Merge pull request #1794 from 1Jamie/pika-surf-title-import

Enhance Surfing Pikachu minigame assets and functionality
This commit is contained in:
bryanthaboi
2026-08-25 08:09:39 -04:00
committed by GitHub
8 changed files with 1065 additions and 357 deletions
+144 -9
View File
@@ -44,18 +44,22 @@ print("Running SurfingMinigame unit tests...")
local mg = SurfingMinigame.new(mockGame)
assert_eq(mg.routine, -1, "Initial routine must be ROUTINE_TITLE (-1)")
mg:startFromTitle()
assert_eq(mg.routine, 0, "Routine must advance to ROUTINE_START_GAME (0) after startFromTitle()")
assert_eq(mg.routine, 0, "Routine must be ROUTINE_START_GAME (0) after startFromTitle()")
assert_eq(mg.hp, 6000, "Initial HP must be 6000 (60.00s)")
assert_eq(mg.speed, 0.25, "Initial speed must be 0.25")
assert_eq(mg.distance, 0, "Initial distance must be 0")
assert_eq(mg.pikaState, 0, "Initial Pikachu state must be PIKA_STATE_RIDING (0)")
print("✓ Initial state & Title transition test passed")
-- Test 2: Start banner transition to RunGame
for _ = 1, 40 do
-- Test 2: StartGame one-shot then RunGame; banner slides during play (pret-accurate)
mg:update()
assert_eq(mg.routine, 1, "First tick should advance to ROUTINE_RUN_GAME (1)")
assert_true(mg.startBannerX > 80, "START banner should begin off-screen")
for _ = 1, 36 do
mg:update()
end
assert_eq(mg.routine, 1, "Routine should advance to ROUTINE_RUN_GAME (1)")
assert_eq(mg.routine, 1, "Routine should remain ROUTINE_RUN_GAME (1) while banner slides")
assert_eq(mg.startBannerX, 80, "START banner should finish centered after 36 frames")
print("✓ Start banner transition test passed")
-- Test 3: Automatic acceleration and HP countdown
@@ -68,7 +72,7 @@ print("✓ Auto acceleration and HP countdown test passed")
-- Test 4: Landing Evaluation Matrix
local old_getWaveTile = mg.getWaveTileUnderPika
mg.getWaveTileUnderPika = function() return 0x01 end -- force open water
mg.getWaveTileUnderPika = function() return 0x01 end -- force open water (flat branch)
mg.frameSet = 5
assert_eq(mg:evaluateLanding(), "rough", "Angle 5 on open water should be rough landing")
mg.frameSet = 6
@@ -82,6 +86,17 @@ for f = 8, 14 do
assert_eq(mg:evaluateLanding(), "wipeout", "Upside-down frame " .. f .. " must be wipeout")
end
mg.getWaveTileUnderPika = old_getWaveTile
-- TileInteraction keys off chr tile ids, not pattern metatile ids
mg.getWaveTileUnderPika = function() return 0x06 end
mg.frameSet = 6
assert_eq(mg:evaluateLanding(), "clean", "Frame 6 on chr tile $06 rising slope must be clean")
mg.getWaveTileUnderPika = function() return 0x0b end
mg.frameSet = 6
assert_eq(mg:evaluateLanding(), "hard", "Frame 6 on chr tile $0b open water must be hard")
mg.getWaveTileUnderPika = function() return 0x08 end
mg.frameSet = 6
assert_eq(mg:evaluateLanding(), "hard", "Frame 6 on chr tile $08 foam must use flat rules (hard)")
mg.getWaveTileUnderPika = old_getWaveTile
print("✓ Landing evaluation matrix test passed (including upside-down frames 8..14)")
-- Test 5: Stunt Scoring
@@ -129,13 +144,15 @@ assert_eq(mg.pikaState, 0, "Pikachu should recover and return to PIKA_STATE_RIDI
print("✓ Wipeout crash recovery test passed")
-- Test 7: Results tally countdown sequence
mg.showResultsCard = true
mg.routine = 7 -- ROUTINE_WRITE_TOTAL
mg.hp = 100
mg.radness = 200
mg.totalScore = 0
mg.routineTimer = 1
mg.routineTimer = 0
mg:update()
assert_eq(mg.routine, 8, "Routine should advance to ROUTINE_ADD_HP_TOTAL (8)")
mg.routineTimer = 0 -- pret waits 64 frames before tally; skip for unit test
