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intro api upgrade (#294)
* intro api upgrade * api updates * fix tests * updated templates
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@@ -16,4 +16,7 @@ return {
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-- Wild/trainer enemies never spend PP (DecrementPP only touches the
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-- player side in pokered). They therefore never Struggle from empty PP.
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enemyUnlimitedPP = true,
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-- Gen 1 Hyper Beam: no recharge when the target faints (or its
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-- substitute breaks). Set false to always recharge like Gen 2+.
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hyperBeamSkipRechargeOnKO = true,
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}
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@@ -11,4 +11,6 @@ return {
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focusEnergyBug = false,
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-- Gen 2+ style: AI opponents deplete PP and can Struggle when empty.
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enemyUnlimitedPP = false,
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-- Gen 2+: Hyper Beam always forces a recharge turn, even on a KO.
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hyperBeamSkipRechargeOnKO = false,
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}
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