mirror of
https://github.com/bryanthaboi/gen1recomp.git
synced 2026-08-21 13:09:54 +02:00
feat(mods): expose map overviews in Gold
This commit is contained in:
@@ -474,6 +474,8 @@ Generation-agnostic; nothing to adapt.
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(`src/world/gen2/WorldAPI.lua`). Two differences show through and are
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documented on the module: Gold's world is not a stack state, and Gen 2 event
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flags are numeric ids into `wEventFlags` rather than string keys.
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`mapOverview` returns the same read-only terrain, tile-shading, and marker
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shape, using Gold's live object masks and event flags to omit collected items.
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`spawnNpc` / `removeNpc` append onto the map def's own object list, the way the
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Gen 1 arm does, so a spawned actor is pooled, drawn, walked and talked to like
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an extracted one and survives a map reload; it is not serialized, so a mod
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+2
-1
@@ -66,7 +66,8 @@ optional visual `tileRows` at 2x resolution, and optional `tileDetailRows` at
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`"3"` (darkest); their matching width and height fields describe the grid.
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`markers` contains active `{ kind, x, y }` points in map-cell coordinates for
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`warp`, visible `item`, and untaken `hidden` locations. All fields are
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read-only snapshots; mods choose which layers to render.
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read-only snapshots; mods choose which layers to render. Red and Gold expose
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the same contract while applying their own object and event visibility rules.
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## Party ordering
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@@ -736,7 +736,7 @@ COVERAGE["src.pokemon.Boxes"] = {
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COVERAGE["src.world.WorldAPI"] = {
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kind = "alias", target = "src.world.gen2.WorldAPI",
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backed = "new __index overworld current warpTo toggleObject replaceBlock "
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backed = "new __index overworld current mapOverview warpTo toggleObject replaceBlock "
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.. "spawnNpc removeNpc npc queueScript invalidateMap",
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warned = "setFlag getFlag",
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absent = "",
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@@ -0,0 +1,84 @@
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-- Generation-neutral minimap rasterization. WorldAPI arms own semantic
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-- markers because object/event visibility differs; terrain and tile shading
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-- share one output contract.
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local Assets = require("src.render.Assets")
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local MapOverview = {}
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local overviewShades = {}
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Assets.register(function() overviewShades = {} end)
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local function shadeDigit(sum, pixelCount)
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return tostring(math.max(0, math.min(3,
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math.floor((1 - sum / pixelCount) * 3 + 0.5))))
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end
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local function tileRows(map)
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local tileset = map.tileset
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if not (tileset and tileset.image and tileset.tilesPerRow) then return nil end
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local cached = overviewShades[tileset.image]
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if not cached then
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local ok, pixels = pcall(Assets.imageData, tileset.image)
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if not ok then return nil end
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cached = { pixels = pixels, shades = {} }
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overviewShades[tileset.image] = cached
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end
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local rows, detailRows, perRow = {}, {}, tileset.tilesPerRow
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for ty = 0, map.heightCells * 2 - 1 do
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local row, detailTop, detailBottom = {}, {}, {}
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for tx = 0, map.widthCells * 2 - 1 do
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local tile = map:tileAt(tx, ty)
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local shades = cached.shades[tile]
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if shades == nil then
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local sums = { 0, 0, 0, 0 }
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local ox, oy = (tile % perRow) * 8, math.floor(tile / perRow) * 8
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for py = 0, 7 do
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for px = 0, 7 do
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local r, g, b = cached.pixels:getPixel(ox + px, oy + py)
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local quadrant = math.floor(py / 4) * 2 + math.floor(px / 4) + 1
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sums[quadrant] = sums[quadrant]
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+ r * 0.2126 + g * 0.7152 + b * 0.0722
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end
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end
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shades = {
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shadeDigit(sums[1] + sums[2] + sums[3] + sums[4], 64),
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shadeDigit(sums[1], 16), shadeDigit(sums[2], 16),
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shadeDigit(sums[3], 16), shadeDigit(sums[4], 16),
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}
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cached.shades[tile] = shades
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end
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row[#row + 1] = shades[1]
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detailTop[#detailTop + 1] = shades[2] .. shades[3]
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detailBottom[#detailBottom + 1] = shades[4] .. shades[5]
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end
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rows[#rows + 1] = table.concat(row)
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detailRows[#detailRows + 1] = table.concat(detailTop)
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detailRows[#detailRows + 1] = table.concat(detailBottom)
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end
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return rows, detailRows
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end
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function MapOverview.build(map, markers)
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local rows = {}
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for y = 0, map.heightCells - 1 do
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local row = {}
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for x = 0, map.widthCells - 1 do
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row[#row + 1] = map:isWarpTileCell(x, y) and "+"
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or map:isWaterCell(x, y) and "~"
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or map:isWalkableCell(x, y) and "." or " "
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end
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rows[#rows + 1] = table.concat(row)
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end
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local tiles, detail = tileRows(map)
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return { mapId = map.id, width = map.widthCells,
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height = map.heightCells, rows = rows, markers = markers,
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tileRows = tiles,
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tileWidth = tiles and map.widthCells * 2,
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tileHeight = tiles and map.heightCells * 2,
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tileDetailRows = detail,
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tileDetailWidth = detail and map.widthCells * 4,
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tileDetailHeight = detail and map.heightCells * 4 }
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end
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return MapOverview
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+3
-73
@@ -6,8 +6,8 @@
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-- stays unsupported; anything a mod legitimately needs belongs here.
