 0x10) -- BRN (bit 4)
put(b, mon + 0x22, 0x00, 0x64) -- hp 100
put(b, mon + 0x24, 0x00, 0x64) -- maxHp 100
put(b, mon + 0x26, 0x00, 0x37) -- attack 55
putName(b, L.wPartyMonNicknames, "FLAME")
putName(b, L.wPartyMonOTs, "ASH")
put(b, L.wMapGroup, 21); put(b, L.wMapNumber, 14)
put(b, L.wNumItems, 1); put(b, L.wItems, 20, 3); put(b, L.wItems + 2, 0xFF)
put(b, L.wNumKeyItems, 1); put(b, L.wKeyItems, 7); put(b, L.wKeyItems + 1, 0xFF)
put(b, L.wNumBalls, 1); put(b, L.wBalls, 5, 9); put(b, L.wBalls + 2, 0xFF)
-- box 3, one Pokemon
local box = L.boxes[3]
put(b, box, 1)
put(b, box + 0x01, 7)
put(b, box + 0x16, 7)
put(b, box + 0x16 + 0x1F, 15)
putName(b, box + 0x296, "ASH")
putName(b, box + 0x372, "SQUIRT")
seal(b, L)
return pack(b)
end
-- ------------------------------------------------------------------
-- What the cart holds comes back out
-- ------------------------------------------------------------------
for _, version in ipairs({ "gold", "silver", "crystal" }) do
local save, err = Gen2Save.decode(build(version), version)
check(save ~= nil, version .. ": a valid save decodes -- " .. tostring(err))
if save then
eq(save.player.name, "ASH", version .. ": player name")
eq(save.rival.name, "GARY", version .. ": rival name")
eq(save.player.id, 0x1234, version .. ": trainer id is big-endian")
eq(save.player.money, 123456, version .. ": money is a 3-byte big-endian")
eq(save.player.badges.ZEPHYR, true, version .. ": badges are keyed by name")
eq(save.player.badges.PLAIN, true, version .. ": and the second bit too")
eq(save.player.badges.HIVE, nil, version .. ": an unearned badge is absent")
eq(#save.party, 1, version .. ": party size")
local m = save.party[1]
eq(m.species, 155, version .. ": species, uncrosswalked")
eq(m.level, 42, version .. ": level")
eq(m.maxHp, 100, version .. ": max hp")
eq(m.stats.attack, 55, version .. ": computed stats come off the party tail")
eq(#m.moves, 2, version .. ": empty move slots are dropped")
eq(m.nickname, "FLAME", version .. ": nickname")
eq(m.ot, "ASH", version .. ": OT name")
eq(m.happiness, 200, version .. ": happiness")
-- DVs are nibbles, and the HP DV is rebuilt from the other four's low bits
eq(m.dvs.attack, 9, version .. ": attack DV is the high nibble")
eq(m.dvs.defense, 15, version .. ": defense DV is the low nibble")
eq(m.dvs.speed, 6, version .. ": speed DV")
eq(m.dvs.special, 10, version .. ": special DV")
eq(m.dvs.hp, 12, version .. ": HP DV is rebuilt, not stored")
eq(#save.boxes, 14, version .. ": every box is present")
eq(#save.boxes[3], 1, version .. ": box 3 holds one Pokemon")
eq(save.boxes[3][1].species, 7, version .. ": the stored species, uncrosswalked")
eq(save.boxes[3][1].nickname, "SQUIRT", version .. ": box nicknames follow the OTs")
eq(save.boxes[3][1].ot, "ASH", version .. ": box OT")
eq(save.boxes[3][1].hp, nil, version .. ": a box mon carries no computed stats")
end
end
-- ------------------------------------------------------------------
-- The engine is keyed by name, so the codec has to translate
-- ------------------------------------------------------------------
--
-- The cart stores numbers. save.inventory holds POTION, mon.species is
-- "TYPHLOSION", data.pokemon is indexed by that name. Without this the import
-- looks perfect and the engine cannot read a byte of it.
local CROSSWALK = {
pokemon = { CYNDAQUIL = { index = 155 }, SQUIRTLE = { index = 7 } },
moves = { TACKLE = { index = 33 }, LEER = { index = 43 } },
items = { POTION = { index = 20 }, BICYCLE = { index = 7 },
POKE_BALL = { index = 5 } },
maps = { GOLDENROD_CITY = { group = 21, map = 14 } },
}
do
local save = assert(Gen2Save.decode(build("gold"), "gold", CROSSWALK))
local m = save.party[1]
eq(m.species, "CYNDAQUIL", "species is the engine's id, not the cart's number")
eq(m.moves[1], "TACKLE", "and so are moves")
eq(m.moves[2], "LEER", "both of them")
eq(save.boxes[3][1].species, "SQUIRTLE", "boxes translate too")
-- One flat bag. Nothing in src reads save.keyItems or save.balls; PackMenu
-- buckets save.inventory by each item's own pocket.
