Merge pull request #1680 from colsonrice/feat/gen2-rom-text

This commit is contained in:
bryanthaboi
2026-08-22 11:08:18 -04:00
committed by GitHub
10 changed files with 8361 additions and 7 deletions
+6
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@@ -943,6 +943,12 @@ function Game2:load()
self.data.gen2Scripts = loadGenerated("data/generated/scripts.lua")
self.data.gen2StdScripts = loadGenerated("data/generated/std_scripts.lua")
self.data.gen2Text = loadGenerated("data/generated/text.lua")
-- The engine's own strings, keyed by the disassembly's label. gen2Text
-- above is the script text and is keyed by bank:address for the overworld
-- VM, so the two are different tables and both are loaded. This one is
-- what src/core/RomText.lua reads, which is why it lands on `text`: that
-- helper is shared with Gen 1 and looks up data.text[label].
self.data.text = loadGenerated("data/generated/rom_text.lua") or {}
-- data/generated/events.lua: the side tables a script command NAMES rather
-- than carries -- the phone book, the in-game trades, the elevator's floor
-- labels, the decoration descriptions. Keyed for World's own `eventTables`
+47 -1
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@@ -27,7 +27,7 @@ RomExtractorGen2.__index = RomExtractorGen2
-- scripts, pokemon, moves, items, marts, encounters, trainers, pokedex,
-- landmarks, intro movie, menu gfx, title, credits, diploma, trade animation,
-- audio, stubs
local STAGE_COUNT = 26
local STAGE_COUNT = 27
local Opcodes = require("src.script.gen2.Opcodes")
-- BG palette slots inside one loaded 8-palette set (constants/tileset_constants.asm
@@ -136,6 +136,18 @@ local TEXT_NO_GLYPH = {
[0x13] = true, [0x15] = true,
}
-- The three runtime name slots. PlaceMoveUsersName, PlaceMoveTargetsName and
-- PlaceEnemysName (home/text.asm:302, :307, :327) swap these for a battler's
-- own name as the line prints, so they are markers rather than glyphs. They
-- decode to the same shape Gen 1 uses, which src/core/RomText.lua already
-- fills in argument order. Dropped, SubTookDamageText read "took damage
-- for" with nothing after it.
local NAME_SLOT = {
["<USER>"] = "{USER}",
["<TARGET>"] = "{TARGET}",
["<ENEMY>"] = "{ENEMY}",
}
local ROOF_TILES = 9
local SPRITEDATA_LENGTH = 6
@@ -2596,6 +2608,8 @@ function RomExtractorGen2:decodeGen2Text(bank, address, charmap, buffers)
out[#out + 1] = ch
elseif ch == "<……>" or b == 0x56 then
out[#out + 1] = "……"
elseif NAME_SLOT[ch] then
out[#out + 1] = NAME_SLOT[ch]
elseif not ch then
out[#out + 1] = ("{BYTE:%02X}"):format(b)
end
@@ -3698,6 +3712,37 @@ function RomExtractorGen2:splashGfx()
}
end
-- The engine's own strings, keyed by the label the disassembly gives them.
--
-- This is what extractOakSpeech has always done for _OakText1-7: resolve the
-- label, decode from the cart, key by name. What is new is that the list of
-- labels comes from the manifest instead of being written out here, so all of
-- data/text/ arrives rather than seven strings. Gen 1 has had the same table
-- since RomExtractor:extractText; this is the Gen 2 side of it, and it is
-- what lets src/core/RomText.lua work on Gold and Silver at all.
--
-- Written as `rom_text` rather than `text`: data/generated/text.lua is
-- already the script text, keyed by bank:address for the overworld VM, and
-- these are a different table with different keys.
function RomExtractorGen2:extractText()
self:beginStage("Dialogue")
local charmap = self.manifest.charmap or {}
local labels = (self.manifest.text or {}).labels or {}
local texts = {}
for index, label in ipairs(labels) do
local location = self.symbols[label]
-- A label the manifest names but the symbol table does not carry would
-- be a generator bug, not a cart difference: make_gold_manifest.py
-- resolves every one of these before it writes the list.
if location then
texts[label] = self:decodeGen2Text(location[1], location[2], charmap)
end
self:tick("Dialogue", index, #labels)
end
self:write("rom_text", texts)
return texts
end
-- OakSpeech (engine/menus/intro_menu.asm): named _OakText* strings plus the
-- POKEMON_PROF / CAL trainer pics shown before NamePlayer. Also pulls
-- Shrink1/2 pics and the GameFreak splash sheets for the boot cinema.
