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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-19 12:15:31 +02:00
CLOSES #1508
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@@ -424,11 +424,12 @@ local function renderEffect(data, header, options)
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return love.audio.newSource(sd, "static")
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end
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function ChipAudio.newSfx(data, name, pitch, tempo, header)
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function ChipAudio.newSfx(data, name, pitch, tempo, header, plainFrames)
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header = header or data.audio.sfx[name]
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return renderEffect(data, header, {
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frequencyOffset = pitch or 0,
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frameTicks = 0x80 + (tempo or 0x80),
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plainFrames = plainFrames,
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})
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end
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+12
-6
@@ -280,6 +280,7 @@ function Channel.new(engine, spec, options)
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allowLoops = options.allowLoops ~= false,
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frequencyOffset = options.frequencyOffset or 0,
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frameTicks = options.frameTicks or FRAME_TICKS,
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plainTicks = (options.plainFrames or 0) * FRAME_TICKS,
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speed = 12,
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noteLength = 1, -- Gen 2 CHANNEL_NOTE_LENGTH (note_type)
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durationModifier = 0, -- Gen 2 fractional-frame carry
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@@ -349,8 +350,9 @@ function Channel:frequencyGen2(note, octave)
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return bit.band(register + self.frequencyOffset, 0x7FF)
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end
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function Channel:durationTicks(length)
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local tempo = self.sfx and self.frameTicks or self.engine.tempo
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function Channel:durationTicks(length, plain)
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local tempo = self.sfx and (plain and FRAME_TICKS or self.frameTicks)
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or self.engine.tempo
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local speed = self.sfx and (self.executeMusic and self.speed or 1)
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or self.speed
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return length * speed * tempo
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@@ -586,6 +588,9 @@ function Channel:nextEvent()
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local packed = self:byte()
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local volume = bit.rshift(packed, 4)
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local fade = fadeValue(bit.band(packed, 0x0F))
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-- audio/engine_2.asm:991-1013, :1015-1033, :1077-1096
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local plain = self.timeTicks < self.plainTicks
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local offset = plain and 0 or self.frequencyOffset
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if self.noise then
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-- Audio2_ApplyWavePatternAndFrequency adds wFrequencyModifier to the
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-- frequency low byte for every channel at or past CHAN5, the noise
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@@ -595,12 +600,12 @@ function Channel:nextEvent()
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-- byte that noise does not use for frequency. Dropping it left the
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-- battle hit sounds at their unmodified pitches, where super effective
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-- reads as the duller of the two (#826).
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local parameter = bit.band(self:byte() + self.frequencyOffset, 0xFF)
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local parameter = bit.band(self:byte() + offset, 0xFF)
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return self:noiseEvent(
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self:durationTicks(length), volume, fade, parameter)
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self:durationTicks(length, plain), volume, fade, parameter)
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end
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local register = bit.band(self:word() + self.frequencyOffset, 0x7FF)
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return self:tone(self:durationTicks(length), register, volume, fade)
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local register = bit.band(self:word() + offset, 0x7FF)
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return self:tone(self:durationTicks(length, plain), register, volume, fade)
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elseif command == 0x10 then
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local packed = self:byte()
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self.sweep = {
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@@ -1260,6 +1265,7 @@ function Engine.new(data, header, options)
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allowLoops = options.allowLoops,
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frequencyOffset = options.frequencyOffset,
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frameTicks = frameTicks,
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plainFrames = options.plainFrames,
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})
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end
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return engine
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+107
-36
@@ -8,6 +8,7 @@
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local Assets = require("src.render.Assets")
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local Logger = require("src.core.Logger")
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local Runtime = require("src.mods.Runtime")
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local bit = require("bit")
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local Sound = {}
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@@ -142,10 +143,10 @@ local function newFileSource(def)
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return s
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end
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local function newSfxSource(data, key, def, pitch, tempo)
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local function newSfxSource(data, key, def, pitch, tempo, plain)
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if isChipDef(def) then
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local ok, s = pcall(require("src.core.ChipAudio").newSfx,
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data, key:match("^([^@]+)") or key, pitch, tempo, def)
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data, key:match("^([^@]+)") or key, pitch, tempo, def, plain)
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if not ok then return nil, tostring(s) end
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if not s then return nil, "no source" end
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return s
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@@ -153,12 +154,12 @@ local function newSfxSource(data, key, def, pitch, tempo)
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return newFileSource(def)
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end
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local function playPath(data, key, def, pitch, tempo)
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local function playPath(data, key, def, pitch, tempo, plain)
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if not love.audio or not def then return nil end
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local src = cache[key]
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if src == false then return nil end -- known bad, already logged
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if not src then
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local s, err = newSfxSource(data, key, def, pitch, tempo)
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local s, err = newSfxSource(data, key, def, pitch, tempo, plain)
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if not s then
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cache[key] = false
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reportBadDef("sfx", key, owner(data, "sfx", key), err)
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@@ -413,50 +414,109 @@ end
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-- still sounding when the second row starts, so the original never plays
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-- SFX_BATTLE_2A (CHAN5+6+8) at all -- unguarded, its tail is heard running
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-- past the end of the animation (#844).
