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feat(ios): brand app and tune haptic feedback
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@@ -105,17 +105,21 @@ end
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-- would be dropped on every editor save.
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-- love.system.vibrate takes a duration and nothing else, so "intensity" is a
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-- duration preset: Android runs the platform vibrator for exactly that long,
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-- while iOS ignores the duration and fires the fixed system vibration, so
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-- there the three levels all read as simply on.
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TouchControls.HAPTICS = { "off", "light", "medium", "heavy" }
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-- while iOS maps each duration to a matching Taptic Engine impact.
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TouchControls.HAPTICS = { "off", "light", "normal", "strong" }
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TouchControls.HAPTIC_DEFAULT = "light"
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local HAPTIC_SECONDS = { off = 0, light = 0.012, medium = 0.025, heavy = 0.045 }
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local HAPTIC_SECONDS = {
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off = 0, light = 0.012, normal = 0.025, strong = 0.045,
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}
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local HAPTIC_LABELS = {
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off = "OFF", light = "LIGHT", medium = "MEDIUM", heavy = "HEAVY",
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off = "OFF", light = "LIGHT", normal = "NORMAL", strong = "STRONG",
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}
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function TouchControls.normalizeHaptics(level)
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if level == "physical" then return "light" end
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if level == "medium" then return "normal" end
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if level == "heavy" then return "strong" end
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if HAPTIC_SECONDS[level] then return level end
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return TouchControls.HAPTIC_DEFAULT
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end
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