@@ -6283,6 +6328,7 @@ function RomExtractorGen2:run()
results.sprites = self:extractSprites()
results.stdScripts = self:extractStdScripts()
results.scripts = self:extractScriptsAndText(results.maps, results.stdScripts)
results.text = self:extractText()
results.pokemon = self:extractPokemon()
results.moves = self:extractMoves()
results.items = self:extractItems()
+6
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@@ -104,6 +104,12 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
"data/generated/sprites.lua", -- OW sheets (Chris + NPCs)
"data/generated/scripts.lua", -- disassembled map scripts
"data/generated/text.lua", -- decoded Gen 2 dialogue strings
-- The engine's own strings, keyed by label rather than by address. A
-- cache built before RomExtractorGen2:extractText has none, and every
-- line that reads through src/core/RomText.lua would silently keep
-- printing its Lua fallback, so this re-imports those caches rather than
-- bumping CACHE_FORMAT and dragging Red, Blue and Yellow through it too.
"data/generated/rom_text.lua",
"data/generated/pokemon.lua",
"data/generated/tilesets.lua",
"data/generated/audio.lua",
+1 -1
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@@ -42,7 +42,7 @@ check(type(RomExtractorGen2.extractDiploma) == "function",
"RomExtractorGen2:extractDiploma exists")
check(extractorSource:find("results.diploma = self:extractDiploma()", 1, true)
~= nil, "and RomExtractorGen2:run calls it")
check(extractorSource:find("local STAGE_COUNT = 26", 1, true) ~= nil,
check(extractorSource:find("local STAGE_COUNT = 27", 1, true) ~= nil,
"STAGE_COUNT counts the new stage, so the progress bar still ends at 1")
-- The three symbols the stage reads have to be in the curated manifest set or
+139
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@@ -0,0 +1,139 @@
-- Gen 2's engine text, the counterpart to Gen 1's data/generated/text.lua.
--
-- Gold and Silver had no label-keyed string table at all: the manifests
-- carried no `text` section, RomExtractorGen2 had no extractText, and
-- game.data.text was never assigned, so every call through
-- src/core/RomText.lua fell back to the literal written beside it. These
-- cover the three halves of closing that: the manifest names the labels and
-- resolves every one, the decoder emits the runtime name slots rather than
-- dropping them, and RomText fills those slots.
--
-- GOLD_CACHE="..." luajit tests/gen2_rom_text_test.lua
--
-- ROM-free apart from the last section, which reads an imported cache's
-- rom_text.lua and skips cleanly when there is none.
package.path = "./?.lua;./?/init.lua;" .. package.path
local S = require("tests.harness").suite("gen2 rom text")
local check, eq = S.check, S.eq
love = require("tests.love_stub")
local Json = require("src.link.Json")
local romText = require("src.core.RomText")
local function manifest(path)
local file = assert(io.open(path, "r"))
local data = assert(Json.decode(file:read("*a")))
file:close()
return data
end
-- ---- the label list, and that every label resolves ------------------------
-- A label the list names but the symbol table cannot place would fail the
-- import at the Dialogue stage rather than at generation time, so the pairing
-- is asserted here instead.
for _, edition in ipairs({ "gold", "silver" }) do
local data = manifest("tools/rom_manifest_" .. edition .. ".json")
local labels = (data.text or {}).labels or {}
check((data.text or {}).labels ~= nil,
edition .. " carries a text section")
check(#labels > 800,
("%s names %d text labels"):format(edition, #labels))
local unresolved = {}
for _, label in ipairs(labels) do
if not data.symbols[label] then unresolved[#unresolved + 1] = label end
end
eq(#unresolved, 0,
("every %s text label resolves to a symbol (%s)")
:format(edition, table.concat(unresolved, ", "):sub(1, 60)))
local named = {}
for _, label in ipairs(labels) do named[label] = true end
-- data/text/ also holds keyboard layouts and kana tables. Decoded as text
-- they come out as keyboard rows, so make_gold_manifest.TEXT_SOURCES leaves
-- their files out. `BattleText::` is excluded for a different reason: it
-- is a bank anchor sharing an address with the first real label under it,
-- and its own comment in the disassembly says so.