eq(save.keyItems, nil, "there is no separate key item table")
eq(save.balls, nil, "nor a separate ball table")
eq(save.inventory.POTION, 3, "the ITEM pocket lands in the bag")
eq(save.inventory.BICYCLE, 1, "so does KEY_ITEM, which is why you can cycle")
eq(save.inventory.POKE_BALL, 9, "and BALL, which is why you can throw one")
-- Save.summary does `save.position.map or save.spawn`, so a save with no
-- map key resumes at the spawn point with the old coordinates.
eq(save.position.map, "GOLDENROD_CITY", "position names the map it is on")
-- save.pokedex.caught[species] = true, keyed the same way.
local dexKey = next(save.pokedex.caught)
check(dexKey == nil or type(dexKey) == "string" or type(dexKey) == "number",
"the dex is keyed by species id")
-- Save.scrubEvents runs tonumber over the VALUE against Save.EVENT_BYTES,
-- and tonumber(true) is nil, so a set of booleans is silently emptied.
eq(type(save.events[0]), "number", "events are packed bytes, not booleans")
local evCount = 0
for _ in pairs(save.events) do evCount = evCount + 1 end
eq(evCount, Gen2Save.EVENT_BYTES, "one entry per event byte")
-- 0 is truthy in Lua, so a raw status byte makes healthy mons look ill.
eq(m.status, "brn", "status is the engine's class string")
eq(save.boxes[3][1].status, nil, "and nil when healthy, not 0")
end
-- Without a crosswalk the raw numbers survive rather than being dropped: an id
-- this build cannot name is still the player's.
do
local save = assert(Gen2Save.decode(build("gold"), "gold"))
eq(save.party[1].species, 155, "an unknown species keeps its cart number")
end
-- ------------------------------------------------------------------
-- Export: what goes in comes back out, including what changed
-- ------------------------------------------------------------------
--
-- Exporting a save onto the buffer it was decoded from proves nothing: every
-- region encode does not write matches because it was copied. So this CHANGES
-- things first, in each of the places export has to reach, and reads them back
-- through a fresh decode.
do
local ITEMS = {
POTION = { index = 20, pocket = "ITEM" },
BICYCLE = { index = 7, pocket = "KEY_ITEM" },
POKE_BALL = { index = 5, pocket = "BALL" },
TM_HEADBUTT = { index = 191, pocket = "TM_HM", tmNumber = 2 },
}
local data = {
pokemon = CROSSWALK.pokemon, moves = CROSSWALK.moves,
items = ITEMS, maps = CROSSWALK.maps,
}
local cart = build("gold")
local save = assert(Gen2Save.decode(cart, "gold", data))
save.inventory = { POTION = 7, BICYCLE = 1, POKE_BALL = 12, TM_HEADBUTT = 1 }
save.currentBox = 5
save.party[1].status, save.party[1].statusTurns = "slp", 3
save.party[1].pokerus = 0x34
save.party[1].caughtData = 0x1234
save.events[9] = 0xA5
local out = assert(Gen2Save.encode(save, "gold", cart, data))
eq(#out, #cart, "the image keeps its size")
local back = assert(Gen2Save.decode(out, "gold", data))
-- The bag: encode used to leave it at whatever the template carried, so a
-- potion bought in a session never reached the cartridge.
eq(back.inventory.POTION, 7, "the ITEM pocket is written")
eq(back.inventory.BICYCLE, 1, "and KEY_ITEM")
eq(back.inventory.POKE_BALL, 12, "and BALL")
eq(back.inventory.TM_HEADBUTT, 1, "and TM_HM, by its tmNumber")
eq(back.currentBox, 5, "the open box is written")
-- 0x1C-0x1E are the mon's, not the slot's: left to the template, reordering
-- the party gives slot 1 the previous occupant's pokerus and caught data.
eq(back.party[1].pokerus, 0x34, "pokerus rides the mon")
eq(back.party[1].caughtData, 0x1234, "so does caught data")
eq(back.party[1].status, "slp", "status survives as a class")
eq(back.party[1].statusTurns, 3, "with its turn count")
eq(back.events[9], 0xA5, "event bytes are written")
end
-- A save with no cartridge image behind it is refused, not invented.
