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Bugs and stuff (#144)
* main menu scrollable when over 8 items * buggies * more buggies * Lorelei, Bruno, and Agatha now push their AfterBattle text right after a win
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@@ -18,6 +18,12 @@ ManagerState.isOpaque = true
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-- Game:keypressed recognizes a directly-pushed instance
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ManagerState.screenId = "ManagerState"
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-- Same as OptionsMenu: without this, title LOGO zones leak through when
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-- MODS is opened from the title-screen options path.
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function ManagerState:sgbPalettes(game)
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return require("src.render.PaletteFX").wholeNamed(game.data, "MEWMON")
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end
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-- the charmap has no * ~ + < > glyphs, so the status gutter uses what it
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-- does have: staged-awaiting-restart, disabled, errored, dep-unhealthy
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local GLYPH = { staged = ".", disabled = "-", errored = "!", blocked = "?" }
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