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local Logger = require("src.core.Logger")
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local Assets = require("src.render.Assets")
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local MapLoader = require("src.world.MapLoader")
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local MapOverview = require("src.world.MapOverview")
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local Party = require("src.pokemon.Party")
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local Runtime = require("src.mods.Runtime")
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@@ -15,59 +15,6 @@ local WorldAPI = {}
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WorldAPI.__index = WorldAPI
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local NO_OVERWORLD = "no overworld"
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local overviewShades = {}
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Assets.register(function() overviewShades = {} end)
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local function shadeDigit(sum, pixelCount)
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return tostring(math.max(0, math.min(3,
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math.floor((1 - sum / pixelCount) * 3 + 0.5))))
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end
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local function mapTileRows(map)
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local tileset = map.tileset
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if not (tileset and tileset.image and tileset.tilesPerRow) then return nil end
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local cached = overviewShades[tileset.image]
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if not cached then
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local ok, pixels = pcall(Assets.imageData, tileset.image)
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if not ok then return nil end
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cached = { pixels = pixels, shades = {} }
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overviewShades[tileset.image] = cached
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end
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local rows, detailRows, perRow = {}, {}, tileset.tilesPerRow
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for ty = 0, map.heightCells * 2 - 1 do
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local row, detailTop, detailBottom = {}, {}, {}
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for tx = 0, map.widthCells * 2 - 1 do
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local tile = map:tileAt(tx, ty)
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local shades = cached.shades[tile]
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if shades == nil then
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local sums = { 0, 0, 0, 0 }
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local ox, oy = (tile % perRow) * 8, math.floor(tile / perRow) * 8
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for py = 0, 7 do
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for px = 0, 7 do
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local r, g, b = cached.pixels:getPixel(ox + px, oy + py)
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local quadrant = math.floor(py / 4) * 2 + math.floor(px / 4) + 1
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sums[quadrant] = sums[quadrant]
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+ r * 0.2126 + g * 0.7152 + b * 0.0722
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end
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end
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shades = {
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shadeDigit(sums[1] + sums[2] + sums[3] + sums[4], 64),
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shadeDigit(sums[1], 16), shadeDigit(sums[2], 16),
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shadeDigit(sums[3], 16), shadeDigit(sums[4], 16),
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}
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cached.shades[tile] = shades
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end
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row[#row + 1] = shades[1]
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detailTop[#detailTop + 1] = shades[2] .. shades[3]
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detailBottom[#detailBottom + 1] = shades[4] .. shades[5]
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end
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rows[#rows + 1] = table.concat(row)
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detailRows[#detailRows + 1] = table.concat(detailTop)
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detailRows[#detailRows + 1] = table.concat(detailBottom)
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end
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return rows, detailRows
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end
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local function acceptsMenuInput(game, ow)
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local stack = game and game.stack
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@@ -147,16 +94,7 @@ end
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function WorldAPI:mapOverview()
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local ow = self:overworld()
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if not ow or not ow.map then return nil, NO_OVERWORLD end
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local map, rows, markers = ow.map, {}, {}
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for y = 0, map.heightCells - 1 do
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local row = {}
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for x = 0, map.widthCells - 1 do
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row[#row + 1] = map:isWarpTileCell(x, y) and "+"
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or map:isWaterCell(x, y) and "~"
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or map:isWalkableCell(x, y) and "." or " "
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end
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rows[#rows + 1] = table.concat(row)
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end
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local map, markers = ow.map, {}
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local def = map.def or {}
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for _, warp in ipairs(def.warps or {}) do
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markers[#markers + 1] = { kind = "warp", x = warp.x, y = warp.y }
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@@ -175,15 +113,7 @@ function WorldAPI:mapOverview()
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markers[#markers + 1] = { kind = "hidden", x = item.x, y = item.y }
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end
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end
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local tileRows, tileDetailRows = mapTileRows(map)
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return { mapId = map.id, width = map.widthCells,
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height = map.heightCells, rows = rows, markers = markers,
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tileRows = tileRows,
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tileWidth = tileRows and map.widthCells * 2,
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tileHeight = tileRows and map.heightCells * 2,
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tileDetailRows = tileDetailRows,
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tileDetailWidth = tileDetailRows and map.widthCells * 4,
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tileDetailHeight = tileDetailRows and map.heightCells * 4 }
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return MapOverview.build(map, markers)
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end
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-- opts.arrive = "fly" | "teleport" picks the arrival FX; anything else
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@@ -25,6 +25,8 @@
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local Logger = require("src.core.Logger")
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local Movement = require("src.script.gen2.Movement")
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local Runtime = require("src.mods.Runtime")
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local HiddenItems = require("src.world.gen2.HiddenItems")
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local MapOverview = require("src.world.MapOverview")
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local WorldAPI = {}
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WorldAPI.__index = WorldAPI
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@@ -50,6 +52,31 @@ function WorldAPI:current()
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facing = p and p.facing }
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end
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-- The same read-only minimap contract as Gen 1, with Gold's object/event
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-- visibility rules supplying the semantic markers.
