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i did it for greg
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@@ -1797,7 +1797,8 @@ local function buildBattleState()
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"throwBall", "ballChain", "tossAnimFor", "ballFlicker", "ballMissMessage",
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"storeCaughtMon", "safariAction", "safariEnemyTurn", "drawBallRow",
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"drawClassic", "isWideBattleLayout", "wideLayout", "bgMode", "uiSize",
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"sgbPalettes", "trainerPalette", "trainerPicPath", "invalidate",
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"sgbPalettes", "trainerPalette", "trainerPicPath", "trainerTrueColor",
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"trainerSprite", "invalidate",
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"imageBattleScale", "resolveBattleScale", "backPlacement",
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"frontPlacement", "StatBox", "enter", "exit",
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}) do
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@@ -1884,7 +1885,8 @@ COVERAGE["src.battle.BattleState"] = {
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absent = "newWild newTrainer makeSafari makeGhost makeBattler resolveTurn "
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.. "computeDamage catchAttempt runRoll enter exit sgbPalettes "
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.. "isWideBattleLayout wideLayout bgMode uiSize letterboxWhite "
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.. "holdsUIAnchors BG_WORLD_DIM trainerPalette trainerPicPath invalidate "
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.. "holdsUIAnchors BG_WORLD_DIM trainerPalette trainerPicPath "
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.. "trainerTrueColor trainerSprite invalidate "
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.. "backPlacement frontPlacement StatBox drawClassic drawBallRow "
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.. "safariAction safariEnemyTurn throwBall storeCaughtMon field ruleset "
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.. "rng oppClass partyIndex aiUses introText dead",
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