mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-12 08:21:02 +02:00
@@ -30,6 +30,21 @@ end
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local Game, EditorApp, Importer, TouchEditor
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-- #887: quit-to-launcher state, shared by love.load and love.quit (both need
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-- it, so it is declared here rather than next to love.quit).
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-- * launchedIntoGame -- a --game / POKEPORT_GAME shortcut booted this
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-- session straight into a game, so there is no launcher behind it and a
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-- window close must exit. Restarting instead re-read the same shortcut
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-- and came right back into the game, and the next close did it again:
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-- the app could not be closed at all (macOS feels this worst, where the
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-- red X, Cmd+Q and the Dock's Quit are all the same quit event).
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-- * RELAUNCH_MARKER -- written in the save dir just before the #785
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-- restart, so the fresh boot ignores any boot-straight-into-a-game
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-- option exactly once and keeps #785's promise of landing in the
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-- launcher, whatever put the game on screen this time.
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local launchedIntoGame = false
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local RELAUNCH_MARKER = "relaunch_to_launcher.txt"
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local autopilot -- optional scripted-input dev tool (tests/autopilot.lua)
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local driverCo -- optional frame-driver (POKEPORT_DRIVER=file.lua): a
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-- coroutine that receives `Game` and yields once per
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@@ -334,10 +349,19 @@ function love.load(args)
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-- EmulationStation needs: one click into the game the player wants, with no
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-- menu in between. A game that is not imported falls through to the
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-- launcher on its tab rather than booting into nothing.
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-- A window close that restarted us into the launcher (#785) leaves the
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-- marker behind: consume it and stay on the launcher, or the shortcut below
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-- would boot the same game again and that close would restart again,
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-- forever (#887). Consumed on read, so the very next launch is normal.
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local relaunched = love.filesystem.getInfo(RELAUNCH_MARKER) ~= nil
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if relaunched then pcall(love.filesystem.remove, RELAUNCH_MARKER) end
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local launchGame, launchSlot = LaunchOptions.resolve(arg)
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if launchGame and not LaunchOptions.forceLauncher(arg) then
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if launchGame and not relaunched and not LaunchOptions.forceLauncher(arg) then
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if RomImporter.isReady(launchGame) then
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if launchSlot then LaunchOptions.selectSlot(launchGame, launchSlot) end
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-- No launcher behind this session: love.quit must exit, not restart.
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launchedIntoGame = true
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bootGame(launchGame)
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return
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end
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@@ -793,8 +817,15 @@ function love.quit()
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-- restart path must be no worse than that, not quietly better.
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local scripted = os.getenv("POKEPORT_AUTOPILOT") or os.getenv("POKEPORT_DRIVER")
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or os.getenv("POKEPORT_IMPORT_ONLY") == "1" or os.getenv("POKEPORT_IMPORT_ROM")
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if Game and not Importer and not quitToLauncher and not scripted then
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-- #887: a shortcut session (--game / POKEPORT_GAME) has no launcher to go
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-- back to and the restart would re-read the shortcut, so it exits instead.
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if Game and not Importer and not quitToLauncher and not scripted
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and not launchedIntoGame then
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quitToLauncher = true
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-- Tell the fresh boot to ignore any boot-straight-into-a-game option this
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-- once, so the restart really does land in the launcher (#887). A failed
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-- write only costs that suppression, so it must never block the restart.
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pcall(love.filesystem.write, RELAUNCH_MARKER, "1")
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require("src.core.HostShell").restart()
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return true -- abort this quit; the restart lands back in the launcher
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end
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