while mg.routine == 8 do
mg:update()
@@ -143,6 +160,7 @@ end
assert_eq(mg.hp, 0, "HP should be tallied down to 0")
assert_eq(mg.totalScore, 100, "Total score should include 100 from HP")
assert_eq(mg.routine, 9, "Routine should advance to ROUTINE_ADD_RAD_TOTAL (9)")
mg.routineTimer = 0
while mg.routine == 9 do
mg:update()
@@ -153,7 +171,8 @@ assert_eq(mg.routine, 10, "Routine should advance to ROUTINE_WAIT_LAST (10)")
-- Test 8: Crossing finish line while jumping upside-down crashes into water and rights Pikachu before results
local mg8 = SurfingMinigame.new(mockGame, nil, true)
mg8.routine = 1 -- ROUTINE_RUN_GAME
mg8.distanceFixed = (24 * 128 - 2) * 256
mg8.distanceSection = 24
mg8.distanceAcc = 0
mg8.speedFixed = 512
mg8.pikaState = 1 -- PIKA_STATE_JUMPING
mg8.frameSet = 11 -- Upside down
@@ -193,7 +212,8 @@ print("✓ Mid-air upside-down finish line crossing crash & recovery test passed
-- Test 9: Crossing finish line while upright jumping lands cleanly and proceeds
local mg9 = SurfingMinigame.new(mockGame, nil, true)
mg9.routine = 1
mg9.distanceFixed = (24 * 128 - 2) * 256
mg9.distanceSection = 24
mg9.distanceAcc = 0
mg9.speedFixed = 512
mg9.pikaState = 1
mg9.frameSet = 4 -- Clean flat
@@ -221,7 +241,8 @@ print("✓ Mid-air upright finish line crossing test passed")
-- Test 10: Crossing finish line while already crashed recovers before results
local mg10 = SurfingMinigame.new(mockGame, nil, true)
mg10.routine = 1
mg10.distanceFixed = (24 * 128 - 2) * 256
mg10.distanceSection = 24
mg10.distanceAcc = 0
mg10.speedFixed = 512
mg10.pikaState = 3 -- PIKA_STATE_CRASHED
mg10.crashTimer = 50
@@ -260,12 +281,39 @@ mg12.landingTimer = 20
mg12.speedFixed = 256
-- Place on a rising wave pattern
mg12.cols[5] = { pat = SurfingMinigame.WAVE_PATTERNS[0x06], hl = 110, hr = 100 }
mg12.bgMap[5] = mg12.cols[5]
mg12.waveHeight[8] = 110
mg12.waveHeight[9] = 100
mg12.bgMapReadTile = 0x06
mg12.advanceScx = function() end
mg12.generateBgMapIfNeeded = function() end
mg12.distanceFixed = (5 * 16 - 80) * 256
local startY = mg12.pikaY
mg12:update()
assert(mg12.pikaY ~= startY, "pikaY must continuously follow wave surface height while in PIKA_STATE_LANDING")
print("✓ Landing slope height tracking continuity test passed")
-- Test 12b: Clean flat landing preserves speed; rough/hard use pret penalties
local mg12b = SurfingMinigame.new(mockGame, nil, true)
mg12b.routine = 1
mg12b.frameSet = 4
mg12b.bgMapReadTile = 0x0b
mg12b.speedFixed = 320
local cleanSpeed = mg12b.speedFixed
mg12b:handleLanding()
assert_eq(mg12b.speedFixed, cleanSpeed, "Clean flat landing must not reduce speed")
mg12b.speedFixed = 320
mg12b.frameSet = 5
mg12b.bgMapReadTile = 0x0b
mg12b:handleLanding()
assert_eq(mg12b.speedFixed, 320 - 64, "Rough flat landing must reduce speed by 0.25")
mg12b.speedFixed = 96
mg12b.frameSet = 6
mg12b.bgMapReadTile = 0x0b
mg12b:handleLanding()
assert_eq(mg12b.speedFixed, 0, "Hard landing below 0.5 must zero speed (pret underflow guard)")
print("✓ Landing speed penalty test passed")
-- Test 13: Fixed speed enforcement (minigames must always run at 1X speed)
assert(mg12.isFixedSpeed == true, "SurfingMinigame must have isFixedSpeed flag enabled")
assert(mg12.isMinigame == true, "SurfingMinigame must have isMinigame flag enabled")
@@ -274,4 +322,91 @@ local Game = require("src.core.Game")
assert(Game.isFixedSpeedInStack(mockStack) == true, "Game.isFixedSpeedInStack must return true for SurfingMinigame")
print("✓ Minigame fixed speed enforcement test passed")