do
local out, err = Gen2Save.encode({ player = { name = "A" } }, "gold", nil, {})
eq(out, nil, "encode refuses a save with no lineage")
check(type(err) == "string" and err:find("no cartridge image", 1, true) ~= nil,
"and says why -- " .. tostring(err))
end
-- ------------------------------------------------------------------
-- A save the real cartridge would open must not be refused
-- ------------------------------------------------------------------
--
-- TryLoadSaveFile checks the primary, and on failure VerifyBackupChecksum and
-- LoadBackupPlayerData. Refusing on the primary alone reports a save the game
-- itself would load as corrupt, which is what #1832 was about.
do
local L = Gen2Save.layoutFor("crystal")
check(L.backup ~= nil, "Crystal carries a backup layout")
eq(Gen2Save.layoutFor("gold").backup, nil,
"Gold and Silver split theirs across three sections, so they have none")
local good = build("crystal")
local at = L.sChecksum + 1
local broken = good:sub(1, at - 1)
.. string.char((good:byte(at) + 1) % 256) .. good:sub(at + 1)
eq(Gen2Save.checksumValid(broken, L), false, "the primary is now corrupt")
eq(Gen2Save.checksumValid(broken, L.backup), true, "the backup is not")
local save, err = Gen2Save.decode(broken, "crystal")
check(save ~= nil, "so the save still opens -- " .. tostring(err))
if save then
eq(save.player.name, "ASH", "and reads the same player out of the backup")
end
end
-- ------------------------------------------------------------------
-- Gold's table is not Crystal's
-- ------------------------------------------------------------------
do
local goldBytes = build("gold")
local wrong, err = Gen2Save.decode(goldBytes, "crystal")
check(wrong == nil, "a Gold save read with Crystal's table is refused")
check(type(err) == "string" and err:find("checksum", 1, true) ~= nil,
"and refused by the guard, not by luck -- got: " .. tostring(err))
check(Gen2Layout.goldSilver.wPartyMons ~= Gen2Layout.crystal.wPartyMons,
"the two layouts really do disagree about where the party is")
end
-- ------------------------------------------------------------------
-- Through the launcher's own entry point
-- ------------------------------------------------------------------
do
local save, err = SaveConvert.importSav(build("gold"), "gold", "gold")
check(save ~= nil, "importSav accepts a Gen 2 save now -- " .. tostring(err))
if save then
eq(save.player.name, "ASH", "and returns the decoded player")
eq(save.generation, 2, "tagged as Gen 2")
-- Everything the cart does not carry still has to be there.
check(type(save.mail) == "table", "mail falls back to the new-game default")
check(type(save.hallOfFame) == "table", "so does the hall of fame")
check(type(save.phoneContacts) == "table", "and the phone book")
end
-- Export needs the cartridge image the save came from. Without one it is
-- refused rather than built from nothing.
local _, expErr = SaveConvert.exportSav({ meta = {} }, "gold")
check(type(expErr) == "string" and expErr:find("no cartridge image", 1, true) ~= nil,
"a save with no cartridge behind it is refused -- got: " .. tostring(expErr))
end
-- ------------------------------------------------------------------
-- Real-save audit (fixture-gated)
-- ------------------------------------------------------------------
local fixture = os.getenv("POKEPORT_GEN2_SAV_FIXTURE")
local fixtureVersion = os.getenv("POKEPORT_GEN2_SAV_VERSION") or "crystal"
if not fixture then
print("real-save audit skipped (set POKEPORT_GEN2_SAV_FIXTURE to a Gen 2 .sav, "
.. "and POKEPORT_GEN2_SAV_VERSION to gold/silver/crystal)")
else
local f = io.open(fixture, "rb")
local bytes = f and f:read("*a")
if f then f:close() end
check(bytes ~= nil, "the fixture is readable")
if bytes then
local save, err = Gen2Save.decode(bytes, fixtureVersion)
check(save ~= nil, "a real cart save decodes -- " .. tostring(err))
if save then
check(#save.party >= 1 and #save.party <= 6, "party size is possible")
check(#save.player.name > 0, "the player has a name")
for i, mon in ipairs(save.party) do
check(mon.species >= 1 and mon.species <= Gen2Save.NUM_SPECIES,
("party %d species is a real species (%d)"):format(i, mon.species))
check(mon.level >= 1 and mon.level <= 100,
("party %d level is possible (%d)"):format(i, mon.level))
check(mon.dvs.attack <= 15 and mon.dvs.special <= 15,
("party %d DVs are nibbles"):format(i))
end
for b, box in ipairs(save.boxes) do
check(#box <= Gen2Save.BOX_CAPACITY, ("box %d holds at most 20"):format(b))
end
-- And back out. Without the item table the bag cannot be bucketed, so
-- this asserts the refusal rather than a lossy write.
local out, err = Gen2Save.encode(save, fixtureVersion, bytes, {})
if out then
eq(#out, #bytes, "the exported image keeps the cart's size, RTC and all")
local back = assert(Gen2Save.decode(out, fixtureVersion))
eq(back.player.name, save.player.name, "the player survives the round trip")
eq(#back.party, #save.party, "and the party")
local a, b2 = 0, 0
for _, box in ipairs(save.boxes) do a = a + #box end
for _, box in ipairs(back.boxes) do b2 = b2 + #box end
eq(b2, a, "and every stored Pokemon")
else
check(err:find("pocket", 1, true) ~= nil,
"or it refuses because the bag cannot be sorted -- " .. tostring(err))
end
end
end
end
T.finish()
+127
View File
@@ -0,0 +1,127 @@
-- A real Gen 2 cart save is 32786 bytes, and that must not be held against it
-- (#1832).
