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https://github.com/bryanthaboi/gen1recomp.git
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feat(gen2): expose stock ball catch previews
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@@ -163,14 +163,23 @@ function screen2:chooseMove(slot)
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return true
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end
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function screen2:cancelMove() self.phase = "menu" return true end
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function screen2:catchChance(ball)
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return ball == "MASTER_BALL" and 100 or 37.5
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end
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local game2 = {
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data = {
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pokemon = { CHIKORITA = { name = "CHIKORITA" },
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RATTATA = { name = "RATTATA" } },
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moves = { TACKLE = { name = "TACKLE", type = "NORMAL",
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power = 35, accuracy = 95, pp = 35 } },
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items = {
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MASTER_BALL = { name = "MASTER BALL", pocket = "BALL" },
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POTION = { name = "POTION", pocket = "ITEM" },
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},
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},
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save = { party = { player2 } }, stack = { states = { screen2 } },
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save = { party = { player2 }, inventory = {
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MASTER_BALL = 1, POTION = 2,
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} }, stack = { states = { screen2 } },
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}
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local api2 = require("src.battle.gen2.BattleAPI").new(game2)
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@@ -179,6 +188,9 @@ check(snapshot2 and snapshot2.kind == "wild" and snapshot2.prompt == "menu",
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"Gold battle is discovered through its screen id")
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eq(snapshot2.player.maxHp, 21, "Gold max HP uses the mon field")
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eq(snapshot2.moves[1].name, "TACKLE", "Gold moves are copied")
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eq(#snapshot2.items, 1, "Gold exposes balls without guessing targeted items")
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eq(snapshot2.items[1].catchChance, 100,
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"Gold ball records expose the exact catch preview")
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snapshot2.player.hp = 0
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snapshot2.moves[1].pp = 0
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eq(player2.hp, 20, "changing a snapshot cannot change a Gold Pokemon")
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