mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-16 08:11:35 +02:00
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
This commit is contained in:
+5
-5
@@ -14,12 +14,12 @@ local MODULES = {
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-- Optional for compatibility with developer and stale caches.
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local OPTIONAL = { "audio", "palettes", "icons" }
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-- The rules the engine still carries as literals. The constants registry
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-- deep-merges over these, so a value has to exist before a mod can patch
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-- it; each one is the number the engine hard-codes today, so seeding them
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-- changes nothing on a mod-free boot.
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-- Vanilla defaults for rules exposed through the constants registry. A
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-- value has to exist before a mod can patch it; each one matches the
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-- engine's no-mod behavior, so seeding them changes nothing on a vanilla
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-- boot.
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local CONSTANT_DEFAULTS = {
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bagSize = 20, -- BAG_ITEM_CAPACITY (src/inventory/Bag.lua)
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bagSize = 20, -- BAG_ITEM_CAPACITY (Bag.capacity fallback)
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partyMax = 6, -- PARTY_LENGTH (src/pokemon/Party.lua)
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boxCount = 12, boxSize = 20, -- Bill's PC (src/pokemon/Boxes.lua)
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moveMax = 4,
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@@ -0,0 +1,40 @@
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-- Usable window rect for mobile chrome (notch / Dynamic Island / home
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-- indicator / Android display cutouts). Wraps love.window.getSafeArea when
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-- the engine provides it; otherwise the full graphics window.
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--
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-- Desktop and headless stubs return the full window, so callers can always
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-- layout against this rect without platform branches. Interactive chrome
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-- (touch overlay, launcher) should prefer this over getDimensions; the game
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-- canvas may still letterbox into the full framebuffer for immersion.
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local SafeArea = {}
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function SafeArea.rect()
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local ww, wh = 0, 0
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if love and love.graphics and love.graphics.getDimensions then
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ww, wh = love.graphics.getDimensions()
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end
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if ww <= 0 then ww = 1 end
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if wh <= 0 then wh = 1 end
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if not (love and love.window and love.window.getSafeArea) then
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return 0, 0, ww, wh
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end
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local x, y, w, h = love.window.getSafeArea()
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if type(x) ~= "number" or type(y) ~= "number"
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or type(w) ~= "number" or type(h) ~= "number"
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or w <= 0 or h <= 0 then
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return 0, 0, ww, wh
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end
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-- Clamp to the drawable window so a bad / mid-rotation backend cannot
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-- push layout outside the surface.
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x = math.max(0, math.min(x, ww))
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y = math.max(0, math.min(y, wh))
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w = math.max(1, math.min(w, ww - x))
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h = math.max(1, math.min(h, wh - y))
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return x, y, w, h
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end
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return SafeArea
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@@ -1058,7 +1058,7 @@ local function reclaim(save, data, report)
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if type(entry) == "table" and known(data.items, entry.id) then
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table.remove(orphaned.items, i)
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if entry.from == "pcItems" or type(save.inventory) ~= "table"
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or not Bag.add(save, entry.id, entry.count or 1) then
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or not Bag.add(save, entry.id, entry.count or 1, data) then
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save.pcItems = save.pcItems or {}
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save.pcItems[entry.id] = (save.pcItems[entry.id] or 0) + (entry.count or 1)
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end
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+42
-26
@@ -23,6 +23,7 @@
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-- and a player rebind can never detach the overlay.
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local Input = require("src.core.Input")
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local SafeArea = require("src.core.SafeArea")
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local TouchControls = {}
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@@ -92,20 +93,23 @@ function TouchControls.normalizeConfig(tc)
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return out
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end
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-- Pure default layout in LOVE units for a given window size. Shared by
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-- layout() and the editor's Reset path so defaults stay in one place.
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function TouchControls.defaultLayout(ww, wh)
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-- Pure default layout in LOVE units for a usable rect of size ww x wh at
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-- origin (ox, oy). Shared by layout() and the editor's Reset path so
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-- defaults stay in one place. ox/oy default to 0 for the headless tests
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-- and for callers that already pass a full-window size.