-- luajit tests/gen2_save_import_message_test.lua
-- Also dofile'd by tests/run_tests.lua.
--
-- Gen 2 carts are MBC3+TIMER, so a real Gold/Silver/Crystal battery save
-- carries an RTC footer past the 32768 bytes of SRAM. SaveFileIO.importToSlot
-- judges anything that is not exactly SAVE_SIZE, and it used to judge it with
-- pokered's main-data checksum whatever game it was for, so every real Gen 2
-- save came back "save data checksum invalid" -- a perfectly good save
-- reported as corrupt.
--
-- This is the size gate specifically. tests/gen2_save_import_test.lua covers
-- the codec.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
-- SaveData is stubbed so this stays about the gate: the real one wants a
-- filesystem and a registry, and neither is the subject here.
local written = {}
package.loaded["src.core.SaveData"] = {
load = function() return { meta = {} } end,
activeSlot = function() return "slot1" end,
buildMeta = function(_, m) return m or {} end,
createSlot = function() return "slot1" end,
writeSlot = function(_, _, save) written[#written + 1] = save return true end,
setActiveSlot = function() return true end,
}
local T = require("tests.harness")
local check, eq = T.check, T.eq
local Gen2Save = require("src.save_convert.Gen2Save")
local SaveConvert = require("src.save_convert.SaveConvert")
local SaveFileIO = require("src.import.SaveFileIO")
-- The size a real Gen 2 cart save actually is: 32768 of SRAM plus an 18-byte
-- RTC footer. Verified against a real Gold cartridge in an emulator core,
-- which reports the cart's backup size as exactly this.
local GEN2_CART_SAVE_SIZE = 32786
local function validSave(version, trailing)
local L = Gen2Save.layoutFor(version)
local b = {}
for i = 0, Gen2Save.SAVE_SIZE - 1 do b[i] = 0 end
b[L.wPlayerName] = 0x80 -- "A", so the save is not entirely blank
b[L.wPlayerName + 1] = 0x50
b[L.sCheckValue1] = 0x63
b[L.sCheckValue2] = 0x7F
local sum = 0
for i = L.sGameData, L.sGameDataEnd - 1 do sum = (sum + b[i]) % 65536 end
b[L.sChecksum] = sum % 256
b[L.sChecksum + 1] = math.floor(sum / 256) % 256
local out = {}
for i = 0, Gen2Save.SAVE_SIZE - 1 do out[i + 1] = string.char(b[i]) end
return table.concat(out) .. string.rep("\0", trailing or 0)
end
local function savFile(bytes)
local path = os.tmpname()
local f = assert(io.open(path, "wb"))
f:write(bytes)
f:close()
return path
end
-- ------------------------------------------------------------------
-- The report: a real-sized Gen 2 save imports
-- ------------------------------------------------------------------
for _, version in ipairs({ "gold", "silver", "crystal" }) do
local trailing = GEN2_CART_SAVE_SIZE - Gen2Save.SAVE_SIZE
local path = savFile(validSave(version, trailing))
written = {}
-- force is deliberately NOT passed: the footer is the normal shape of a Gen
-- 2 cart save, so it must not raise the oversize confirmation either.
local ok, err = SaveFileIO.importToSlot(path, version)
check(ok == true,
version .. ": a 32786-byte cart save imports -- " .. tostring(err))
check(type(err) ~= "string" or err:find("checksum", 1, true) == nil,
version .. ": and is never blamed on a checksum -- " .. tostring(err))
eq(#written, 1, version .. ": the slot is written")
end
-- ------------------------------------------------------------------
-- The checksum question is asked of the right generation
-- ------------------------------------------------------------------
do
local gen2 = validSave("gold")
eq(SaveConvert.mainChecksumValid(gen2, "gold"), true,
"a Gen 2 save is valid under Gen 2's rule")
eq(SaveConvert.mainChecksumValid(gen2), false,
"and would read as invalid under Gen 1's, which is the whole bug")
check(SaveConvert.isGen2Cart("crystal"), "Crystal is a Gen 2 cart")
check(not SaveConvert.isGen2Cart("red"), "Red is not")
end
-- ------------------------------------------------------------------
-- Gen 1 keeps its own diagnosis
-- ------------------------------------------------------------------
do
local path = savFile(string.rep("\0", GEN2_CART_SAVE_SIZE))
local ok, err = SaveFileIO.importToSlot(path, "red", true)
check(ok == false, "red: a corrupt oversize save is still refused")
check(type(err) == "string" and err:find("checksum", 1, true) ~= nil,
"red: still diagnosed by pokered's checksum -- got: " .. tostring(err))
end
-- ------------------------------------------------------------------
-- Export needs the cartridge image behind the save
-- ------------------------------------------------------------------
-- Export goes through the codec now, but only for a save that came from a
-- cartridge: the regions it does not model are the ones the real game trusts
-- on CONTINUE.
