Fix transition state pop, Gen 2 Bide/Sleep Talk/exp bugs, pp repair, TM pocket capacity and Bill's PC arrows

CLOSES #1663, CLOSES #1664, CLOSES #1665, CLOSES #1666, CLOSES #1667, CLOSES #1668, CLOSES #1670, CLOSES #1672
This commit is contained in:
bryanthaboi
2026-08-21 21:21:59 -04:00
parent 15fc04e067
commit c23f82efdd
20 changed files with 1164 additions and 48 deletions
+112 -18
View File
@@ -903,8 +903,12 @@ function Battle:movePriority(moveId)
return (def and Battle.PRIORITY[def.effect]) or 0
end
-- engine/battle/effect_commands.asm:192-197 (enemy twin :383-390)
Battle.SLEEP_BYPASS_MOVES = { SNORE = true, SLEEP_TALK = true }
-- Can this mon act? Returns true, or false plus the message the cart prints.
function Battle:canAct(mon)
-- `moveId` is wCurPlayerMove / wCurEnemyMove (effect_commands.asm:193).
function Battle:canAct(mon, moveId)
local name = self:monName(mon)
-- SUBSTATUS_RECHARGE, and it is checked BEFORE status: CheckPlayerTurn reads
-- it first, clears it, prints MustRechargeText and jumps to EndTurn, so a mon
@@ -925,7 +929,11 @@ function Battle:canAct(mon)
local beforeMove = record and record.beforeMove
if beforeMove
and (record.beforeMovePriority or 0) > Battle.VOLATILE_PRIORITY then
return beforeMove(self, mon, name) and true or false
-- engine/battle/effect_commands.asm:188-200
local bypass = mon.status == "sleep" and Battle.SLEEP_BYPASS_MOVES[moveId]
local acted = beforeMove(self, mon, name) and true or false
if acted or not bypass then return acted end
beforeMove = nil
end
-- SUBSTATUS_FLINCHED, read and cleared right after the freeze check
-- (CheckPlayerTurn / CheckEnemyTurn `.not_frozen`). Set this turn by the
@@ -1389,7 +1397,14 @@ function Battle:useMove(attacker, defender, moveId)
-- free of PP and obedience in exactly the same way.
local rolling = state.rolloutLock == moveId
if not (charging or rampaging or rolling) then
-- engine/battle/effect_commands.asm:977-979, data/moves/effects.asm:795-800,
-- engine/battle/move_effects/bide.asm:62-68
local biding = def.effect == "EFFECT_BIDE" and state.bideTurns ~= nil
-- engine/battle/effect_commands.asm:6222-6234, :949-951
local called = (self.copyDepth or 0) > 0
if not (charging or rampaging or rolling or biding or called) then
if move and (move.pp or 0) <= 0 then
self:emit({ kind = "message", text = "No PP left for this move!" })
return
@@ -1471,9 +1486,38 @@ function Battle:useMove(attacker, defender, moveId)
return
end
-- engine/battle/move_effects/sleep_talk.asm:2, :16-19, :61
if def.effect == "EFFECT_SLEEP_TALK" then
local picked
if attacker.status == "sleep" and (self.copyDepth or 0) == 0 then
-- engine/battle/move_effects/sleep_talk.asm:40-44, :117-141
local pool = {}
for _, own in ipairs(attacker.moves or {}) do
local ownDef = self:moveDef(own.id)
local effect = ownDef and ownDef.effect
if own.id ~= moveId and not self:moveDisabled(attacker, own.id)
and not Effects.CHARGE[effect] and effect ~= "EFFECT_BIDE" then
pool[#pool + 1] = own.id
end
end
if #pool > 0 then picked = pool[rand(self.random, #pool) + 1] end
end
if not picked then
self:markMissed()
self:emit({ kind = "message", text = "But it failed!" })
return
end
state.lastMove = nil
self.copyDepth = (self.copyDepth or 0) + 1
self:useMove(attacker, defender, picked)
self.copyDepth = self.copyDepth - 1
return
end
-- Everything past here counts as "the user's last move" for Mirror Move,
-- Encore and Disable.
