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https://github.com/bryanthaboi/gen1recomp.git
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Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
CLOSES #1484, CLOSES #1486, CLOSES #1513, CLOSES #1517, CLOSES #1556, CLOSES #1564, CLOSES #1567
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@@ -42,7 +42,8 @@ local function trace(tb)
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if row.text then
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out[#out + 1] = { text = (row.text:gsub("\n", " ")) }
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elseif row.anim then
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out[#out + 1] = { anim = row.anim, isPlayer = row.attackerIsPlayer }
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out[#out + 1] = { anim = row.anim, isPlayer = row.attackerIsPlayer,
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hit = row.hit }
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elseif row.drain then
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out[#out + 1] = { drain = true }
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end
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@@ -95,6 +96,9 @@ do
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check(spiral ~= nil, "the storing turn plays XSTATITEM_ANIM")
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eq(rows[spiral] and rows[spiral].isPlayer, true,
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"on the player's side of the field")
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-- effects.asm:1461-1471
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eq(rows[spiral] and rows[spiral].hit and rows[spiral].hit.animType, 6,
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"PlayBattleAnimation2 stamps wAnimationType 6 on the player's turn (#1564)")
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local used = indexOfText(rows, "used BIDE!")
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local storing = indexOfText(rows, "storing energy!")
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check(used and spiral and used < spiral,
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@@ -119,6 +123,8 @@ do
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local dup = indexOfAnim(rows, "XSTATITEM_DUPLICATE_ANIM")
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check(dup ~= nil, "the foe's storing turn plays XSTATITEM_DUPLICATE_ANIM")
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check(dup and not rows[dup].isPlayer, "attributed to the enemy side")
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eq(rows[dup] and rows[dup].hit and rows[dup].hit.animType, 3,
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"and wAnimationType 3 on the enemy's turn (#1564)")
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end
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-- locked turns: .BideCheck decrements with no text of its own in pokered and
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@@ -151,6 +157,10 @@ do
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check(unleashed ~= nil, "the release prints UnleashedEnergyText")
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check(hit ~= nil, "the release plays BIDE's own animation (#375)")
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eq(rows[hit] and rows[hit].isPlayer, true, "from the player's side")
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-- core.asm:3526-3528 -> effects.asm:1476-1477
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check(rows[hit] and rows[hit].hit == nil,
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".UnleashEnergy rejoins PlayCurrentMoveAnimation, which zeroes "
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.. "wAnimationType")
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check(unleashed and hit and unleashed < hit,
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"the animation follows the text")
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local drainAt
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