for _, version in ipairs({ "gold", "silver", "crystal" }) do
eq(SaveConvert.exportSupported(version), true, version .. ": export is supported")
local out, why = SaveConvert.exportSav({ meta = {}, player = { name = "A" } }, version)
eq(out, nil, version .. ": a save with no cartridge behind it is refused")
check(type(why) == "string" and why:find("no cartridge image", 1, true) ~= nil,
version .. ": and the reason is the missing image -- " .. tostring(why))
end
T.finish()
@@ -226,6 +226,8 @@ do
-- The double has to answer it; "yes" is what keeps this case about the
-- cache-name contract below and nothing else.
importSupported = function() return true end,
-- Red is not a Gen 2 cart, which is what this case uses.
isGen2Cart = function() return false end,
importSav = function(_, version, gameVersion)
seen.import = { version = version, gameVersion = gameVersion }
return nil, "stub"
+14 -5
View File
@@ -62,20 +62,29 @@ write(goldPath, SaveSerializer.encode({
local out = run(("luajit tools/save_convert/convert.lua export %q %q")
:format(goldPath, outPath))
check(out:find("Gen 2 cart save", 1, true) ~= nil,
"exporting a Gold save.lua is refused by name: " .. (out:gsub("%s+$", "")))
-- Gen 2 exports through Gen2Save now, but only for a save that carries the
-- cartridge image it came from. A slot built in the launcher has none.
check(out:find("no cartridge image", 1, true) ~= nil,
"exporting a Gold slot with no cartridge behind it is refused, and says why: "
.. (out:gsub("%s+$", "")))
check(not exists(outPath),
"and no 32768-byte file that looks like a Red battery is written")
-- The same gate on the way in, when the caller names the game.
-- The way IN is no longer a gate: Gen 2 imports through
-- src/save_convert/Gen2Save.lua now. What this pins is that the bytes reach
-- that codec and are judged by ITS rules -- an all-zero image has neither of
-- Gen 2's check values, so it is refused for being blank rather than for
-- being Gold.
local savPath = tmp("in.sav")
local outPath2 = tmp("in.lua")
os.remove(outPath2)
write(savPath, string.rep("\0", 32768))
out = run(("luajit tools/save_convert/convert.lua import %q %q gold")
:format(savPath, outPath2))
check(out:find("Gen 2 cart save", 1, true) ~= nil,
"importing for a Gen 2 game is refused too")
check(out:find("not supported yet", 1, true) == nil,
"importing for a Gen 2 game is no longer refused by version: " .. (out:gsub("%s+$", "")))
check(out:find("checksum", 1, true) ~= nil,
"a blank image is refused on Gen 2's own check values: " .. (out:gsub("%s+$", "")))
check(not exists(outPath2), "and writes nothing")
-- Gen 1 keeps working: a Red-shaped save is never caught by the Gen 2 gate.
+12 -7
View File
@@ -66,8 +66,8 @@ check(files["saves/gold/" .. tostring(slotId) .. ".lua"] ~= nil,
local ok, res = SaveFileIO.exportActiveSlot("gold")
eq(ok, false, "Export on a Gold slot is refused, not crashed")
check(type(res) == "string" and res:find("not supported yet", 1, true),
"the refusal is the plain launcher message: " .. tostring(res))
check(type(res) == "string" and res:find("no cartridge image", 1, true),
"the refusal names the missing cartridge image: " .. tostring(res))
check(not tostring(res):find("GenSave", 1, true)
and not tostring(res):find("attempt to index", 1, true),
"no codec traceback leaks into the notice line")
@@ -77,12 +77,17 @@ for path in pairs(files) do
end
eq(exported, false, "no export file is written for a Gold slot")
-- The import direction through the same seam: a 32 KB image aimed at Gold
-- must be refused by version, before any Gen 1 decoding is attempted.
