feat(ios): brand app and tune haptic feedback

This commit is contained in:
Adrian Castro
2026-08-13 02:18:25 +02:00
parent f4497b4dbb
commit d648990a81
14 changed files with 146 additions and 73 deletions
+2 -2
View File
@@ -501,7 +501,7 @@ local function buildRows(game)
return true
end },
-- Haptic feedback for on-screen pad presses (#806): OFF / LIGHT /
-- MEDIUM / HEAVY, where the intensity is a vibration duration --
-- NORMAL / STRONG, where the intensity is a vibration duration --
-- love.system.vibrate takes nothing else. Hidden with TOUCH PAD below,
-- since the only thing that buzzes is a virtual button press.
{ id = "haptics", label = Strings("VIBRATION"),
@@ -515,7 +515,7 @@ local function buildRows(game)
o.haptics = TC.cycleHaptics(o.haptics, dir)
TC:applyOptions(o)
-- sample the level being selected: stepping the row is the only way
-- to compare LIGHT against HEAVY without leaving the menu
-- to compare LIGHT against STRONG without leaving the menu
TC.buzz(o.haptics)
return true
end },