merge main into dev

This commit is contained in:
bryanthaboi
2026-07-30 11:35:57 -04:00
17 changed files with 348 additions and 52 deletions
+32 -15
View File
@@ -188,6 +188,36 @@ local function namedPalette(data, name)
return { name = key, colors = colors }
end
-- Custom trainer portraits can opt into the same Advanced OBJ palette source
-- as their overworld walker. Vanilla trainers preserve the hardware-faithful
-- MEWMON fallback used during the battle introduction.
function BattleState.trainerPalette(data, trainer)
local source = trainer and trainer.paletteSource
if source then
local PaletteFX = require("src.render.PaletteFX")
local colors, group = PaletteFX.spriteObp({ paletteSource = source }, trainer.id)
if colors then
return { name = "trainer:" .. source .. ":" .. tostring(group), colors = colors }
end
end
return namedPalette(data, "MEWMON")
end
-- Yellow only: ROCKET with wTrainerNo >= $2a is Jessie & James, who share
-- the class and the name "ROCKET" but battle behind their own pic
-- (home/trainers2.asm IsFightingJessieJames). picJessieJames exists only
-- in a Yellow cache extracted after #439, so an older cache keeps the
-- grunt pic until it is re-imported.
function BattleState.trainerPicPath(data, trainer, oppClass, partyIndex)
if oppClass == "OPP_ROCKET" and (partyIndex or 1) >= 42
and trainer and trainer.picJessieJames then
return trainer.picJessieJames
end
if trainer and trainer.pic then return trainer.pic end
local base = trainer and trainer.basePic and data.trainers[trainer.basePic]
return base and base.pic or nil
end
-- The battle-BGP fade variant of a pic (AnimationFlashScreen and the
-- SetAnimationBGPalette effects remap the four BG shades; on the SGB
-- the colorizer then colors the REMAPPED shade, so a faded pic shows
@@ -547,19 +577,6 @@ local function applySpecialMoves(data, oppClass, partyIndex, party)
end
end
-- Yellow only: ROCKET with wTrainerNo >= $2a is Jessie & James, who share
-- the class and the name "ROCKET" but battle behind their own pic
-- (home/trainers2.asm IsFightingJessieJames). picJessieJames exists only
-- in a Yellow cache extracted after #439, so an older cache keeps the
-- grunt pic until it is re-imported.
function BattleState.trainerPicPath(trainer, oppClass, partyIndex)
if oppClass == "OPP_ROCKET" and (partyIndex or 1) >= 42
and trainer.picJessieJames then
return trainer.picJessieJames
end
return trainer.pic
end
function BattleState.newTrainer(game, oppClass, partyIndex)
local self = newBattle(game)
self.kind = "trainer"
@@ -622,8 +639,8 @@ function BattleState.newTrainer(game, oppClass, partyIndex)
-- wEnemyMonSpecies2 before the intro's SET_PAL_BATTLE
-- (engine/battle/core.asm:6682, engine/gfx/palettes.asm SetPal_Battle)
self.trainerPic = getImage(
BattleState.trainerPicPath(self.trainer, oppClass, partyIndex),
namedPalette(game.data, "MEWMON"))
BattleState.trainerPicPath(game.data, self.trainer, oppClass, partyIndex),
BattleState.trainerPalette(game.data, self.trainer))
self.introText = Strings("%s wants\nto fight!", self.trainer.name)
return self
end