-- The import direction no longer matches the export one. Gold imports through
-- Gen2Save now, so a 32 KB image aimed at Gold is decoded rather than turned
-- away by version. An all-zero image still fails, because Gen 2's guards are
-- two check values and a sum and a blank image has none of them: refused for
-- what it is, not for which game it is for.
local iok, ierr = SaveConvert.importSav(string.rep("\0", 32768), "gold", "gold")
eq(iok, nil, "importing a cart .sav for Gold is refused")
check(type(ierr) == "string" and ierr:find("not supported yet", 1, true),
"the import refusal is the plain launcher message: " .. tostring(ierr))
eq(iok, nil, "a blank cart .sav for Gold is still refused")
check(type(ierr) == "string" and ierr:find("not supported yet", 1, true) == nil,
"and no longer refused by version: " .. tostring(ierr))
check(type(ierr) == "string" and ierr:find("checksum", 1, true) ~= nil,
"it is Gen 2's own guards that turn it away: " .. tostring(ierr))
-- Gen 1 versions still pass the gate: red reaches the codec proper and
-- fails on its own terms (an all-zero image is not a table), never on the
-96
View File
@@ -1,96 +0,0 @@
-- A Gen 2 cart save must be refused as a Gen 2 cart save, not as a corrupt
-- Gen 1 one (#1832).
-- luajit tests/gen2_save_import_message_test.lua
-- Also dofile'd by tests/run_tests.lua.
--
-- SaveFileIO.importToSlot judges anything that is not exactly SAVE_SIZE with
-- SaveConvert.mainChecksumValid, which is pokered's main-data checksum. Gen 2
-- carts are MBC3+TIMER, so a real Gold/Silver/Crystal battery save carries an
-- RTC footer and is 32786 bytes: it misses the size test, is then measured
-- against a checksum rule written for a different generation, and the launcher
-- tells the player their save is corrupt. It is not -- there is simply no Gen
-- 2 codec yet, which is a different sentence and an actionable one.
package.path = "./?.lua;./?/init.lua;" .. package.path
love = love or require("tests.love_stub")
local S = require("tests.harness").suite("gen2 save import message")
local check = S.check
local SaveConvert = require("src.save_convert.SaveConvert")
local SaveFileIO = require("src.import.SaveFileIO")
-- The size a real Gen 2 cart save actually is: 32768 bytes of SRAM plus the
-- 18-byte RTC footer an MBC3+TIMER cart writes.
local GEN2_CART_SAVE_SIZE = 32786
local function blob(n) return string.rep("\0", n) end
-- readSource only takes a raw string when it is EXACTLY 32768 bytes; anything
-- else is treated as a picker path (its own comment says so). A real Gen 2
-- cart save is 32786, so it can only ever reach importToSlot as a FILE -- which
-- is exactly how the player in #1832 supplied theirs. Write one and hand over
-- the path, so this exercises the route the report came from.
local function savFile(n)
local path = os.tmpname()
local f = assert(io.open(path, "wb"))
f:write(blob(n))
f:close()
return path
end
-- ------------------------------------------------------------------
-- The report: a real Gen 2 save is not "checksum invalid"
-- ------------------------------------------------------------------
for _, version in ipairs({ "gold", "silver", "crystal" }) do
local ok, err = SaveFileIO.importToSlot(savFile(GEN2_CART_SAVE_SIZE), version, true)
check(ok == false, version .. ": a Gen 2 cart save is still refused")
check(type(err) == "string" and err:find("Gen 2 cart save", 1, true) ~= nil,
version .. ": refused AS a Gen 2 save -- got: " .. tostring(err))
check(type(err) == "string" and err:find("checksum", 1, true) == nil,
version .. ": never blamed on a checksum it was never measured by -- got: "
.. tostring(err))
end
-- ------------------------------------------------------------------
-- The predicate both callers share
-- ------------------------------------------------------------------
for _, version in ipairs({ "red", "blue", "yellow" }) do
check(SaveConvert.importSupported(version) == true,
version .. ": Gen 1 import is unaffected")
check(SaveConvert.exportSupported(version) == true,
version .. ": Gen 1 export is unaffected")
end
for _, version in ipairs({ "gold", "silver", "crystal" }) do
local impOk, impWhy = SaveConvert.importSupported(version)
local expOk, expWhy = SaveConvert.exportSupported(version)
check(impOk == false and expOk == false, version .. ": both directions say no")
-- One sentence per direction, wherever it is asked from: the early gate in
-- SaveFileIO and the late one inside importSav must not describe the same
-- game two different ways.
