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Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows
CLOSES #1663, CLOSES #1664, CLOSES #1665, CLOSES #1666, CLOSES #1667, CLOSES #1668, CLOSES #1670, CLOSES #1672
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@@ -2184,8 +2184,8 @@ function World:playSfxNamed(want, fallbackId)
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self:playSfx(self:sfxIdNamed(want, fallbackId))
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end
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-- .BumpSound (engine/overworld/player_movement.asm:771): `call CheckSFX /
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-- ret c` is the whole rate limit (home/audio.asm:477), not a frame counter.
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-- .BumpSound (engine/overworld/player_movement.asm:771), CheckSFX at
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-- home/audio.asm:477
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function World:bumpSound()
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if Sound.sfxBusy() then return end
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self:playSfxNamed("Sfx_Bump", SFX.BUMP)
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