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https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-17 11:11:10 +02:00
Android: hardware step-counter bridge for step-sync mods
love.system.syncHealthSteps() now exists on Android, matching the iOS Health bridge merged in #452 and using the same JNI route as the SAF picker (wrap_System.cpp -> System.cpp -> common/android.cpp -> GameActivity over JNI): - GameActivity.syncHealthSteps: one-shot read of the hardware TYPE_STEP_COUNTER sensor (cumulative since boot, counted by the OS whether or not any app runs). The reading is anchored in SharedPreferences so a walk is never credited twice; a reading below the anchor means the phone rebooted, which re-anchors without crediting. Deltas (50k clamp) merge into steps_pending.json in the save identity dir - the same contract as the iOS GRHealthBridge, so the Pokewalker mod works unchanged on both platforms. - ACTIVITY_RECOGNITION declared in the app manifest (Android 10+ runtime prompt on first sync; granted -> the sensor read runs immediately via onRequestPermissionsResult). The build script's permission trim leaves it alone. - Nothing in the base game calls the new seam; without a consumer mod the only cost is one dormant manifest permission. - build_android.sh: shadow-build from a space-free temp dir when the checkout path contains spaces - ndk-build is GNU make underneath and cannot cope with paths like "xCode Projects". - mobile/ANDROID.md: step-bridge dev notes. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -219,6 +219,18 @@ bool showCreateDocument(const char *suggestedName)
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return result;
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}
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bool syncHealthSteps()
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jclass activity = env->FindClass("org/love2d/android/GameActivity");
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jmethodID method = env->GetStaticMethodID(activity, "syncHealthSteps", "()Z");
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jboolean result = env->CallStaticBooleanMethod(activity, method);
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env->DeleteLocalRef(activity);
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return result;
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}
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/*
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* Helper functions for the filesystem module
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*/
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@@ -74,6 +74,13 @@ bool showFilePicker(const char *destFilename = nullptr);
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**/
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bool showCreateDocument(const char *suggestedName = nullptr);
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/**
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* Pokéwalker step bridge: asks GameActivity to read the hardware step
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* counter and stage steps_pending.json in the save identity dir (see
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* GameActivity.syncHealthSteps). Returns whether a sync could start.
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*/
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bool syncHealthSteps();
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/*
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* Helper functions for the filesystem module
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*/
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@@ -212,6 +212,15 @@ bool System::createFile(const char *suggestedName) const
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#endif
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}
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bool System::syncHealthSteps() const
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{
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#ifdef LOVE_ANDROID
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return love::android::syncHealthSteps();
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#else
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return false;
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#endif
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}
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bool System::hasBackgroundMusic() const
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{
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#if defined(LOVE_ANDROID)
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@@ -127,6 +127,12 @@ public:
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**/
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virtual bool createFile(const char *suggestedName = nullptr) const;
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/**
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* Pokéwalker: stage pending real-world steps (steps_pending.json in the
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* save dir) from the platform step source. Android-only; false elsewhere.
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*/
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virtual bool syncHealthSteps() const;
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/**
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* Gets if the user is playing music on background.
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* Throws an exception on unsupported platforms.
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@@ -109,6 +109,12 @@ int w_createFile(lua_State *L)
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return 1;
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}
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int w_syncHealthSteps(lua_State *L)
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{
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luax_pushboolean(L, instance()->syncHealthSteps());
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return 1;
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}
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int w_hasBackgroundMusic(lua_State *L)
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{
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lua_pushboolean(L, instance()->hasBackgroundMusic());
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@@ -126,6 +132,7 @@ static const luaL_Reg functions[] =
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{ "vibrate", w_vibrate },
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{ "pickFile", w_pickFile },
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{ "createFile", w_createFile },
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{ "syncHealthSteps", w_syncHealthSteps },
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{ "hasBackgroundMusic", w_hasBackgroundMusic },
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{ 0, 0 }
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};
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@@ -41,13 +41,20 @@ import android.app.AlertDialog;
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import android.content.Context;
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import android.content.DialogInterface;
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import android.content.Intent;
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import android.content.SharedPreferences;
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import android.content.pm.ActivityInfo;
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import android.content.pm.ApplicationInfo;
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import android.content.res.AssetManager;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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import android.hardware.SensorManager;
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import android.media.AudioManager;
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import android.net.Uri;
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import android.os.Bundle;
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import android.os.Environment;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Vibrator;
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import android.util.Log;
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import android.util.DisplayMetrics;
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@@ -67,6 +74,7 @@ public class GameActivity extends SDLActivity {
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public static final int RECORD_AUDIO_REQUEST_CODE = 3;
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public static final int FILE_PICKER_REQUEST_CODE = 4;
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public static final int FILE_CREATE_REQUEST_CODE = 5;
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public static final int STEP_PERMISSION_REQUEST_CODE = 6;
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/** @deprecated Prefer FILE_PICKER_REQUEST_CODE; kept for older call sites. */
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public static final int ROM_PICKER_REQUEST_CODE = FILE_PICKER_REQUEST_CODE;
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// Mirrors conf.lua's t.identity ("pokemon-love2d"): where the picked file
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@@ -83,6 +91,17 @@ public class GameActivity extends SDLActivity {
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// basename as its body, so RomImporter:focus can say so in the launcher
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// instead of leaving the player on "No ROM imported" (issue #442).