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function WorldAPI:mapOverview()
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local world = self:overworld()
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if not world or not world.map then return nil, NO_OVERWORLD end
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local map, def, markers = world.map, world.map.def or {}, {}
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for _, warp in ipairs(def.warps or {}) do
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markers[#markers + 1] = { kind = "warp", x = warp.x, y = warp.y }
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end
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local visible = {}
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for _, npc in ipairs(world.npcs or {}) do
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if npc.def then visible[npc.def] = true end
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end
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for _, obj in ipairs(def.objects or {}) do
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local item = obj.itemball and obj.itemball.item
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if item and item ~= "0" and item ~= 0 and visible[obj] then
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markers[#markers + 1] = { kind = "item", x = obj.x, y = obj.y }
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end
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end
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for _, item in ipairs(HiddenItems.unfound(def, world.events)) do
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markers[#markers + 1] = { kind = "hidden", x = item.x, y = item.y }
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end
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return MapOverview.build(map, markers)
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end
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-- opts is accepted for signature parity with the Gen 1 arm; Gold's arrival FX
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-- come from the map setup method, so opts.arrive has nothing to select yet.
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function WorldAPI:warpTo(mapId, x, y, facing, opts)
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@@ -3,6 +3,7 @@ package.path = "./?.lua;./?/init.lua;" .. package.path
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local T = require("tests.harness")
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local Assets = require("src.render.Assets")
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local WorldAPI = require("src.world.WorldAPI")
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local WorldAPI2 = require("src.world.gen2.WorldAPI")
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Assets.imageData = function()
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return { getPixel = function(_, x, y)
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@@ -17,6 +18,10 @@ local overview, err = api:mapOverview()
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T.eq(overview, nil, "map overview is unavailable outside the overworld")
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T.eq(err, "no overworld", "map overview reports why it is unavailable")
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local overview2, err2 = WorldAPI2.new({}, "tester"):mapOverview()
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T.eq(overview2, nil, "Gen 2 map overview is unavailable outside the overworld")
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T.eq(err2, "no overworld", "Gen 2 map overview reports why it is unavailable")
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local map = {
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id = "TEST_MAP", widthCells = 2, heightCells = 2,
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def = {
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@@ -63,6 +68,48 @@ overview = api:mapOverview()
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T.eq(#overview.markers, 1, "collected items disappear from the overview")
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T.eq(overview.markers[1].kind, "warp", "exits remain after collecting items")
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local ball = { x = 0, y = 1, itemball = { item = 15, quantity = 1 } }
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local gen2Map = {
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id = "GEN2_MAP", widthCells = 2, heightCells = 2,
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tileset = { image = "test.png", tilesPerRow = 2 },
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def = {
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warps = { { x = 1, y = 0 } },
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objects = { ball },
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bgEvents = { {
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x = 1, y = 1, kind = 7,
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hiddenItem = { item = 30, event = 123 },
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} },
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},
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}
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function gen2Map:isWarpTileCell(x, y) return x == 1 and y == 0 end
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function gen2Map:isWaterCell(x, y) return x == 0 and y == 1 end
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function gen2Map:isWalkableCell(x, y) return x == 0 and y == 0 end
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function gen2Map:tileAt(x) return x % 2 end
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local found = {}
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local gen2World = {
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isOverworld = true,
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map = gen2Map,
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npcs = { {}, { def = ball } },
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events = { get = function(_, event) return found[event] end },
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}
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api = WorldAPI2.new({ save = {}, data = {}, world = gen2World }, "tester")
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overview = api:mapOverview()
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T.eq(overview.rows[1], ".+", "Gen 2 uses the shared terrain contract")
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T.eq(overview.rows[2], "~ ", "Gen 2 water and blocked terrain are distinct")
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T.eq(overview.tileDetailRows[1], "03330333",
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"Gen 2 exposes the same 4x4 tile shading detail")
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T.eq(#overview.markers, 3,
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"Gen 2 exits, visible item balls, and hidden items are marked")
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T.eq(overview.markers[2].kind, "item", "Gen 2 item balls are semantic")
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T.eq(overview.markers[3].kind, "hidden", "Gen 2 hidden items are semantic")
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gen2World.npcs = {}
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found[123] = true
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overview = api:mapOverview()
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T.eq(#overview.markers, 1,
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"collected Gen 2 items disappear from the overview")
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api = WorldAPI.new(game, "tester")
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map.tileset = { image = "test.png", tilesPerRow = 2 }
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overview = api:mapOverview()
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T.eq(overview.tileWidth, 4, "tile overview reports its width")
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Reference in New Issue
Block a user