local _, lateWhy = SaveConvert.importSav(blob(32768), version, version)
check(impWhy == lateWhy,
version .. ": the early gate and importSav answer identically")
check(expWhy:find("exporting", 1, true) ~= nil,
version .. ": the export sentence is about exporting")
end
-- ------------------------------------------------------------------
-- Gen 1 keeps its own diagnosis
-- ------------------------------------------------------------------
--
-- A Gen 1 save that really is the wrong size AND fails pokered's checksum must
-- still say so: this fix moves the generation check in front of that test, it
-- does not remove it.
do
local ok, err = SaveFileIO.importToSlot(savFile(GEN2_CART_SAVE_SIZE), "red", true)
check(ok == false, "red: a corrupt oversize save is still refused")
check(type(err) == "string" and err:find("checksum", 1, true) ~= nil,
"red: still diagnosed by pokered's checksum -- got: " .. tostring(err))
end
S.finish()
-1
View File
@@ -3640,7 +3640,6 @@ runSuites(orderedGlob(
-- name resolution, and the .sav converter refusing a Gen 2 save table.
"tests/gen2_sound_alias_test.lua",
"tests/gen2_save_convert_cli_test.lua",
"tests/gen2_save_import_message_test.lua",
-- The wall radios (`special MapRadio`). gen2_save_export_test cannot share a
-- process (LEAKS_SAVE_SLOT_STATE above); tests/run_gen2.lua runs it alone.
"tests/gen2_map_radio_test.lua",
+185
View File
@@ -0,0 +1,185 @@
#!/usr/bin/env python3
"""Emit src/save_convert/Gen2Layout.lua from a pret build's symbol files.
Gen 2 saves a contiguous WRAM block into SRAM bank 1, so every field's file
offset inside the 32768-byte battery image is
sPlayerData_offset + (wField - wPlayerData)
with sPlayerData_offset = sPlayerData - $A000 + $2000. That relation is
asserted below against sPokemonData, which appears on both sides.
Nothing here is transcribed. Build pret/pokegold and pret/pokecrystal, then:
python3 tools/gen2_sram_offsets.py \
--gold path/to/pokegold.sym \
--crystal path/to/pokecrystal.sym \
> src/save_convert/Gen2Layout.lua
Gold and Silver share a layout (pokesilver.sym agrees byte-exact); Crystal does
not, and that is the whole reason this file emits two tables.
"""
import argparse, re, sys
FIELDS = [
"wPlayerName", "wPlayerID", "wMoney", "wCoins", "wBadges", "wKantoBadges",
"wRivalName", "wMomsName", "wPartyCount", "wPartySpecies", "wPartyMons",
"wPartyMonNicknames", "wPartyMonOTs", "wNumItems", "wItems", "wNumKeyItems",
"wKeyItems", "wNumBalls", "wBalls", "wTMsHMs", "wPokedexCaught",
"wPokedexSeen", "wCurBox", "wBoxNames", "wMapGroup", "wMapNumber",
"wXCoord", "wYCoord", "wEventFlags", "wPlayerState",
"wGameTimeHours", "wGameTimeMinutes",
]
GUARDS = ["sCheckValue1", "sCheckValue2", "sChecksum", "sGameData", "sGameDataEnd"]
# The 14 archived PC boxes. Emitted as real per-box offsets, never a stride:
# boxes 1-7 live in SRAM bank 2 and 8-14 in bank 3, so the step from box 7 to
# box 8 is 0x620 rather than the 0x450 every other pair uses. Computing them
# from a uniform stride puts boxes 8-14 in the wrong place, and a real save
# then reports box counts like 243 and 196.
BOX_COUNT = 14
def load(path):
out = {}
for line in open(path):
m = re.match(r"^(\w\w):(\w{4})\s+(\S+)\s*$", line)
if m:
out.setdefault(m.group(3), (int(m.group(1), 16), int(m.group(2), 16)))
return out
# The backup copy the game falls back to when the primary checksum fails
# (TryLoadSaveFile -> VerifyBackupChecksum). Crystal's is contiguous and laid
# out exactly like the primary, so it is the same table shifted. Gold and
# Silver split theirs across three sections and are not derivable this way,
# which is why only Crystal gets one.
def backup_table(sym, rows, label):
need = ["sBackupGameData", "sBackupGameDataEnd", "sBackupCheckValue1",
"sBackupCheckValue2", "sBackupChecksum", "sGameData"]
if any(n not in sym for n in need):
return None
off = lambda n: sym[n][0] * 0x2000 + (sym[n][1] - 0xA000)
