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CLOSES #128 CLOSES #114 CLOSES #113 CLOSES #111 CLOSES #110 CLOSES #109 CLOSES #107 CLOSES #106 CLOSES #105 CLOSES #90 CLOSES #103
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@@ -5,19 +5,23 @@ return {
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SILPH_CO_9F = {
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talk = {
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-- SilphCo9FNurseText (pokered/scripts/SilphCo9F.asm):
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-- before EVENT_BEAT_SILPH_CO_GIOVANNI: heals the party and shows
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-- "You look tired..." then "Don't give up!"; after the event, just
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-- says thanks. Nurse texts are not in data/generated/text.lua, so
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-- the exact pokered/text/SilphCo9F.asm strings are used as literals.
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-- before EVENT_BEAT_SILPH_CO_GIOVANNI: heals the party, white fade
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-- (Delay3 between out/in; no Music_PkmnHealed), then "Don't give
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-- up!"; after the event, just says thanks. Nurse texts are not in
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-- data/generated/text.lua, so the exact pokered/text/SilphCo9F.asm
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-- strings are used as literals.
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TEXT_SILPHCO9F_NURSE = {
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{ "face_player" },
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{ "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" },
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{ "jump_if_true", 8 },
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{ "show_text", "You look tired!\nYou should take a\nquick nap!" },
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{ "heal_party" },
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{ "show_text", "Don't give up!" },
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{ "jump", 9 },
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{ "show_text", "Thank you so\nmuch!" },
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{ "face_player" }, -- 1
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{ "check_flag", "EVENT_BEAT_SILPH_CO_GIOVANNI" }, -- 2
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{ "jump_if_true", 11 }, -- 3
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{ "show_text", "You look tired!\nYou should take a\nquick nap!" }, -- 4
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{ "heal_party" }, -- 5
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{ "fade", "out", "white" }, -- 6
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{ "wait", 3 }, -- 7 Delay3
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{ "fade", "in", "white" }, -- 8
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{ "show_text", "Don't give up!" }, -- 9
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{ "jump", "end" }, -- 10
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{ "show_text", "Thank you so\nmuch!" }, -- 11
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},
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},
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},
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