state.lastMove = moveId
-- Encore and Disable. A called move skips the write
-- (engine/battle/used_move_text.asm:30-36).
if (self.copyDepth or 0) == 0 then state.lastMove = moveId end
state.turnsTaken = (state.turnsTaken or 0) + 1
state.usedMoves = state.usedMoves or {}
local seen = false
@@ -1516,6 +1560,13 @@ function Battle:useMove(attacker, defender, moveId)
return
end
-- BattleCommand_Snore (engine/battle/move_effects/snore.asm:1-9)
if def.effect == "EFFECT_SNORE" and attacker.status ~= "sleep" then
self:markMissed()
self:emit({ kind = "message", text = "But it failed!" })
return
end
-- Counter and Mirror Coat answer what the user took this turn, at double,
-- and fail outright when nothing of the right kind landed.
local counterKind = Effects.COUNTER[def.effect]
@@ -2133,6 +2184,8 @@ Battle.MOVE_EFFECTS.EFFECT_BIDE = function(self, attacker, defender, def, moveId
if not state.bideTurns then
state.bideTurns = Effects.bideTurns(self.random)
state.bideStored = 0
-- engine/battle/core.asm:574-576
state.bideMove = moveId
self:emit({ kind = "message",
text = self:monName(attacker) .. " is storing energy!" })
return
@@ -2144,7 +2197,7 @@ Battle.MOVE_EFFECTS.EFFECT_BIDE = function(self, attacker, defender, def, moveId
return
end
local damage = Effects.bideDamage(state.bideStored)
state.bideTurns, state.bideStored = nil, nil
state.bideTurns, state.bideStored, state.bideMove = nil, nil, nil
self:emit({ kind = "message",
text = self:monName(attacker) .. " unleashed energy!" })
if damage <= 0 then return fail(self) end
@@ -3092,6 +3145,12 @@ end
-- Faint bookkeeping and experience. Returns true when the battle ended.
function Battle:resolveFaints()
-- engine/battle/core.asm:2551-2556, :7116-7130, :3033-3037
if (self.player.hp or 0) <= 0 and self.participantsCleared ~= self.player then
self.participantsCleared = self.player
if self.playerIndex then self.participants[self.playerIndex] = nil end
end
if (self.enemy.hp or 0) <= 0 then
self:emit({ kind = "faint", side = "enemy",
text = (self.wild and "Wild " or "") .. self:monName(self.enemy)
@@ -3547,6 +3606,7 @@ function Battle:switch(index)
-- A mon that comes back (a REVIVE, or a second battle) has to be able to
-- announce its own faint again; see resolveFaints.
self.faintAnnounced = nil
self.participantsCleared = nil
-- ForcePlayerMonChoice has been answered, so the next faint may ask again.
self.pendingSwitch = nil
self.player = mon
@@ -3784,19 +3844,37 @@ function Battle:lockedInMove(mon)
return nil
end
-- ParsePlayerAction's bide arm (engine/battle/core.asm:569-576), enemy twin
-- at :5650
function Battle:fightLockedMove(mon)
local state = self:volatile(mon)
if state.bideTurns then return state.bideMove end
return nil
end
-- engine/battle/core.asm:627-629
function Battle:cancelBide(mon)
local state = self:volatile(mon)
state.bideTurns, state.bideStored, state.bideMove = nil, nil, nil
end
-- Encore forces the move; Disable forbids one. Both are read by the screen
-- (to grey out the move list) and by the enemy's own choice below.
function Battle:forcedMove(mon)
local locked = self:lockedInMove(mon)
if locked then return locked end
local state = self:volatile(mon)
if not state.encore then return nil end
for _, move in ipairs(mon.moves or {}) do
if move.id == state.encore and (move.pp or 0) > 0 then return state.encore end
-- ParsePlayerAction reads SUBSTATUS_ENCORED ahead of the bide arm
-- (engine/battle/core.asm:561-566).
