shaderfix

This commit is contained in:
bryanthaboi
2026-08-25 09:16:59 -04:00
parent 9dd38e06a5
commit d622e83a8e
11 changed files with 445 additions and 16 deletions
+5
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@@ -100,6 +100,11 @@ love-android 11.5a expects:
Set `ANDROID_SDK_ROOT` (or `ANDROID_HOME`), or let the script write
`local.properties` when it finds `~/Library/Android/sdk`.
**ShaderFX bridge**: `scripts/build_android.sh` bundles
`liblibrashader_bridge.so` for arm64-v8a and armeabi-v7a via `cargo ndk` (or
from `SHADERFX_BRIDGE_ANDROID_DIR`), and warns and continues when neither is
available; see `docs/shaderfx.md`.
Gradle flavor used: **`embedNoRecord`** (game fused into the APK, no microphone).
Build task: `assembleEmbedNoRecordDebug`.
+1
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@@ -52,6 +52,7 @@ The script verifies the final app before packaging it:
- the public Documents plist settings are present
- the native picker bridge is present
- the SHADER FX librashader bridge is linked into the app binary, when this build produced one
- `game.love` exists and is non-empty
If the payload is missing, the build fails instead of producing a blank app.