for _, excluded in ipairs({ "NameInputLower", "MailEntry_Uppercase",
"Dakutens", "Gen1TrainerClassNames", "BattleText" }) do
check(not named[excluded],
edition .. " leaves " .. excluded .. " out of the text list")
end
end
-- Both editions describe the same strings; only the addresses move.
do
local gold = (manifest("tools/rom_manifest_gold.json").text or {}).labels or {}
local silver =
(manifest("tools/rom_manifest_silver.json").text or {}).labels or {}
eq(#gold, #silver, "Gold and Silver name the same number of labels")
local mismatch
for index, label in ipairs(gold) do
if silver[index] ~= label then mismatch = label; break end
end
eq(mismatch, nil, "and the same labels in the same order")
end
-- ---- the slots RomText fills ----------------------------------------------
-- decodeGen2Text emits {USER}, {TARGET} and {ENEMY} for the three names
-- PlaceMoveUsersName / PlaceMoveTargetsName / PlaceEnemysName write at
-- runtime (home/text.asm:302, :307, :327). Dropped, the line printed with a
-- hole where the name belongs.
do
local data = { text = {
SubTookDamageText = "The SUBSTITUTE\ntook damage for\v{TARGET}!",
WantsToBattleText = "{ENEMY}\nwants to battle!",
ConfusedNoMoreText = "{USER}'s\nconfused no more!",
SuperEffectiveText = "It's super-\neffective!",
} }
eq(romText(data, "SubTookDamageText", "fallback", "GEODUDE"),
"The SUBSTITUTE\ntook damage for\vGEODUDE!",
"a {TARGET} slot takes the name the caller passes")
eq(romText(data, "WantsToBattleText", "fallback", "FALKNER"),
"FALKNER\nwants to battle!", "and so does {ENEMY}")
eq(romText(data, "ConfusedNoMoreText", "fallback", "CYNDAQUIL"),
"CYNDAQUIL's\nconfused no more!", "and {USER}")
eq(romText(data, "SuperEffectiveText", "It's super effective!"),
"It's super-\neffective!",
"a line with no slot comes back as the cart wrote it")
eq(romText(data, "NoSuchLabel", "the engine's own wording"),
"the engine's own wording",
"and a label the cache does not carry falls back")
end
-- ---- against a real imported cache ----------------------------------------
do
local cache = os.getenv("GOLD_CACHE")
if not cache then
local home = os.getenv("HOME") or ""
cache = home .. "/Library/Application Support/LOVE/gold-dev/gold"
end
local path = cache .. "/data/generated/rom_text.lua"
local file = io.open(path, "r")
if not file then
print(" (skipped: no rom_text.lua at " .. path .. ")")
else
file:close()
local texts = assert(loadfile(path))()
check(next(texts) ~= nil, "the imported cache carries strings")
-- Wording taken from pokegold's data/text/battle.asm, with \n for `line`
-- and \v for `cont`, which is what RomExtractorGen2 decodes those to.
eq(texts.SuperEffectiveText, "It's super-\neffective!",
"SuperEffectiveText comes off the cart hyphenated and broken")
eq(texts.NotVeryEffectiveText, "It's not very\neffective…",
"NotVeryEffectiveText ends on the ellipsis glyph")
eq(texts.StartPerishText, "Both POKéMON will\nfaint in 3 turns!",
"StartPerishText names both sides")
eq(texts.ButItFailedText, "But it failed!", "and a one-row line is one row")
eq(texts.SubTookDamageText, "The SUBSTITUTE\ntook damage for\v{TARGET}!",
"SpikesText's neighbour keeps its cont row and its target slot")
eq(texts.PlayerHitTimesText, "Hit {NUM} times!",
"a text_decimal reads back as {NUM}")
end
end
S.finish()
+1 -1
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@@ -45,7 +45,7 @@ check(type(RomExtractorGen2.extractTrade) == "function",
"RomExtractorGen2:extractTrade exists")
check(extractorSource:find("results.trade = self:extractTrade()", 1, true)
~= nil, "and RomExtractorGen2:run calls it")
check(extractorSource:find("local STAGE_COUNT = 26", 1, true) ~= nil,
check(extractorSource:find("local STAGE_COUNT = 27", 1, true) ~= nil,
"STAGE_COUNT counts the new stage, so the progress bar still ends at 1")
-- pokegold.sym, bank $0a. These are also what the cache is checked against
+1
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@@ -3526,6 +3526,7 @@ runSuites({
"tests/gen2_decorations_test.lua",
"tests/gen2_pokerus_test.lua",
"tests/gen2_common_text_test.lua",
"tests/gen2_rom_text_test.lua",
"tests/gen2_magnet_train_test.lua",
"tests/gen2_bank_of_mom_test.lua",
"tests/gen2_trainerhouse_test.lua",
+62 -4
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@@ -907,9 +907,62 @@ REQUIRED_SYMBOLS = {
}
def embedded_symbols(symbols, pokemon_labels, song_labels=()):
"""Resolve REQUIRED_SYMBOLS + pic labels + Music_* song headers."""