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function TouchControls.defaultLayout(ww, wh, ox, oy)
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ox, oy = ox or 0, oy or 0
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local short = math.min(ww, wh)
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local dpadW = math.min(180, short * 0.34)
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local abW = dpadW * 0.46
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local ssW = dpadW * 0.30
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local margin = dpadW * 0.12
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return {
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dpad = { cx = margin + dpadW / 2, cy = wh - margin - dpadW / 2, w = dpadW },
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a = { cx = ww - margin - abW * 0.55, cy = wh - margin - abW * 1.75, w = abW },
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b = { cx = ww - margin - abW * 1.60, cy = wh - margin - abW * 0.55, w = abW },
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start = { cx = ww / 2 + ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
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select = { cx = ww / 2 - ssW * 0.60, cy = wh - margin - ssW * 0.95, w = ssW },
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dpad = { cx = ox + margin + dpadW / 2, cy = oy + wh - margin - dpadW / 2, w = dpadW },
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a = { cx = ox + ww - margin - abW * 0.55, cy = oy + wh - margin - abW * 1.75, w = abW },
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b = { cx = ox + ww - margin - abW * 1.60, cy = oy + wh - margin - abW * 0.55, w = abW },
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start = { cx = ox + ww / 2 + ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
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select = { cx = ox + ww / 2 - ssW * 0.60, cy = oy + wh - margin - ssW * 0.95, w = ssW },
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}
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end
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@@ -155,6 +159,7 @@ function TouchControls:applyOptions(opts)
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self.enabled = cfg.enabled
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self.positions = cfg.positions
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self.layoutW, self.layoutH = nil, nil
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self.layoutOx, self.layoutOy = nil, nil
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if not self.enabled then
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self.controllerHidden = false
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self:reset()
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@@ -185,30 +190,37 @@ function TouchControls:visible()
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and not self.controllerHidden
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end
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local function clampZone(zone, ww, wh)
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-- Keep a control fully inside the usable rect [x0,y0]..[x1,y1].
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local function clampZone(zone, x0, y0, x1, y1)
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local half = zone.w * 0.5
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zone.cx = math.max(half, math.min(ww - half, zone.cx))
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zone.cy = math.max(half, math.min(wh - half, zone.cy))
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zone.cx = math.max(x0 + half, math.min(x1 - half, zone.cx))
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zone.cy = math.max(y0 + half, math.min(y1 - half, zone.cy))
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end
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-- Layout in LOVE units (density-independent on mobile), recomputed when
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-- the window size changes (rotation, resize). Default: d-pad bottom-left,
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-- B/A bottom-right with A above B (the Game Boy diagonal), START/SELECT
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-- flanking the bottom center. Custom positions (normalized 0..1) override
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-- centers while sizes stay derived from the short edge.
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-- the window or safe area changes (rotation, resize, notch insets).
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-- Default: d-pad bottom-left, B/A bottom-right with A above B (the Game Boy
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-- diagonal), START/SELECT flanking the bottom center -- all inside the
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-- device safe area so thumbs clear the home indicator / cutouts.
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-- Custom positions (normalized 0..1 within the safe rect) override centers
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-- while sizes stay derived from the short edge.
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function TouchControls:layout()
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local ww, wh = love.graphics.getDimensions()
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if self.layoutW == ww and self.layoutH == wh and self.L then return self.L end
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self.layoutW, self.layoutH = ww, wh
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self.L = TouchControls.defaultLayout(ww, wh)
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local ox, oy, sw, sh = SafeArea.rect()
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if self.layoutW == sw and self.layoutH == sh
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and self.layoutOx == ox and self.layoutOy == oy and self.L then
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return self.L
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end
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self.layoutW, self.layoutH = sw, sh
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self.layoutOx, self.layoutOy = ox, oy
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self.L = TouchControls.defaultLayout(sw, sh, ox, oy)
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if self.positions then
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for _, name in ipairs(CONTROLS) do
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local p = self.positions[name]
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local zone = self.L[name]
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if p and zone then
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zone.cx = p.x * ww
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zone.cy = p.y * wh
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clampZone(zone, ww, wh)
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zone.cx = ox + p.x * sw
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zone.cy = oy + p.y * sh
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clampZone(zone, ox, oy, ox + sw, oy + sh)
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end
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end
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end
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@@ -222,21 +234,25 @@ function TouchControls:layout()
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end
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-- Move one control to a screen-space point and persist its normalized
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-- position. Used by the layout editor while dragging.
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-- position within the safe rect. Used by the layout editor while dragging.
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function TouchControls:setControlCenter(name, cx, cy)
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local ww, wh = love.graphics.getDimensions()
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local ox, oy, sw, sh = SafeArea.rect()
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local L = self:layout()
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local zone = L[name]
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if not zone then return end
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zone.cx, zone.cy = cx, cy
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clampZone(zone, ww, wh)
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clampZone(zone, ox, oy, ox + sw, oy + sh)
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self.positions = self.positions or {}
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self.positions[name] = { x = zone.cx / ww, y = zone.cy / wh }
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self.positions[name] = {
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x = sw > 0 and (zone.cx - ox) / sw or 0,
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y = sh > 0 and (zone.cy - oy) / sh or 0,
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}
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end
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function TouchControls:clearPositions()
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self.positions = nil
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self.layoutW, self.layoutH = nil, nil
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self.layoutOx, self.layoutOy = nil, nil
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end
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local function inCircle(zone, x, y, slop)
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