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private static final String PICK_ERROR_FILENAME = "pick_error.flag";
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// Step bridge (love.system.syncHealthSteps): pending-steps delivery
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// consumed by the Pokéwalker mod, same contract as the iOS
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// GRHealthBridge. Steps come from the hardware TYPE_STEP_COUNTER
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// (cumulative since boot, counted by the OS whether or not any app is
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// running), anchored in SharedPreferences so a walk is never credited
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// twice.
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private static final String PENDING_STEPS_FILENAME = "steps_pending.json";
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private static final String STEP_PREFS = "pokewalker_steps";
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private static final String STEP_PREF_ANCHOR = "anchor";
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private static final String STEP_PREF_ANCHOR_WALLTIME = "anchor_walltime";
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private static final long STEP_MAX_PER_SYNC = 50000;
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// Destination basename for the in-flight SAF pick (set by showFilePicker).
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private String pendingPickFilename = PICKED_ROM_FILENAME;
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// Suggested download name for the in-flight SAF create (set by showCreateDocument).
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@@ -516,6 +535,160 @@ public class GameActivity extends SDLActivity {
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}
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}
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/**
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* Step sync, called from Lua as love.system.syncHealthSteps()
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* (see modules/system/wrap_System.cpp). Asynchronous like the picker:
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* returns whether a sync could be started; the result lands later as
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* steps_pending.json in the save identity dir, where the Pokéwalker
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* mod's poll consumes it.
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*
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* Android 10+ gates the step counter behind the ACTIVITY_RECOGNITION
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* runtime permission; the first call shows the system prompt and a later
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* sync (the mod retries on save load / option change) delivers.
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*/
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@Keep
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public static boolean syncHealthSteps() {
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final GameActivity self = (GameActivity) mSingleton;
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if (self == null) return false;
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if (android.os.Build.VERSION.SDK_INT >= 29
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&& ActivityCompat.checkSelfPermission(self,
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Manifest.permission.ACTIVITY_RECOGNITION)
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!= PackageManager.PERMISSION_GRANTED) {
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self.runOnUiThread(new Runnable() {
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@Override
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public void run() {
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ActivityCompat.requestPermissions(self,
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new String[]{Manifest.permission.ACTIVITY_RECOGNITION},
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STEP_PERMISSION_REQUEST_CODE);
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}
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});
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return true;
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}
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self.startStepSensorRead();
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return true;
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}
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/**
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* One-shot read of the cumulative hardware step counter. The sensor
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* usually reports its cached value moments after registration; some
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* devices hold the event until the next physical step, so the listener
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* is given 20 seconds before being torn down (the next sync retries).
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*/
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private void startStepSensorRead() {
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final SensorManager manager =
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(SensorManager) getSystemService(Context.SENSOR_SERVICE);
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if (manager == null) return;
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Sensor counter = manager.getDefaultSensor(Sensor.TYPE_STEP_COUNTER);
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if (counter == null) {
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Log.d("GameActivity", "no step counter sensor on this device");
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return;
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}
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final SensorEventListener listener = new SensorEventListener() {
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private boolean delivered = false;
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@Override
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public void onSensorChanged(SensorEvent event) {
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if (delivered || event.values.length == 0) return;
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delivered = true;
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manager.unregisterListener(this);
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deliverSteps((long) event.values[0]);
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}
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@Override
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public void onAccuracyChanged(Sensor sensor, int accuracy) {
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}
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};
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if (!manager.registerListener(listener, counter,
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SensorManager.SENSOR_DELAY_NORMAL)) {
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Log.d("GameActivity", "step counter listener registration failed");
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return;
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}
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new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
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@Override
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public void run() {
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// No-op if the listener already delivered and unregistered.
