feat(ios): brand app and tune haptic feedback

This commit is contained in:
Adrian Castro
2026-08-13 02:18:25 +02:00
parent f4497b4dbb
commit d648990a81
14 changed files with 146 additions and 73 deletions
+1 -1
View File
@@ -13,7 +13,7 @@
# dist/linux/gen1recomp-linux.zip (fused x86_64 AppImage)
# dist/android/debug/*.apk (full gradle output stays under
# mobile/android/app/build/outputs/apk/embedNoRecord/)
# dist/ios/<Config>-<sdk>/gen1recomp.app (full xcodebuild output stays
# dist/ios/<Config>-<sdk>/gen1recomp++.app (full xcodebuild output stays
# under mobile/ios/build/Build/Products/)
set -euo pipefail
+43 -25
View File
@@ -20,9 +20,9 @@
# - macOS + Xcode (xcodebuild)
# - mobile/ios/love-src/ (see --fetch / mobile/ios/README.md)
#
# Output: dist/ios/<Config>-<sdk>/gen1recomp.app (convenience copy)
# dist/ios/gen1recomp.ipa (device builds only)
# mobile/ios/build/Build/Products/<Config>-<sdk>/gen1recomp.app
# Output: dist/ios/<Config>-<sdk>/gen1recomp++.app (convenience copy)
# dist/ios/gen1recomp++.ipa (device builds only)
# mobile/ios/build/Build/Products/<Config>-<sdk>/gen1recomp++.app
set -euo pipefail
@@ -39,8 +39,9 @@ RESOURCES_DIR="$XCODE_DIR/ios/resources"
LOVE_FILE="$RESOURCES_DIR/game.love"
LIBS_DIR="$XCODE_DIR/ios/libraries"
APP_NAME="gen1recomp"
DISPLAY_NAME="gen1recomp"
APP_NAME="gen1recomp++"
DISPLAY_NAME="gen1recomp++"
PRODUCT_NAME="gen1recomp++"
# Bundle ID resolution, most specific wins:
# 1. GEN1_BUNDLE_ID env var
# 2. mobile/ios/bundle_id.local (one line, gitignored — pins YOUR install
@@ -50,7 +51,7 @@ DISPLAY_NAME="gen1recomp"
# capabilities like HealthKit are involved), so a per-team default
# lets anyone build without colliding with someone else's app
# 4. simulator: the project default (no App ID registration involved)
BUNDLE_ID="${GEN1_BUNDLE_ID:-com.theboisclub.gen1recomp}"
BUNDLE_ID="${GEN1_BUNDLE_ID:-}"
if [ -z "$BUNDLE_ID" ] && [ -f "$IOS_DIR/bundle_id.local" ]; then
BUNDLE_ID="$(tr -d '[:space:]' < "$IOS_DIR/bundle_id.local")"
fi
@@ -138,11 +139,7 @@ if $DEVICE && [ -z "${DEVELOPMENT_TEAM:-}" ]; then
fi
fi
if [ -z "$BUNDLE_ID" ]; then
if $DEVICE; then
BUNDLE_ID="com.gen1recomp.t$(printf '%s' "$DEVELOPMENT_TEAM" | tr '[:upper:]' '[:lower:]')"
else
BUNDLE_ID="com.theboisclub.pokemonred"
fi
BUNDLE_ID="com.theboisclub.gen1recompplusplus"
fi
# --------------------------------------------------------------- host checks
@@ -226,13 +223,26 @@ verify_documents_overlay() {
}
apply_ios_icon() {
local source="$ROOT/assets/logo/gen1recomp_cover.png"
local source="$ROOT/assets/logo/logo.png"
local target="$XCODE_DIR/Images.xcassets/iOS AppIcon.appiconset"
[ -f "$source" ] || fail "missing iOS icon source: $source"
[ -d "$target" ] || fail "missing iOS app icon set: $target"
local icon="$BUILD_DIR/gen1recomp-ios-icon.png"
mkdir -p "$BUILD_DIR"
if command -v magick >/dev/null 2>&1; then
magick -size 1024x1024 xc:black \
\( "$source" -resize 900x900 \) -gravity center -composite \
-alpha off "$icon" || fail "could not create iOS app icon: $source"
else
local scaled="$BUILD_DIR/gen1recomp-logo.png"
sips -Z 900 "$source" --out "$scaled" >/dev/null \
|| fail "could not resize iOS app icon source: $source"
sips -p 1024 1024 --padColor 000000 "$scaled" --out "$icon" >/dev/null \
|| fail "could not center iOS app icon source: $source"
fi
local entry name size
while IFS=: read -r name size; do
sips -z "$size" "$size" "$source" --out "$target/$name" >/dev/null
sips -z "$size" "$size" "$icon" --out "$target/$name" >/dev/null
done <<'EOF'
icon-1024pt@1x.png:1024
icon-29pt@1x.png:29
@@ -647,6 +657,7 @@ run_xcodebuild() {
CURRENT_PROJECT_VERSION="$project_version"
INFOPLIST_KEY_UIFileSharingEnabled=YES
INFOPLIST_KEY_LSSupportsOpeningDocumentsInPlace=YES
IPHONEOS_DEPLOYMENT_TARGET=15.0
ONLY_ACTIVE_ARCH=NO
DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING=YES
)
@@ -666,6 +677,9 @@ run_xcodebuild() {
if [ -n "${CODE_SIGN_IDENTITY:-}" ]; then
args+=(CODE_SIGN_IDENTITY="$CODE_SIGN_IDENTITY")
fi
if [ "${GEN1_DISABLE_HEALTHKIT:-0}" = "1" ]; then
args+=(CODE_SIGN_ENTITLEMENTS=)
fi
fi
if ! xcodebuild -showsdks 2>/dev/null | grep -q "$sdk"; then
@@ -708,18 +722,22 @@ run_xcodebuild() {
fi
local products="$BUILD_DIR/Build/Products/${config}-${sdk}"
local app="$products/$APP_NAME.app"
if [ ! -d "$app" ]; then
# PRODUCT_NAME override can still leave love.app on older projects
if [ -d "$products/love.app" ]; then
app="$products/$APP_NAME.app"
mv "$products/love.app" "$app"
warn "renamed love.app to $APP_NAME.app"
else
warn "xcodebuild finished but no .app under $products"
find "$BUILD_DIR/Build/Products" -name '*.app' 2>/dev/null | head -20 || true
return 0
local app=""
local candidate
for candidate in "$products/$PRODUCT_NAME.app" "$products/$APP_NAME.app" "$products/love.app"; do
if [ -d "$candidate" ]; then
app="$candidate"
break
fi
done
if [ -z "$app" ]; then
warn "xcodebuild finished but no .app under $products"
find "$BUILD_DIR/Build/Products" -name '*.app' 2>/dev/null | head -20 || true
return 0
fi
if [ "$app" != "$products/$APP_NAME.app" ]; then
mv "$app" "$products/$APP_NAME.app"
app="$products/$APP_NAME.app"
fi
verify_documents_configuration "$app"
@@ -760,7 +778,7 @@ run_xcodebuild() {
fi
}
# Pack Payload/<app>.app into dist/ios/gen1recomp.ipa for release / sideload tools.
# Pack Payload/<app>.app into dist/ios/gen1recomp++.ipa for release / sideload tools.
package_ipa() {
local app="$1"
local ipa="$DIST/$APP_NAME.ipa"