mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
Merge branch 'dev' of https://github.com/bryanthaboi/gen1recomp into dev
This commit is contained in:
@@ -218,6 +218,26 @@ entry: a desktop shortcut per game, a Steam entry, or a handheld frontend.
|
||||
| `--launcher` | open the launcher anyway, so you can edit a shortcut you already made |
|
||||
|
||||
|
||||
## Linux on arm64 (Raspberry Pi)
|
||||
|
||||
Alongside the x86_64 `gen1recomp-*-linux.zip`, every release ships
|
||||
`gen1recomp-*-linux-arm64.AppImage` for 64-bit ARM desktop Linux — Raspberry
|
||||
Pi 4/5, Armbian and other SBC distros, and arm64 VMs on Apple Silicon:
|
||||
|
||||
```sh
|
||||
chmod +x gen1recomp-*-linux-arm64.AppImage
|
||||
./gen1recomp-*-linux-arm64.AppImage
|
||||
```
|
||||
|
||||
LÖVE publishes no aarch64 binary of any kind, so this artifact compiles the
|
||||
engine — and SDL2, OpenAL and the codecs — from source inside a Debian
|
||||
bullseye arm64 container. It needs only glibc 2.29+, libstdc++, freetype and
|
||||
zlib on the host; OpenGL, X11, Wayland, KMSDRM, ALSA and PulseAudio are all
|
||||
dlopened, so the same image runs on a full desktop, a Wayland-only session or
|
||||
a KMSDRM handheld with no X server. Build instructions and the reasoning are
|
||||
in [docs/linux-arm64-build.md](docs/linux-arm64-build.md).
|
||||
|
||||
|
||||
## iOS
|
||||
|
||||
Every release ships `gen1recomp-*-ios.ipa`. Sideload it with AltStore
|
||||
|
||||
Reference in New Issue
Block a user