if state.encore then
for _, move in ipairs(mon.moves or {}) do
if move.id == state.encore and (move.pp or 0) > 0 then
return state.encore
end
end
state.encore, state.encoreTurns = nil, nil
end
-- Encore ends early when the move runs out of PP.
state.encore, state.encoreTurns = nil, nil
return nil
return self:fightLockedMove(mon)
end
function Battle:moveDisabled(mon, moveId)
@@ -3810,8 +3888,9 @@ function Battle:usableMoves(mon)
-- .CheckPlayerHasUsableMoves (core.asm:533-556), so a Rollout or a rampage
-- that spent its last PP on the opening turn keeps running: no later turn
-- of the lock spends any. Encore is not in this exemption -- forcedMove
-- ends it the moment the encored move runs dry.
local locked = self:lockedInMove(mon)
-- ends it the moment the encored move runs dry. Bide is exempt too:
-- .CheckPlayerHasUsableMoves lives inside MoveSelectionScreen (core.asm:5058).
local locked = self:lockedInMove(mon) or self:fightLockedMove(mon)
local out = {}
for _, move in ipairs(mon.moves or {}) do
local ok = (move.pp or 0) > 0 and not self:moveDisabled(mon, move.id)
@@ -4105,9 +4184,14 @@ function Battle:vanillaEnemyMove()
-- move answers "TYPHLOSION's attack missed!", so Hitmonlee cannot be damaged
-- by anything, at any level. Fifteen straight attempts at the Elite Four
-- died there, and no amount of grinding could ever have got past it.
local charged = self:volatile(self.enemy).chargeMove
local enemyState = self:volatile(self.enemy)
local charged = enemyState.chargeMove
if charged then return charged end
-- engine/battle/core.asm:5650, :5532-5533. Straight off the volatile, the
-- way `charged` above is, so the charge-lock test's bare stub still drives it.
if enemyState.bideTurns then return enemyState.bideMove end
-- Encore and Disable narrow the pool before the AI ever scores it.
local moves = self:usableMoves(self.enemy)
if #moves == 0 then
@@ -4201,6 +4285,7 @@ local function runTurn(self, action)
-- (engine/battle/core.asm:5035-5038), which reopens the 2x2 menu with the
-- turn unspent -- so a refused RUN never bought the enemy a free attack.
if self.runRefused then return self:takeEvents() end
self:cancelBide(self.player)
action = { kind = "skip" }
end
@@ -4216,6 +4301,9 @@ local function runTurn(self, action)
if action.kind == "item" and Battle.X_ITEMS[action.item] then
Happiness.change(self.player, "USEDXITEM")
end
-- engine/battle/core.asm:572-573 into :627-629; a switch takes :570-571
-- instead and keeps the store.
if action.kind == "item" then self:cancelBide(self.player) end
-- AI_SwitchOrTryItem runs BEFORE the move is chosen: a trainer that decides
-- to rotate or drink a potion spends its whole turn on it.
@@ -4264,7 +4352,6 @@ local function runTurn(self, action)
local function playerAttack()
if action.kind ~= "move" then return end
if not self:canAct(self.player) then return end
local move = action.move
-- An encored mon has no choice, whatever the menu said.
local forced = self:forcedMove(self.player)
@@ -4284,13 +4371,20 @@ local function runTurn(self, action)
-- player's own mon spends the rest of the battle underground.
local stored = self:volatile(self.player).chargeMove
if stored then move = stored end
-- engine/battle/core.asm:558-598 settles wCurPlayerMove before
-- engine/battle/effect_commands.asm:193 reads it.
if not self:canAct(self.player, move) then return end
-- CheckPlayerLockedIn quits before .CheckPlayerHasUsableMoves and before
-- checkobedience, so a locked Rollout or Thrash is exempt from the
-- Struggle substitution and the obedience roll the same way the second
-- half of a charge move is.
