Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows

CLOSES #1663, CLOSES #1664, CLOSES #1665, CLOSES #1666, CLOSES #1667, CLOSES #1668, CLOSES #1670, CLOSES #1672
This commit is contained in:
bryanthaboi
2026-08-21 21:21:59 -04:00
parent 15fc04e067
commit c23f82efdd
20 changed files with 1164 additions and 48 deletions
+2 -2
View File
@@ -2184,8 +2184,8 @@ function World:playSfxNamed(want, fallbackId)
self:playSfx(self:sfxIdNamed(want, fallbackId))
end
-- .BumpSound (engine/overworld/player_movement.asm:771): `call CheckSFX /
-- ret c` is the whole rate limit (home/audio.asm:477), not a frame counter.
-- .BumpSound (engine/overworld/player_movement.asm:771), CheckSFX at
-- home/audio.asm:477
function World:bumpSound()
if Sound.sfxBusy() then return end
self:playSfxNamed("Sfx_Bump", SFX.BUMP)