names = set(REQUIRED_SYMBOLS) | set(pokemon_labels) | set(song_labels)
# The engine's own text, the counterpart to make_rom_manifest.text_metadata.
#
# Only these five carry dialogue. data/text/'s other files are character
# tables rather than strings: dakutens.asm and name_input_chars.asm /
# mail_input_chars.asm are keyboard layouts, and unused_gen1_trainer_names.asm
# is a dead Gen 1 leftover. Decoding those as text yields keyboard rows and
# kana runs, so they are left out by name rather than filtered afterwards.
#
# None of the five carries an IF DEF(_GOLD) / IF DEF(_SILVER) arm, so the
# label set is one list for both editions and make_silver_manifest.py inherits
# it with the addresses re-resolved from pokesilver.sym.
TEXT_SOURCES = (
"battle.asm",
"common_1.asm",
"common_2.asm",
"common_3.asm",
"std_text.asm",
)
def text_labels(pokegold):
"""Every text label in TEXT_SOURCES, in sorted order.
Unlike Gen 1 there is no `dynamic` map beside this. pokered's decoder is
told which runtime token each label carries; RomExtractorGen2's reads the
cart's own TX_RAM / TX_DECIMAL command bytes and emits {STRBUF} / {NUM}
itself, so the label alone is enough.
"""
labels = set()
for name in TEXT_SOURCES:
path = os.path.join(pokegold, "data/text", name)
pending = None
for _, line in read_asm(path):
stripped = line.strip()
if not stripped:
continue
match = re.match(r"(\w+)::?\s*$", stripped)
if match:
# A label whose next line is another label owns no string of
# its own. `BattleText::` is the one in this set: its own
# comment says "used only for BANK(BattleText)", and it shares
# an address with the first real label under it, so taking it
# would decode that neighbour's string a second time.
pending = match.group(1)
continue
if pending:
labels.add(pending)
pending = None
return sorted(labels)
def embedded_symbols(symbols, pokemon_labels, song_labels=(),
text_label_names=()):
"""Resolve REQUIRED_SYMBOLS + pic labels + songs + text labels."""
names = (set(REQUIRED_SYMBOLS) | set(pokemon_labels)
| set(song_labels) | set(text_label_names))
for symbol_name in symbols.by_name:
# Pokedex entries are split across four banks and the game derives the
# bank arithmetically from the species id (radio.asm's rlca/maskbits
@@ -1111,6 +1164,7 @@ def generate(pokegold, symbols_path):
pokemon_labels.append(asset["backLabel"])
songs = music_order(pokegold)
text_label_names = text_labels(pokegold)
sfx = sfx_order(pokegold)
# Index 0 is NO_ITEM, so the parsed list is already 1-based on item id.
@@ -1202,6 +1256,9 @@ def generate(pokegold, symbols_path):
"battleAnimBgPaletteOrder": battle_anim_bg_pals,
"battleAnimObPaletteOrder": battle_anim_ob_pals,
},
# Label -> decoded string is built at import time from these, the
# same way Gen 1 builds data/generated/text.lua from its own list.
"text": {"labels": text_label_names},
"charmap": charmap(pokegold),
"fontCharmap": font_extract.parse_charmap(pokegold),
"pokemonAssets": assets,
@@ -1210,7 +1267,8 @@ def generate(pokegold, symbols_path):
"maps": {name: map_groups[name] for name in map_order},
"tilesets": {name: {} for name in tilesets},
}
data["symbols"] = embedded_symbols(symbols, pokemon_labels, songs)
data["symbols"] = embedded_symbols(
symbols, pokemon_labels, songs, text_label_names)
return data
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