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merge main into dev
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+32
-15
@@ -188,6 +188,36 @@ local function namedPalette(data, name)
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return { name = key, colors = colors }
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end
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-- Custom trainer portraits can opt into the same Advanced OBJ palette source
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-- as their overworld walker. Vanilla trainers preserve the hardware-faithful
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-- MEWMON fallback used during the battle introduction.
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function BattleState.trainerPalette(data, trainer)
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local source = trainer and trainer.paletteSource
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if source then
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local PaletteFX = require("src.render.PaletteFX")
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local colors, group = PaletteFX.spriteObp({ paletteSource = source }, trainer.id)
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if colors then
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return { name = "trainer:" .. source .. ":" .. tostring(group), colors = colors }
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end
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end
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return namedPalette(data, "MEWMON")
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end
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-- Yellow only: ROCKET with wTrainerNo >= $2a is Jessie & James, who share
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-- the class and the name "ROCKET" but battle behind their own pic
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-- (home/trainers2.asm IsFightingJessieJames). picJessieJames exists only
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-- in a Yellow cache extracted after #439, so an older cache keeps the
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-- grunt pic until it is re-imported.
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function BattleState.trainerPicPath(data, trainer, oppClass, partyIndex)
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if oppClass == "OPP_ROCKET" and (partyIndex or 1) >= 42
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and trainer and trainer.picJessieJames then
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return trainer.picJessieJames
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end
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if trainer and trainer.pic then return trainer.pic end
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local base = trainer and trainer.basePic and data.trainers[trainer.basePic]
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return base and base.pic or nil
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end
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-- The battle-BGP fade variant of a pic (AnimationFlashScreen and the
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-- SetAnimationBGPalette effects remap the four BG shades; on the SGB
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-- the colorizer then colors the REMAPPED shade, so a faded pic shows
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@@ -547,19 +577,6 @@ local function applySpecialMoves(data, oppClass, partyIndex, party)
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end
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end
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-- Yellow only: ROCKET with wTrainerNo >= $2a is Jessie & James, who share
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-- the class and the name "ROCKET" but battle behind their own pic
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-- (home/trainers2.asm IsFightingJessieJames). picJessieJames exists only
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-- in a Yellow cache extracted after #439, so an older cache keeps the
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-- grunt pic until it is re-imported.
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function BattleState.trainerPicPath(trainer, oppClass, partyIndex)
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if oppClass == "OPP_ROCKET" and (partyIndex or 1) >= 42
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and trainer.picJessieJames then
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return trainer.picJessieJames
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end
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return trainer.pic
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end
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function BattleState.newTrainer(game, oppClass, partyIndex)
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local self = newBattle(game)
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self.kind = "trainer"
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@@ -622,8 +639,8 @@ function BattleState.newTrainer(game, oppClass, partyIndex)
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-- wEnemyMonSpecies2 before the intro's SET_PAL_BATTLE
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-- (engine/battle/core.asm:6682, engine/gfx/palettes.asm SetPal_Battle)
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self.trainerPic = getImage(
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BattleState.trainerPicPath(self.trainer, oppClass, partyIndex),
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namedPalette(game.data, "MEWMON"))
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BattleState.trainerPicPath(game.data, self.trainer, oppClass, partyIndex),
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BattleState.trainerPalette(game.data, self.trainer))
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self.introText = Strings("%s wants\nto fight!", self.trainer.name)
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return self
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end
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