local charging = self:volatile(self.player).chargeMove == move
or self:lockedInMove(self.player) == move
if not charging and not self:hasUsableMoves(self.player) then
-- engine/battle/core.asm:5058, and data/moves/effects.asm:796 keeps
-- `checkobedience`.
local bideLocked = self:fightLockedMove(self.player) == move
if not charging and not bideLocked
and not self:hasUsableMoves(self.player) then
self:emit({ kind = "message",
text = self:monName(self.player) .. " has no moves left!" })
move = Battle.STRUGGLE
@@ -4328,7 +4422,7 @@ local function runTurn(self, action)
-- against a trainer, could not be escaped either.
enemyMoveId = Battle.STRUGGLE
end
if not self:canAct(self.enemy) then return end
if not self:canAct(self.enemy, enemyMoveId) then return end
-- CheckEnemyTurn's disabled arm (engine/battle/effect_commands.asm:562-574):
-- the AI chose before the player's Disable landed, so the turn is spent here.
if self:moveDisabled(self.enemy, enemyMoveId) then
+21 -1
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@@ -1700,6 +1700,14 @@ local function clamp(n, lo, hi, fallback)
return n
end
-- PP and the PP Up count are unsigned bit fields of one byte
-- (constants/pokemon_data_constants.asm:101-102)
local function ppInt(v, fallback)
local n = tonumber(v)
if n == nil or n ~= n or n == math.huge or n == -math.huge then return fallback end
return math.max(0, math.floor(n))
end
local function ensureOrphaned(save)
if not save.orphaned then
save.orphaned = { mons = {}, items = {} }
@@ -1763,7 +1771,7 @@ local function scrubKnownMon(mon, data)
-- (status_screen.asm:66-76, add_mon.asm _MoveMon); deriving once here means
-- every later reader (menus, battle, items, SGB bar zones, the link
-- fingerprint) sees a party-shaped mon. Runs after the level clamp above
-- so the derived stats use a sane level. A save that already has stats is
-- so the derived stats use a sane level. A complete stat block is
-- untouched.
Stats.ensure(data.pokemon and data.pokemon[mon.species], mon)
local moves = mon.moves
@@ -1783,6 +1791,18 @@ local function scrubKnownMon(mon, data)
moves[1] = { id = fallback, pp = def.pp }
end
end
-- the replacement PP mirrors AddBonusPP (engine/items/item_effects.asm:2418);
-- Mimic rewrites the move id and not the PP (engine/battle/effects.asm:1266)
for j = 1, #moves do
local slot = moves[j]
if type(slot) == "table" then
local mdef = data.moves and data.moves[slot.id]
local base = ppInt(mdef and mdef.pp, 0)
local ppUps = math.min(3, ppInt(slot.ppUps, 0))
if slot.ppUps ~= nil then slot.ppUps = ppUps end
slot.pp = ppInt(slot.pp, base + ppUps * math.floor(base / 5))
end
end
end
local function scrubMonList(list, where, save, data, report)
+1 -2
View File
@@ -146,8 +146,7 @@ local VERSION_REQUIRED_FILES_OVERRIDE = {
-- complete and SlotMachine crashed on its labelled-cell fallback.
"assets/generated/slots/gold_slots_1.png",
"assets/generated/card_flip/card_flip_1.png",
-- PCMailGFX (engine/pokemon/bills_pc.asm:2170-2173): Bill's PC has no
-- held-item or mail icon in a cache built before the symbol was listed.