# File offsets, not raw addresses: the backup lives in SRAM bank 0 and the
# primary in bank 1, so an address-only delta is off by a bank.
delta = off("sBackupGameData") - off("sGameData")
guards = {"sCheckValue1": off("sBackupCheckValue1"),
"sCheckValue2": off("sBackupCheckValue2"),
"sChecksum": off("sBackupChecksum"),
"sGameData": off("sBackupGameData"),
"sGameDataEnd": off("sBackupGameDataEnd")}
out = []
for name, value in rows:
if name in guards:
out.append((name, guards[name]))
else:
out.append((name, value + delta))
return out
def table(sym, label):
need = ["sPlayerData", "wPlayerData", "sPokemonData", "wPokemonData"] + GUARDS
missing = [n for n in need if n not in sym]
if missing:
sys.exit(f"{label}: symbol file is missing {missing}")
base = sym["sPlayerData"][1] - 0xA000 + 0x2000
anchor = sym["wPlayerData"][1]
# The block relation, asserted rather than assumed.
if sym["sPokemonData"][1] - sym["sPlayerData"][1] != \
sym["wPokemonData"][1] - sym["wPlayerData"][1]:
sys.exit(f"{label}: the WRAM block is not copied contiguously; "
"the offset relation this generator rests on does not hold")
lo, hi = sym["sGameData"][1], sym["sGameDataEnd"][1]
rows, skipped = [], []
for g in GUARDS:
rows.append((g, sym[g][1] - 0xA000 + 0x2000))
for f in FIELDS:
w = sym.get(f)
if not w:
skipped.append(f + " (absent)")
continue
# Only fields INSIDE the saved block are addressable this way. Crystal's
# wPlayerGender sits before wPlayerData and belongs to sCrystalData, and
# the naive subtraction gives a confident wrong answer for it.
if not (lo <= w[1] - anchor + sym["sPlayerData"][1] < hi):
skipped.append(f + " (outside sGameData..sGameDataEnd)")
continue
rows.append((f, base + (w[1] - anchor)))
boxes = []
for i in range(1, BOX_COUNT + 1):
b = sym.get("sBox%d" % i)
if not b:
sys.exit("%s: sBox%d is missing" % (label, i))
# General SRAM form, which the bank-1 arithmetic above is a case of:
# file offset = bank * 0x2000 + (addr - $A000).
boxes.append(b[0] * 0x2000 + (b[1] - 0xA000))
return rows, skipped, boxes
# The cart's own text table, so a name with an apostrophe, an accent or the PK
# glyph in it survives the round trip. Hand-keeping this list is how a player
# called "Mattia<PK>" comes back as "Mattia?".
CHARMAP_RE = re.compile(r'^\s*charmap\s+"(.+?)",\s*\$([0-9a-fA-F]{2})\s*(?:;.*)?$')
def emit_charmap(path):
rows = {}
for line in open(path, encoding="utf-8"):
m = CHARMAP_RE.match(line)
if not m:
continue
glyph, code = m.group(1), int(m.group(2), 16)
# Control tokens are not text; the name fields never contain them.
if glyph.startswith("<") and glyph.endswith(">"):
inner = glyph[1:-1]
if inner in ("PK", "MN", "PO", "KE"):
rows.setdefault(code, inner)
continue
rows.setdefault(code, glyph)
print("Gen2Layout.charmap = {")
for code in sorted(rows):
glyph = rows[code].replace("\\", "\\\\").replace('"', '\\"')
print(f' [0x{code:02X}] = "{glyph}",')
print("}")
print()
def main():
ap = argparse.ArgumentParser()
ap.add_argument("--gold", required=True)
ap.add_argument("--crystal", required=True)
ap.add_argument("--charmap", required=False,
help="path to pokegold constants/charmap.asm; emits the "
"text table too when given")
a = ap.parse_args()
print("-- GENERATED by tools/gen2_sram_offsets.py. Do not edit by hand.")
print("-- Regenerate from a pret/pokegold + pret/pokecrystal build; see that")
print("-- script's header for the derivation and the assertion behind it.")
print("local Gen2Layout = {}\n")
for key, path in (("goldSilver", a.gold), ("crystal", a.crystal)):
sym = load(path)
rows, skipped, boxes = table(sym, key)
backup = backup_table(sym, rows, key)
print(f"Gen2Layout.{key} = {{")
for n, off in rows:
print(f" {n} = 0x{off:04X},")
print(" -- The 14 archived boxes, listed rather than strided (see BOX_COUNT).")
print(" boxes = { " + ", ".join("0x%04X" % b for b in boxes) + " },")
if backup:
print(" -- The backup copy the game falls back to when the primary")
print(" -- checksum fails. Same shape, shifted.")
print(" backup = {")
for n, off in backup:
print(f" {n} = 0x{off:04X},")
print(" boxes = { " + ", ".join("0x%04X" % b for b in boxes) + " },")
print(" },")
print("}")
for s2 in skipped:
print(f"-- not addressable via the block: {s2}")
print()
if a.charmap:
emit_charmap(a.charmap)
print("return Gen2Layout")
main()