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CLOSES #128 CLOSES #114 CLOSES #113 CLOSES #111 CLOSES #110 CLOSES #109 CLOSES #107 CLOSES #106 CLOSES #105 CLOSES #90 CLOSES #103
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-- Parity test: Mom heal rest (#113) and Silph Co. 9F nurse fade.
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--
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-- pokered RedsHouse1FMomText / RedsHouse1FMomHealScript:
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-- pre-starter -> WakeUpText; else YouShouldRest -> GBFadeOutToWhite ->
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-- HealParty -> MUSIC_PKMN_HEALED (wait) -> GBFadeInFromWhite ->
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-- LookingGreatText.
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-- SilphCo9FNurseText: heal then white fade / Delay3 / fade in (no jingle).
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--
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-- Self-contained; run via `luajit tests/parity_mom_heal.lua`.
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package.path = "./?.lua;./?/init.lua;" .. package.path
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if not _G.love then _G.love = require("tests.love_stub") end
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local S = require("tests.harness").suite("parity mom heal")
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local check, eq = S.check, S.eq
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local reds = dofile("data/scripts/reds_house.lua")
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local silph = dofile("data/scripts/flavor/silph_co_9f.lua")
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local function cmds(rows)
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local out = {}
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for _, row in ipairs(rows) do out[#out + 1] = row[1] end
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return out
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end
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local function find(rows, verb, arg)
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for i, row in ipairs(rows) do
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if row[1] == verb and (arg == nil or row[2] == arg) then
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return i, row
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end
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end
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end
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-- --- Mom: pre-starter branch + heal rest sequence
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do
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local rows = reds.talk.TEXT_REDSHOUSE1F_MOM
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check(rows ~= nil, "Mom talk script exists")
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local iFlag = find(rows, "check_flag", "EVENT_GOT_STARTER")
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check(iFlag, "Mom checks EVENT_GOT_STARTER")
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local iWake = find(rows, "show_text", "_RedsHouse1FMomWakeUpText")
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check(iWake and iWake > iFlag, "WakeUpText follows the starter check")
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local iRest = find(rows, "show_text", "_RedsHouse1FMomYouShouldRestText")
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check(iRest and iRest > iWake, "heal path is after the wake-up branch")
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local iFadeOut = find(rows, "fade", "out")
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local iHeal = find(rows, "heal_party")
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local iJingle = find(rows, "play_once", "Music_PkmnHealed")
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local iFadeIn = find(rows, "fade", "in")
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local iGreat = find(rows, "show_text", "_RedsHouse1FMomLookingGreatText")
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check(iFadeOut and rows[iFadeOut][3] == "white",
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"Mom fades out to white after rest text")
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check(iHeal and iHeal > iFadeOut, "heal_party runs under the white fade")
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check(iJingle and iJingle > iHeal,
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"Music_PkmnHealed plays after heal_party")
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check(iFadeIn and rows[iFadeIn][3] == "white" and iFadeIn > iJingle,
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"Mom fades in from white after the jingle")
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check(iGreat and iGreat > iFadeIn,
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"LookingGreatText follows the fade-in")
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-- jump_if_true must land on the heal path (rest text), not wake-up
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local jumpRow
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for _, row in ipairs(rows) do
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if row[1] == "jump_if_true" then jumpRow = row break end
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end
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check(jumpRow, "Mom has jump_if_true after starter check")
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eq(rows[jumpRow[2]][2], "_RedsHouse1FMomYouShouldRestText",
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"EVENT_GOT_STARTER jumps to the heal rest text")
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end
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-- --- Silph Co. 9F nurse: white fade, no heal jingle
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do
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local rows = silph.SILPH_CO_9F.talk.TEXT_SILPHCO9F_NURSE
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check(rows ~= nil, "Silph nurse talk script exists")
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local iHeal = find(rows, "heal_party")
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local iFadeOut = find(rows, "fade", "out")
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local iWait = find(rows, "wait")
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local iFadeIn = find(rows, "fade", "in")
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check(iHeal, "Silph nurse heals the party")
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check(iFadeOut and rows[iFadeOut][3] == "white" and iFadeOut > iHeal,
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"Silph nurse fades out to white after heal (pokered order)")
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check(iWait and rows[iWait][2] == 3 and iWait > iFadeOut,
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"Silph nurse Delay3 between fades")
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check(iFadeIn and rows[iFadeIn][3] == "white" and iFadeIn > iWait,
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"Silph nurse fades in from white")
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check(not find(rows, "play_once", "Music_PkmnHealed"),
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"Silph nurse does not play Music_PkmnHealed")
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local sequence = table.concat(cmds(rows), ",")
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check(sequence:find("heal_party,fade,wait,fade,show_text", 1, true),
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"Silph heal rest sequence is heal → fade out → wait → fade in → text")
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end
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-- --- play_once is a blocking command (Mom / captain wait loops)
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do
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local Commands = require("src.script.Commands")
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check(Commands.meta.play_once and Commands.meta.play_once.blocking,
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"play_once is marked blocking so heal jingles wait to finish")
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end
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S.finish()
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