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local lastMoveSfx -- { src, rank, engine, channels } of the last row sound
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local moveSfxChannels = {} -- software channel (5-8) -> { src, address, engine }
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local function channelsOverlap(a, b)
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if not (a and b) then return false end
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for _, x in ipairs(a) do
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for _, y in ipairs(b) do
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if x == y then return true end
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end
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local function sourceAlive(entry)
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local ok, playing = pcall(entry.src.isPlaying, entry.src)
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return ok and playing
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end
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local function pruneMoveSfx()
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for ch, cur in pairs(moveSfxChannels) do
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if not sourceAlive(cur) then moveSfxChannels[ch] = nil end
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end
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return false
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end
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-- would PlaySound start this def now? Taking a channel over also stops the
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-- sound that held it, the way .playChannel resets the channel.
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local function sfxChannelGate(data, def)
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local cur = lastMoveSfx
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if not cur then return true end
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local ok, playing = pcall(cur.src.isPlaying, cur.src)
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if not (ok and playing) then
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lastMoveSfx = nil
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return true
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end
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pruneMoveSfx()
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-- an unrankable def (file asset, or another engine's bank) has no
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-- comparable sound id: leave it to the mixer, as before
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if type(def) ~= "table" or not def.address or def.engine ~= cur.engine then
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return true
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end
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if type(def) ~= "table" or not def.address then return true end
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local channels = require("src.core.ChipSynth").effectChannels(data, def)
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if not channelsOverlap(channels, cur.channels) then return true end
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if def.address > cur.rank then return false end
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pcall(cur.src.stop, cur.src)
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lastMoveSfx = nil
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return true
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if not channels then return true end
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local takeover
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for _, ch in ipairs(channels) do
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local cur = moveSfxChannels[ch]
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if cur and cur.engine == def.engine then
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if def.address > cur.address then return false end
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takeover = takeover or {}
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takeover[cur.src] = true
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end
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end
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if takeover then
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for ch, cur in pairs(moveSfxChannels) do
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if takeover[cur.src] then moveSfxChannels[ch] = nil end
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end
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end
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return true, takeover
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end
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local function noteMoveSfx(data, def, src)
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if not src or type(def) ~= "table" or not def.address then
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lastMoveSfx = nil
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moveSfxChannels = {}
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return
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end
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lastMoveSfx = {
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src = src, rank = def.address, engine = def.engine,
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channels = require("src.core.ChipSynth").effectChannels(data, def),
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}
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local channels = require("src.core.ChipSynth").effectChannels(data, def)
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if not channels then
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moveSfxChannels = {}
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return
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end
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local entry = { src = src, address = def.address, engine = def.engine }
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for _, ch in ipairs(channels) do moveSfxChannels[ch] = entry end
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end
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-- constants/music_constants.asm:4
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local function sfxHeaderId(def)
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if type(def) ~= "table" or not def.address then return nil end
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local rel = def.address - 0x4000
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if rel <= 0 or rel % 3 ~= 0 then return nil end
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return rel / 3
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end
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local function remainingFrames(src)
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local ok, dur = pcall(src.getDuration, src, "seconds")
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if not ok or type(dur) ~= "number" then return nil end
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local pos
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ok, pos = pcall(src.tell, src, "seconds")
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if not ok or type(pos) ~= "number" then return nil end
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return math.max(0, math.ceil((dur - pos) * 60))
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end
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-- audio/engine_2.asm:1077-1096, :991-1013, :1015-1033
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local function plainMoveFrames(data, def, channels)
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local id = sfxHeaderId(def)
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local sfx = data.audio and data.audio.sfx
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if not (id and sfx and channels) then return 0 end
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local first = sfxHeaderId(sfx.Peck) -- constants/music_constants.asm:178
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local last = sfxHeaderId(sfx.Trainer_Appeared) -- constants/music_constants.asm:228
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if not (first and last) then return 0 end
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local claimed = {}
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for _, ch in ipairs(channels) do claimed[ch] = true end
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local base = (claimed[5] or claimed[8]) and id or 0