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manager.unregisterListener(listener);
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}
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}, 20000);
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}
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/**
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* Convert a cumulative counter reading into pending steps. The counter
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* resets to zero on reboot: a reading below the stored anchor re-anchors
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* without crediting (steps walked between the reboot and this sync are
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* lost, which errs on the honest side).
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*/
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private void deliverSteps(long counterNow) {
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SharedPreferences prefs = getSharedPreferences(STEP_PREFS, MODE_PRIVATE);
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long anchor = prefs.getLong(STEP_PREF_ANCHOR, -1);
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long now = System.currentTimeMillis();
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if (anchor < 0 || counterNow < anchor) {
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prefs.edit()
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.putLong(STEP_PREF_ANCHOR, counterNow)
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.putLong(STEP_PREF_ANCHOR_WALLTIME, now)
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.apply();
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Log.d("GameActivity", "step anchor set at " + counterNow);
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return;
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}
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long steps = Math.min(counterNow - anchor, STEP_MAX_PER_SYNC);
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long fromWalltime = prefs.getLong(STEP_PREF_ANCHOR_WALLTIME, now);
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if (steps <= 0) return;
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prefs.edit()
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.putLong(STEP_PREF_ANCHOR, counterNow)
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.putLong(STEP_PREF_ANCHOR_WALLTIME, now)
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.apply();
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File dir = saveIdentityDir();
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if (!dir.isDirectory() && !dir.mkdirs()) {
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Log.d("GameActivity", "cannot create save dir for steps: " + dir);
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return;
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}
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File pending = new File(dir, PENDING_STEPS_FILENAME);
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long total = steps;
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// Merge with an unconsumed earlier delivery so steps are never lost
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// (same contract as the iOS bridge).
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if (pending.isFile()) {
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try {
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byte[] raw = new byte[(int) Math.min(pending.length(), 4096)];
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FileInputStream in = new FileInputStream(pending);
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int read = in.read(raw);
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in.close();
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if (read > 0) {
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org.json.JSONObject old =
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new org.json.JSONObject(new String(raw, 0, read, "UTF-8"));
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total += Math.max(0, old.optLong("steps", 0));
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}
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} catch (Exception e) {
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Log.d("GameActivity", "ignoring unreadable pending steps: " + e);
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}
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}
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try {
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org.json.JSONObject payload = new org.json.JSONObject();
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payload.put("steps", total);
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payload.put("from", isoTime(fromWalltime));
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payload.put("to", isoTime(now));
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File tmp = new File(dir, PENDING_STEPS_FILENAME + ".tmp");
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FileOutputStream out = new FileOutputStream(tmp);
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out.write(payload.toString().getBytes("UTF-8"));
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out.close();
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if (!tmp.renameTo(pending)) {
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tmp.delete();
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Log.d("GameActivity", "could not publish pending steps");
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return;
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}
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Log.d("GameActivity", total + " steps pending for the Pokewalker mod");
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} catch (Exception e) {
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Log.d("GameActivity", "could not write pending steps: " + e);
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}
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}
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private static String isoTime(long millis) {
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java.text.SimpleDateFormat format =
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new java.text.SimpleDateFormat("yyyy-MM-dd'T'HH:mm:ss'Z'", java.util.Locale.US);
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format.setTimeZone(java.util.TimeZone.getTimeZone("UTC"));
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return format.format(new java.util.Date(millis));
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}
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private boolean copyFileToUri(File source, Uri destUri) {
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InputStream in = null;
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OutputStream out = null;
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@@ -739,6 +912,17 @@ public class GameActivity extends SDLActivity {
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}
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break;
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}
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case STEP_PERMISSION_REQUEST_CODE: {
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if (grantResults[0] == PackageManager.PERMISSION_GRANTED) {
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Log.d("GameActivity", "Step permission granted");
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// Deliver right away so the sync the player just
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// opted into doesn't wait for the next launch.
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startStepSensorRead();
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} else {
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Log.d("GameActivity", "Did not get step permission.");
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}
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break;
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}
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default:
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super.onRequestPermissionsResult(requestCode, permissions, grantResults);
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}
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