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shaderfix
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@@ -100,6 +100,11 @@ love-android 11.5a expects:
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Set `ANDROID_SDK_ROOT` (or `ANDROID_HOME`), or let the script write
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`local.properties` when it finds `~/Library/Android/sdk`.
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**ShaderFX bridge**: `scripts/build_android.sh` bundles
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`liblibrashader_bridge.so` for arm64-v8a and armeabi-v7a via `cargo ndk` (or
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from `SHADERFX_BRIDGE_ANDROID_DIR`), and warns and continues when neither is
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available; see `docs/shaderfx.md`.
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Gradle flavor used: **`embedNoRecord`** (game fused into the APK, no microphone).
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Build task: `assembleEmbedNoRecordDebug`.
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@@ -52,6 +52,7 @@ The script verifies the final app before packaging it:
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- the public Documents plist settings are present
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- the native picker bridge is present
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- the SHADER FX librashader bridge is linked into the app binary, when this build produced one
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- `game.love` exists and is non-empty
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If the payload is missing, the build fails instead of producing a blank app.
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