-- PCMailGFX (engine/pokemon/bills_pc.asm:2170-2173)
"assets/generated/pc/mail_item.png",
},
}
+3 -2
View File
@@ -10,13 +10,14 @@
local Bag = {}
-- MAX_ITEMS / MAX_BALLS / MAX_KEY_ITEMS, and the TM/HM pocket holds one of
-- every TM plus the seven HMs (NUM_TMS + NUM_HMS). A `mods` bagSize override
-- every TM plus the seven HMs (NUM_TMS + NUM_HMS -- ram/wram.asm:2421 is
-- `wTMsHMs:: ds NUM_TMS + NUM_HMS`, 57 bytes). A `mods` bagSize override
-- replaces the ITEM pocket only, the way the Gen 1 single-bag config did.
local POCKET_CAPACITY = {
ITEM = 20,
BALL = 12,
KEY_ITEM = 25,
TM_HM = 64,
TM_HM = 57,
}
local DEFAULT_CAPACITY = 20
+20 -9
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@@ -811,19 +811,21 @@ local function buildOverworld()
local FieldMoves = rawRequire("src.world.gen2.FieldMoves")
-- home/map.asm:1869
local function stepAllowed(world, entity, dir)
local function stepAllowed(world, entity, dir, cx, cy)
local d = Map2.DELTA[dir]
if not (world.map and d and entity and entity.cellX) then return true end
if not (world.map and d and entity) then return true end
cx, cy = cx or entity.cellX, cy or entity.cellY
if not (cx and cy) then return true end
if not Permissions.stepPermitted(
function(cx, cy) return world:cellCollisionAcross(world.map, cx, cy) end,
entity.cellX, entity.cellY, dir) then
function(px, py) return world:cellCollisionAcross(world.map, px, py) end,
cx, cy, dir) then
return false
end
local map = world.map
if entity == world.player and FieldMoves.isSurfing(world.playerState) then
map = world:surfMap(world.map)
end
local tx, ty = entity.cellX + d[1], entity.cellY + d[2]
local tx, ty = cx + d[1], cy + d[2]
if not map:inBounds(tx, ty) or not map:isWalkable(tx, ty) then return false end
for _, e in ipairs(world.entities or {}) do
if e ~= entity and not e.passable then
@@ -1048,9 +1050,17 @@ local function buildOverworld()
.. "mapped object (def.index) can be moved"
end
local n = math.max(0, tiles or 1)
if opts and opts.collide and n > 0 and not stepAllowed(world, entity, dir) then
entity.facing = dir
n = 0
if opts and opts.collide and n > 0 then
local d = Map2.DELTA[dir]
local cx, cy = entity.cellX, entity.cellY
local allowed = 0
for _ = 1, n do
if not stepAllowed(world, entity, dir, cx, cy) then break end
allowed = allowed + 1
if d and cx and cy then cx, cy = cx + d[1], cy + d[2] end
end
if allowed < n then entity.facing = dir end
n = allowed
end
local bytes = {}
for _ = 1, n do bytes[#bytes + 1] = step end
@@ -1431,7 +1441,8 @@ COVERAGE[OW] = {
.. "objectId 1 is wLastTalked, not object zero",
scriptMove = "the player maps to objectId 0 and a mapped object to "
.. "def.index + 1; an entity with neither (a mod's own guest) is "
.. "REFUSED with a reason rather than moving the last-talked NPC",
.. "REFUSED with a reason rather than moving the last-talked NPC; "
.. "opts.collide truncates the walk at the first blocked step",
connectionLanding = "Gen 1's five values (destDef, tilesetDef, x, y, "
.. "conn); `conn` is Gold's connection record, keyed map/mapId + offset",
timeOfDay = "recomputed from the clock every call and never cached, so a "
+3 -1
View File
@@ -52,7 +52,9 @@ end
-- CalcStats) and when one is moved back into the party
-- (engine/pokemon/add_mon.asm _MoveMon tail). The stored current HP is
-- kept (box_struct does hold it) but clamped to the recalculated maximum.
-- CalcStats writes all NUM_STATS stats or none (home/move_mon.asm:33-48).