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local others = {}
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for _, ch in ipairs({ 5, 8 }) do
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local cur = (not claimed[ch]) and moveSfxChannels[ch] or nil
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if cur and cur.engine == def.engine and sourceAlive(cur) then
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local otherId = sfxHeaderId(cur)
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local rem = remainingFrames(cur.src)
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if otherId and rem and rem > 0 then
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others[#others + 1] = { id = otherId, rem = rem }
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end
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end
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end
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table.sort(others, function(a, b) return a.rem < b.rem end)
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local plain = 0
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for drop = 0, #others do
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local combined = base
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for i = drop + 1, #others do
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combined = bit.bor(combined, others[i].id)
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end
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if combined >= first and combined <= last then return plain end
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if drop < #others then plain = others[drop + 1].rem end
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end
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return plain
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end
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function Sound.playMove(data, anim)
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@@ -466,13 +526,20 @@ function Sound.playMove(data, anim)
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local name = anim.sound
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local pitch, tempo = anim.pitch or 0, anim.tempo or 0x80
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local def = sfx[name]
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if not sfxChannelGate(data, def) then return end
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local allowed, superseded = sfxChannelGate(data, def)
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if not allowed then return end
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local src
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-- a chip program synthesizes the modified variant on demand; a file def
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-- can only reach for a pre-rendered one
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if isChipDef(def) then
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src = playPath(data, ("%s@%02x%02x"):format(name, pitch, tempo),
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def, pitch, tempo)
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local plain = 0
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if pitch ~= 0 or tempo ~= 0x80 then
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local channels = require("src.core.ChipSynth").effectChannels(data, def)
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plain = plainMoveFrames(data, def, channels)
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end
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local key = ("%s@%02x%02x"):format(name, pitch, tempo)
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if plain > 0 then key = ("%s~%d"):format(key, plain) end
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src = playPath(data, key, def, pitch, tempo, plain)
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else
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local key = ("%s@%02x%02x"):format(name, pitch, tempo)
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if (pitch ~= 0 or tempo ~= 0x80) and sfx[key] then
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@@ -481,6 +548,10 @@ function Sound.playMove(data, anim)
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src = playPath(data, name, def)
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end
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end
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-- audio/engine_2.asm:1537
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if superseded then
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for old in pairs(superseded) do pcall(old.stop, old) end
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end
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if src then
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played("move", name)
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noteMoveSfx(data, def, src)
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@@ -711,7 +782,7 @@ end
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-- hot reload / jukebox A-B: drop one key's sources (its pitch-tempo
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-- variants included) or all of them, so the next play re-resolves the def
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function Sound.invalidate(name)
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lastMoveSfx = nil -- its source is about to be dropped or stopped
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moveSfxChannels = {} -- their sources are about to be dropped or stopped
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-- Same for wCurSFX, and a reloaded table can repoint the id order.
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curSfx = nil
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sfxIds = nil
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@@ -166,7 +166,8 @@ function EvolutionState:draw()
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if sprite then
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local x = math.floor((160 - sprite:getWidth()) / 2)
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local y = math.max(8, 64 - sprite:getHeight())
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love.graphics.draw(sprite, x, y)
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-- engine/movie/evolution.asm:103
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love.graphics.draw(sprite, x + sprite:getWidth(), y, 0, -1, 1)
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if spriteTrueColor then
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require("src.render.PaletteFX").markTrueColor(x, y, sprite:getDimensions())
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end
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@@ -445,7 +445,8 @@ function TradeAnim:draw()
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-- mon pic on the BG at hlcoord 7, 2; info box on the window at
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-- hWY $50, so it sits in the bottom half of the screen
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if self.monVisible and self.sentSprite then
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love.graphics.draw(self.sentSprite, 56, 16)
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-- engine/movie/trade.asm:751
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love.graphics.draw(self.sentSprite, 56 + self.sentSprite:getWidth(), 16, 0, -1, 1)
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if self.sentSpriteTrueColor then
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require("src.render.PaletteFX").markTrueColor(
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56 - self.scx, 16, self.sentSprite:getDimensions())
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@@ -501,7 +502,8 @@ function TradeAnim:draw()
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elseif p == "show_enemy" then
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if self.monVisible and self.recvSprite then
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love.graphics.draw(self.recvSprite, 56, 16)
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-- engine/movie/trade.asm:751
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love.graphics.draw(self.recvSprite, 56 + self.recvSprite:getWidth(), 16, 0, -1, 1)
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if self.recvSpriteTrueColor then
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require("src.render.PaletteFX").markTrueColor(
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56, 16, self.recvSprite:getDimensions())
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