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CLOSES #1418
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@@ -1968,6 +1968,7 @@ function Game2:applyOptions()
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})
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require("src.core.VideoMode").applyOptions(options)
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require("src.core.FrameCap").applyOptions(options)
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require("src.world.gen2.BorderFill").applyOptions(options)
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local GBCFX = require("src.render.GBCFX")
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if GBCFX.applyOptions(options) and self.save then
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-- applyOptions returns true when it had to clear an unsupported level.
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@@ -274,6 +274,9 @@ Save.DEFAULT_OPTIONS = {
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color = "gbc",
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videoMode = "windowed",
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fpsCap = 60,
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-- VOID FILL: fade | water | trees | black. fade is each map header's own
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-- border block with the dissolve across a boundary (#1418).
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voidFill = "fade",
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musicVol = 7, -- 0-7, like the GB's NR50 master volume
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sfxVol = 7, -- 0-7
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musicFilter = 0, -- low-pass steps, 0 = off
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