-- A complete stat block is returned untouched; an incomplete one is rebuilt,
-- because CalcStats writes all NUM_STATS stats or none
-- (home/move_mon.asm:33-48). #233, #304, #1517
local function statsComplete(stats)
for _, key in ipairs(ORDER) do
if type(stats[key]) ~= "number" then return false end
+11 -3
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@@ -85,7 +85,9 @@ function Transition.new(game, onMidpoint, onDone, warp)
end
function Transition:finish()
self.game.stack:pop()
if self.done then return end
self.done = true
if not self.offStack then self.game.stack:pop() end
if self.onDone then self.onDone() end
end
@@ -96,10 +98,16 @@ function Transition:update(dt)
self.t = 0
if self.phase == "out" then
self.phase = "in"
if self.onMidpoint then self.onMidpoint() end
-- LoadGBPal restores the palettes in one write, so with no fade in the
-- map is simply there on the next frame
if (self.framesIn or 0) <= 0 then self:finish() end
if (self.framesIn or 0) <= 0 then
self.offStack = true
self.game.stack:pop()
if self.onMidpoint then self.onMidpoint() end
self:finish()
elseif self.onMidpoint then
self.onMidpoint()
end
else
self:finish()
end
+38 -2
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@@ -66,7 +66,7 @@ local PIC_X, PIC_Y = 1, 4
-- 7-size blank tiles per column (engine/gfx/load_pics.asm:342-386).
local PIC_PAD = { [7] = { 0, 0 }, [6] = { 1, 1 }, [5] = { 1, 2 } }
-- gfx/pc/orange.pal, for a cache that predates menu_gfx.billsPc.
-- gfx/pc/orange.pal
local BILLS_PC_ORANGE = {
{ 255, 123, 0 }, { 189, 99, 0 }, { 123, 58, 0 }, { 0, 0, 0 },
}
@@ -75,6 +75,12 @@ local BILLS_PC_ORANGE = {
-- (engine/pokemon/bills_pc.asm:1093).
local ICON_X, ICON_Y = 7, 12
-- $5f at hlcoord 8, 1 and $5e at hlcoord 19, 1, off a PCMailGFX sheet that
-- starts at $5c (engine/pokemon/bills_pc.asm:957-963).
local ARROW_ROW = 1
local ARROW_LEFT = { 3, 8 }
local ARROW_RIGHT = { 2, 19 }
-- wBillsPC_LoadedBox: 0 is the PARTY, 1..NUM_BOXES are the boxes. Only the
-- MOVE screen ever loads box 0; the withdraw and deposit lists are one list
-- each (BillsPC_BoxName reads the same byte for all three).
@@ -550,7 +556,7 @@ function BoxMenu:playSfx(name)
if sfx and sfx[Sound.resolve(data, name)] then Sound.play(data, name) end
end
-- PlayMonCry: `call GetCryIndex / jr c, .done` (home/pokemon.asm:101)
-- PlayMonCry: `call GetCryIndex / jr c, .done` (home/pokemon.asm:113-114)
function BoxMenu:playMonCry(mon)
local data = self.game and self.game.data
if not (data and mon and mon.species) or mon.isEgg then return end
@@ -765,6 +771,35 @@ function BoxMenu:drawHeldIcon(mon)
G.setColor(1, 1, 1, 1)
end
-- _MovePKMNWithoutMail only (engine/pokemon/bills_pc.asm:545, :698)
function BoxMenu:drawBoxArrows()
if self.mode ~= "move" then return end
local gfx = (self.menuGfx or {}).billsPc
local image = self:image(gfx and gfx.icons)
if not image then return end
local G = love.graphics
local quads = {}
for _, arrow in ipairs({ ARROW_LEFT, ARROW_RIGHT }) do
local ok, quad = pcall(love.graphics.newQuad, arrow[1] * 8, 0, 8, 8,
image:getDimensions())
if not ok then return end
quads[#quads + 1] = { quad, arrow[2] }
end
G.setColor(1, 1, 1, 1)
local function body()
for _, entry in ipairs(quads) do
G.draw(image, entry[1], entry[2] * 8, ARROW_ROW * 8)
end
end
local colors = gfx and gfx.palette
if colors and GbcPalette.available() then
GbcPalette.with(colors, body)
else
body()
end
G.setColor(1, 1, 1, 1)
end
-- The PC does not mark the selected row with a ▶: BillsPC_UpdateSelectionCursor
-- lays 20 OBJs as a frame *around* the row -- ten tiles wide by two tall, top
-- left at pixel (71, 25), stepping 16 pixels per row. Those cursor tiles are
@@ -811,6 +846,7 @@ function BoxMenu:drawPanel()
-- Textbox at (8,0) with a 10x1 interior and the name at (10,1).
