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squassshheee
CLOSES #128 CLOSES #114 CLOSES #113 CLOSES #111 CLOSES #110 CLOSES #109 CLOSES #107 CLOSES #106 CLOSES #105 CLOSES #90 CLOSES #103
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@@ -1,15 +1,23 @@
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-- Hand-ported from pret/pokered scripts/RedsHouse1F.asm.
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-- Mom (RedsHouse1FMomText, text_asm) heals the party and shows the
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-- "you should rest" / "looking great" dialogue. The intro "wake up"
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-- branch is tied to the unported intro cutscene, so the heal path is used.
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-- Mom (RedsHouse1FMomText): pre-starter shows the wake-up / Oak tip;
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-- after EVENT_GOT_STARTER, RedsHouse1FMomHealScript fades to white,
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-- heals, plays MUSIC_PKMN_HEALED, fades back, then "looking great".
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return {
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talk = {
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TEXT_REDSHOUSE1F_MOM = {
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{ "face_player" },
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{ "show_text", "_RedsHouse1FMomYouShouldRestText" },
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{ "heal_party" },
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{ "show_text", "_RedsHouse1FMomLookingGreatText" },
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_GOT_STARTER" }, -- 2
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{ "jump_if_true", 6 }, -- 3
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{ "show_text", "_RedsHouse1FMomWakeUpText" }, -- 4
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{ "jump", "end" }, -- 5
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-- RedsHouse1FMomHealScript
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{ "show_text", "_RedsHouse1FMomYouShouldRestText" }, -- 6
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{ "fade", "out", "white" }, -- 7 GBFadeOutToWhite
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{ "heal_party" }, -- 8
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{ "play_once", "Music_PkmnHealed" }, -- 9 wait + restore map
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{ "fade", "in", "white" }, -- 10 GBFadeInFromWhite
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{ "show_text", "_RedsHouse1FMomLookingGreatText" }, -- 11
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},
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},
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}
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