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Fix hidden battle UI overlay backgrounds
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@@ -0,0 +1,39 @@
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-- Shared visibility rules for battle-owned UI states. Text and choice
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-- overlays live above BattleState on the state stack, but they are still part
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-- of its bottom UI layer and must inherit that layer's visibility.
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local Runtime = require("src.mods.Runtime")
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local UIVisibility = {}
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local function enclosingBattle(state)
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local stack = state and state.game and state.game.stack
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local states = stack and stack.states
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local found = false
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for i = #(states or {}), 1, -1 do
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local candidate = states[i]
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if candidate == state then found = true end
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if found and candidate and candidate.isBattle then return candidate end
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end
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return nil
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end
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-- queryState keeps the existing TextBox contract: a mod may still decide
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-- visibility for that individual box. ChoiceBox only inherits the enclosing
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-- battle decision, so field YES/NO prompts never become battle-hook states.
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function UIVisibility.bottomVisible(state, queryState)
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if not Runtime.wantsHook("battle.bottom_ui_visible") then return true end
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local battle = enclosingBattle(state)
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if battle and battle ~= state
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and Runtime.call("battle.bottom_ui_visible",
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function() return true end, battle) == false then
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return false
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end
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if queryState or battle == state then
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return Runtime.call("battle.bottom_ui_visible",
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function() return true end, state) ~= false
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end
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return true
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end
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return UIVisibility
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