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Fix Gen 1/2 battle, menu, PC and audio parity gaps; wire luacheck into CI
CLOSES #1484, CLOSES #1486, CLOSES #1513, CLOSES #1517, CLOSES #1556, CLOSES #1564, CLOSES #1567
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@@ -70,15 +70,18 @@ return function(game)
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U.tap(game, "right")
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shot("03-tmhm") -- TMs carry ×NN, the two HMs carry none
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-- SELECT arms the row instead of registering it (#1427): the hollow ▷ marks
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-- TM_HEADBUTT while "Where should this be moved to?" holds the box.
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-- SELECT armed the row here for #1427; since #1567 it is filtered out of the
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-- TM/HM pocket entirely (engine/items/tmhm.asm:207), so these taps must leave
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-- the list exactly as shot 03 has it: no hollow ▷, no "Where should this be
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-- moved to?", no reorder.
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U.tap(game, "down")
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U.tap(game, "select")
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shot("04-tmhm-armed")
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shot("04-tmhm-select-ignored")
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U.tap(game, "up")
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shot("05-tmhm-destination")
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shot("05-tmhm-still-numbered")
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U.tap(game, "a")
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shot("06-tmhm-moved") -- HEADBUTT is now the first TM row
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U.tap(game, "b")
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shot("06-tmhm-unchanged")
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U.log("[driver] bag order:", table.concat(Bag.order(save), " "))
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