Chrome.box(8, 0, 12, 3)
Chrome.print(self:title(), 10, 1)
self:drawBoxArrows()
Chrome.box(8, 2, 12, 12)
-- BillsPC_RefreshTextboxes overwrites its own top corners with '└'/'┘'
-- (engine/pokemon/bills_pc.asm:1204-1211) so the list reads as hanging
+1 -3
View File
@@ -521,9 +521,7 @@ function ItemPcMenu:drawList()
local entry = self.rows[i]
if i == self.listIndex then Chrome.cursor(5, ty) end
Chrome.print(entry.name, 6, ty)
-- PlaceMenuItemQuantity (engine/menus/menu_2.asm:24): the xNN is the
-- entry's second line, right-aligned in a blank-padded 2-digit field,
-- and an item with no quantity draws none at all (menu_2.asm:18).
-- PlaceMenuItemQuantity (engine/menus/menu_2.asm:18, :24)
if not self:cantToss(entry.id) then
Chrome.print(TIMES .. Chrome.number(entry.count, 2), 7, ty + 1)
end
+8 -4
View File
@@ -16,6 +16,9 @@ local PackGfx = require("src.ui.gen2.PackGfx")
local Screens = require("src.ui.Screens")
local Strings = require("src.core.Strings")
-- constants/sfx_constants.asm:3, :28
local SFX_DEX_FANFARE_50_79, SFX_WRONG = 0, 25
local PackMenu = {}
PackMenu.__index = PackMenu
PackMenu.isOpaque = true
@@ -247,8 +250,7 @@ function PackMenu:rebuild()
}
end
end
-- engine/items/tmhm.asm:341 -- wTMsHMs is walked 1..57, so the TM/HM pocket
-- has no acquisition order to preserve.
-- engine/items/tmhm.asm:341
if pocket == "TM_HM" then
table.sort(rows, function(a, b)
local ka, kb = self:tmhmKey(a.id), self:tmhmKey(b.id)
@@ -377,7 +379,7 @@ function PackMenu:useSelected()
-- all four rows at once, the way OAK_THIS_ISNT_THE_TIME's three fit.
-- World has already set the decoration's flag and taken the box.
if world.playSfxNamed then
world:playSfxNamed("Sfx_DexFanfare5079")
world:playSfxNamed("Sfx_DexFanfare5079", SFX_DEX_FANFARE_50_79)
end
self.message = { "There was a trophy", "inside!",
"{PLAYER} sent the", "trophy home." }
@@ -663,7 +665,9 @@ function PackMenu:openTeachParty(row)
if not allowed then
-- engine/items/tmhm.asm:131
local world = game.world
if world and world.playSfxNamed then world:playSfxNamed("Sfx_Wrong") end
if world and world.playSfxNamed then
world:playSfxNamed("Sfx_Wrong", SFX_WRONG)
end
if game.say then
game:say(("%s can't learn %s!"):format(
require("src.battle.gen2.Mon").displayName(mon), moveName))
+2 -2
View File
@@ -2184,8 +2184,8 @@ function World:playSfxNamed(want, fallbackId)
self:playSfx(self:sfxIdNamed(want, fallbackId))
end
-- .BumpSound (engine/overworld/player_movement.asm:771): `call CheckSFX /
-- ret c` is the whole rate limit (home/audio.asm:477), not a frame counter.
-- .BumpSound (engine/overworld/player_movement.asm:771), CheckSFX at
-- home/audio.asm:477
function World:bumpSound()
if Sound.sfxBusy() then return end
self:playSfxNamed("Sfx_Bump", SFX.BUMP)