-- Test 14: Course duration matches pret distance model (~24 sections, 6000 HP cap)
local mg14 = SurfingMinigame.new(mockGame, nil, true)
mg14.routine = 1
local runFrames = 0
for _ = 1, 7000 do
mg14:update()
runFrames = runFrames + 1
if mg14.distanceSection >= 24 then break end
end
assert(runFrames >= 2500 and runFrames <= 5500,
"Full course should finish in pret-like frame window (got " .. runFrames .. ")")
assert(mg14.hp > 0, "Typical run should reach shore before HP timer expires")
print("✓ Course duration window test passed (" .. runFrames .. " frames)")
-- Test 15: Pret 2-frame joy sampling allows triple flips at max jump arc
mockInput.keysDown = { left = true }
local mg15 = SurfingMinigame.new(mockGame, nil, true)
mg15.routine = 1
mg15.speedFixed = 512
mg15.pikaState = 1
mg15.jumpArcMagnitude = 16
mg15.jumpArcFraction = 0
mg15.jumpDescending = false
mg15.pikaY = 84
mg15.frameSet = 4
mg15.radnessMeter = 0
mg15.trickFlags = 0
local airFrames = 0
while mg15.pikaState == 1 and airFrames < 200 do
mg15:update()
airFrames = airFrames + 1
end
assert_true(mg15.radnessMeter >= 3,
"Max-arc jump with held left must register at least 3 flips (got " .. tostring(mg15.radnessMeter) .. ")")
assert_true(airFrames >= 60, "Max-arc jump should stay airborne long enough for triple flips")
print("✓ Triple flip airtime and joy sampling test passed")
-- Test 16: Pret music tempo tiers (index = high byte of ((speed & $3ff) << 1))
local mg16 = SurfingMinigame.new(mockGame, nil, true)
mg16.routine = 1
local tempoCases = {
{ speed = 64, tier = 1 },
{ speed = 127, tier = 1 },
{ speed = 128, tier = 2 },
{ speed = 255, tier = 2 },
{ speed = 256, tier = 3 },
{ speed = 383, tier = 3 },
{ speed = 384, tier = 4 },
{ speed = 511, tier = 4 },
{ speed = 512, tier = 5 },
}
for _, c in ipairs(tempoCases) do
mg16.speedFixed = c.speed
mg16:updateTempo()
local wantPitch = ({ 1.0, 117 / 109, 117 / 101, 117 / 93, 117 / 85 })[c.tier]
assert_eq(mg16.currentPitch, wantPitch,
string.format("Tempo tier %d at speed %d/256", c.tier, c.speed))
end
print("✓ Pret music tempo tier boundaries test passed")
-- Test 17: GetJoypad_3FrameBuffer duty cycle (hFrameCounter reload $2 → sample when counter hits 0)
mockInput.keysDown = { left = true }
local mg17 = SurfingMinigame.new(mockGame, nil, true)
mg17.routine = 1
local samples = 0
for _ = 1, 9 do
mg17:update()
if mg17.joy5Left then samples = samples + 1 end
end
-- Counter reloads to 2 then VBlank decrements twice → active on frames 1,3,5,7,9 of each 9-frame window
assert_eq(samples, 5, "Held input must register 5 sample frames per 9 ticks (got " .. samples .. ")")
print("✓ Pret joypad 3-frame buffer duty cycle test passed")
-- Test 18: Results card keeps Pikachu on the beach (pret DrawResultsScreen + UpdateResultsPikachu)
local mg18 = SurfingMinigame.new(mockGame, nil, true)
mg18:beginResultsCard()
assert_eq(mg18.pikaY, 116 - 16, "Results Pikachu Y must anchor at flat waterline")
assert_eq(mg18.frameSet, 4, "Results pose must use flat ride frameset")
assert_true(mg18.showResultsCard, "Results card must be active")
assert_eq(mg18.cloudSpriteX, nil, "Cloud OAM must be cleared on results screen")
mg18.pikaState = 6 -- PIKA_STATE_RESULTS (pret sets this on hi-score)
mg18.resultsBobTimer = 62
mg18:updateResultsPikachu()
assert_true(mg18.pikaYOffset ~= 0 or mg18.resultsBobTimer >= 64,
"Results bob must run once PIKA_STATE_RESULTS is active")
print("✓ Results beach Pikachu visibility test passed")
print("All SurfingMinigame unit tests passed successfully!")